| Up Arrow | Move ship nose down |
| Down Arrow | Move ship nose up |
| Left Arrow | Turn Left |
| Right Arrow | Turn Right |
| CTRL | Missiles (Offline Only) |
| ENTER | Initiate Chat or Drone Command |
| SHIFT | Allow roll |
| < | Cycle through weapons/equipment |
| > | Cycle through weapons/equipment |
| 1 | Accelerate to 10% |
| 2 | Accelerate to 20% |
| 3 | Accelerate to 30% |
| 4 | Accelerate to 40% |
| 5 | Accelerate to 50% |
| 6 | Accelerate to 60% |
| 7 | Accelerate to 70% |
| 8 | Accelerate to 80% |
| 9 | Accelerate to 90% |
| 0 | Accelerate to 100% |
| ~ | Decelerate to 0% |
| + | Increase Speed |
| - | Decrease Speed |
| TAB | Afterburner |
| F1 | Cockpit View |
| F2 | Rear View |
| F3 | Left View |
| F4 | Right View |
| F5 | External View/Target Cam |
| F6 | External View |
| F7 | External View |
| F8 | External View |
| F9 | Station Cam |
| F10 | External Cam |
| F11 | External Cam |
| F12 | Command View |
| + (Numpad) | Zoom Camera |
| - (Numpad) | "Un"zoom Camera |
| PGUP | Change Perspective Closer |
| PGDWN | Change Perspective Further Away |
| Z | Backup |
| A | Move Left |
| S | Move Right |
| W | Move Up |
| X | Move Down |
| K | Free Look |
| H | Vector Lock |
| V | Check Chat Messages |
| F | Untarget |
| \ | Link Weapons |
| Shift+C | Target closest object |
| C | Target closest to center of screen |
| T | Cycle through available targets |
| L | Landing Gear |
| NUMPAD KEYS 4-9 | Spin Camