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MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;-0.000000;, -0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } } } Frame frm-lndpad3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, -4.610583,0.405316,-5.247025,1.000000;; } Frame frm-SSt3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-1.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-SSt18 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, -1.642225,0.255650,1.646249,1.000000;; } Mesh SSt18 { 6; 0.254486;-0.000246;0.000192;, 0.004486;-0.000246;-0.249808;, -0.245514;-0.000246;0.000192;, 0.004486;-0.000246;0.250192;, 0.004486;0.249754;0.000192;, 0.004486;-0.250246;0.000192;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 1.000000;0.000000;-0.000000;, 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;-0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt19 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, -1.642223,0.108829,-1.643473,1.000000;; } Mesh SSt19 { 6; 0.258594;0.002505;0.077979;, 0.008594;0.002505;-0.172021;, -0.241406;0.002505;0.077979;, 0.008594;0.002505;0.327979;, 0.008594;0.252505;0.077979;, 0.008594;-0.247495;0.077979;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 1.000000;0.000000;-0.000000;, 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;-0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt15 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, -0.006299,0.108827,-0.007559,1.000000;; } Mesh SSt15 { 6; 0.269325;-0.009617;0.057131;, 0.019325;-0.009617;-0.192869;, -0.230675;-0.009617;0.057131;, 0.019325;-0.009617;0.307131;, 0.019325;0.240383;0.057131;, 0.019325;-0.259617;0.057131;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 1.000000;0.000000;-0.000000;, 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;-0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt16 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, 1.647505,0.108828,-1.643479,1.000000;; } Mesh SSt16 { 6; 0.278995;0.000888;0.036280;, 0.028995;0.000888;-0.213720;, -0.221005;0.000888;0.036280;, 0.028995;0.000888;0.286280;, 0.028995;0.250888;0.036280;, 0.028995;-0.249112;0.036280;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 1.000000;0.000000;-0.000000;, 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;-0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt17 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, 1.647504,0.108828,1.646250,1.000000;; } Mesh SSt17 { 6; 0.269096;-0.007421;0.019640;, 0.019096;-0.007421;-0.230360;, -0.230904;-0.007421;0.019640;, 0.019096;-0.007421;0.269640;, 0.019096;0.242579;0.019640;, 0.019096;-0.257421;0.019640;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 1.000000;0.000000;-0.000000;, 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;-0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } } } Frame frm-lndpad4 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 4.913594,0.405313,-5.076921,1.000000;; } Frame frm-SSt4 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-1.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-SSt23 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, 1.646247,0.108828,1.642225,1.000000;; } Mesh SSt23 { 6; -0.006559;-0.001870;-0.239034;, -0.256559;-0.001870;0.010966;, -0.006559;-0.001870;0.260966;, 0.243441;-0.001870;0.010966;, -0.006559;0.248130;0.010966;, -0.006559;-0.251870;0.010966;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;-0.000000;, -0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt24 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, -1.643474,0.108828,1.642224,1.000000;; } Mesh SSt24 { 6; -0.023046;0.002642;-0.234116;, -0.273046;0.002642;0.015884;, -0.023046;0.002642;0.265884;, 0.226954;0.002642;0.015884;, -0.023046;0.252642;0.015884;, -0.023046;-0.247358;0.015884;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;-0.000000;, -0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt20 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, -0.007562,0.108827,0.006303,1.000000;; } Mesh SSt20 { 6; -0.006853;-0.005886;-0.223561;, -0.256853;-0.005886;0.026439;, -0.006853;-0.005886;0.276439;, 0.243147;-0.005886;0.026439;, -0.006853;0.244114;0.026439;, -0.006853;-0.255886;0.026439;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;-0.000000;, -0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt21 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, -1.643481,0.108827,-1.647501,1.000000;; } Mesh SSt21 { 6; -0.009653;-0.003146;-0.233231;, -0.259653;-0.003146;0.016769;, -0.009653;-0.003146;0.266769;, 0.240347;-0.003146;0.016769;, -0.009653;0.246854;0.016769;, -0.009653;-0.253146;0.016769;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;-0.000000;, -0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt22 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, 1.646248,0.108828,-1.647501,1.000000;; } Mesh SSt22 { 6; -0.035319;-0.008936;-0.261991;, -0.285319;-0.008936;-0.011991;, -0.035319;-0.008936;0.238009;, 0.214681;-0.008936;-0.011991;, -0.035319;0.241064;-0.011991;, -0.035319;-0.258936;-0.011991;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;-0.000000;, -0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } } } } Frame frm-bfuselg0 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.000001,3.901442,-0.000001,1.000000;; } } Frame frm-flag_mount { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, -0.000001,5.410166,0.000001,1.000000;; } } } AnimationSet { Animation anim-ss05_2_1 { {frm-ss05_2_1} AnimationKey { 0; 2; 1; 4; -0.000000, 0.000000, -0.707107, 0.707107;;, 25; 4; -0.000000, 0.000000, -0.707107, 0.707107;;; } AnimationKey { 2; 2; 1; 3; 0.000000, -3.901442, 0.000000;;, 25; 3; 0.000000, -3.901442, 0.000000;;; } } Animation anim-bmfuselg { {frm-bmfuselg} AnimationKey { 2; 2; 1; 3; -0.000000, 1.188448, -0.000000;;, 25; 3; -0.000000, 1.188448, -0.000000;;; } } Animation anim-rantenn1 { {frm-rantenn1} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 25; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 1; 2; 1; 3; 1.604615, 1.542899, 1.000000;;, 25; 3; 1.604615, 1.542899, 1.000000;;; } AnimationKey { 2; 2; 1; 3; -9.134451, 2.711799, 0.000000;;, 25; 3; -9.134451, 2.711799, 0.000000;;; } } Animation anim-SS1_2 { {frm-SS1_2} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 10.851718, -0.067297, 0.000000;;, 25; 3; 10.851718, -0.067297, 0.000000;;; } } Animation anim-rantenn { {frm-rantenn} AnimationKey { 1; 2; 1; 3; 1.604615, 1.542899, 1.000000;;, 25; 3; 1.604615, 1.542899, 1.000000;;; } AnimationKey { 2; 2; 1; 3; 7.587870, 2.711794, 0.000000;;, 25; 3; 7.587870, 2.711794, 0.000000;;; } } Animation anim-SS1_1 { {frm-SS1_1} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 10.851718, -0.067296, -0.000000;;, 25; 3; 10.851718, -0.067296, -0.000000;;; } } Animation anim-fuselg { {frm-fuselg} AnimationKey { 2; 2; 1; 3; -0.000001, 4.978906, -0.000001;;, 25; 3; -0.000001, 4.978906, -0.000001;;; } } Animation anim-lndpad1 { {frm-lndpad1} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, 25; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 4.916323, 0.405313, 4.332730;;, 25; 3; 4.916323, 0.405313, 4.332730;;; } } Animation anim-SSt1 { {frm-SSt1} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, 25; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; } } Animation anim-SSt8 { {frm-SSt8} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.642224, 0.108830, 1.646250;;, 25; 3; -1.642224, 0.108830, 1.646250;;; } } Animation anim-SSt9 { {frm-SSt9} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.642223, 0.108830, -1.643473;;, 25; 3; -1.642223, 0.108830, -1.643473;;; } } Animation anim-SSt5 { {frm-SSt5} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -0.006300, 0.108831, -0.007559;;, 25; 3; -0.006300, 0.108831, -0.007559;;; } } Animation anim-SSt6 { {frm-SSt6} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.647503, 0.108831, -1.643480;;, 25; 3; 1.647503, 0.108831, -1.643480;;; } } Animation anim-SSt7 { {frm-SSt7} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.647501, 0.108830, 1.646250;;, 25; 3; 1.647501, 0.108830, 1.646250;;; } } Animation anim-lndpad2 { {frm-lndpad2} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, 25; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -4.610583, 0.405316, 4.332730;;, 25; 3; -4.610583, 0.405316, 4.332730;;; } } Animation anim-SSt2 { {frm-SSt2} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, 25; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; } } Animation anim-SSt13 { {frm-SSt13} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.646252, 0.108827, 1.642225;;, 25; 3; 1.646252, 0.108827, 1.642225;;; } } Animation anim-SSt14 { {frm-SSt14} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.643471, 0.108829, 1.642224;;, 25; 3; -1.643471, 0.108829, 1.642224;;; } } Animation anim-SSt10 { {frm-SSt10} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -0.007557, 0.108828, 0.006303;;, 25; 3; -0.007557, 0.108828, 0.006303;;; } } Animation anim-SSt11 { {frm-SSt11} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.643480, 0.255650, -1.647502;;, 25; 3; -1.643480, 0.255650, -1.647502;;; } } Animation anim-SSt12 { {frm-SSt12} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.646254, 0.108828, -1.647501;;, 25; 3; 1.646254, 0.108828, -1.647501;;; } } Animation anim-lndpad3 { {frm-lndpad3} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, 25; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -4.610583, 0.405316, -5.247025;;, 25; 3; -4.610583, 0.405316, -5.247025;;; } } Animation anim-SSt3 { {frm-SSt3} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, 25; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; } } Animation anim-SSt18 { {frm-SSt18} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.642225, 0.255650, 1.646249;;, 25; 3; -1.642225, 0.255650, 1.646249;;; } } Animation anim-SSt19 { {frm-SSt19} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.642223, 0.108829, -1.643473;;, 25; 3; -1.642223, 0.108829, -1.643473;;; } } Animation anim-SSt15 { {frm-SSt15} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -0.006299, 0.108827, -0.007559;;, 25; 3; -0.006299, 0.108827, -0.007559;;; } } Animation anim-SSt16 { {frm-SSt16} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.647505, 0.108828, -1.643479;;, 25; 3; 1.647505, 0.108828, -1.643479;;; } } Animation anim-SSt17 { {frm-SSt17} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.647504, 0.108828, 1.646251;;, 25; 3; 1.647504, 0.108828, 1.646251;;; } } Animation anim-lndpad4 { {frm-lndpad4} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, 25; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 4.913594, 0.405313, -5.076922;;, 25; 3; 4.913594, 0.405313, -5.076922;;; } } Animation anim-SSt4 { {frm-SSt4} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, 25; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; } } Animation anim-SSt23 { {frm-SSt23} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.646247, 0.108828, 1.642225;;, 25; 3; 1.646247, 0.108828, 1.642225;;; } } Animation anim-SSt24 { {frm-SSt24} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.643475, 0.108828, 1.642224;;, 25; 3; -1.643475, 0.108828, 1.642224;;; } } Animation anim-SSt20 { {frm-SSt20} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -0.007562, 0.108827, 0.006303;;, 25; 3; -0.007562, 0.108827, 0.006303;;; } } Animation anim-SSt21 { {frm-SSt21} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.643481, 0.108827, -1.647502;;, 25; 3; -1.643481, 0.108827, -1.647502;;; } } Animation anim-SSt22 { {frm-SSt22} AnimationKey { 1; 2; 1; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.646248, 0.108828, -1.647501;;, 25; 3; 1.646248, 0.108828, -1.647501;;; } } Animation anim-bfuselg0 { {frm-bfuselg0} AnimationKey { 2; 2; 1; 3; -0.000001, 3.901442, -0.000001;;, 25; 3; -0.000001, 3.901442, -0.000001;;; } } Animation anim-flag_mount { {frm-flag_mount} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, 25; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -0.000001, 5.410166, 0.000001;;, 25; 3; -0.000001, 5.410166, 0.000001;;; } } }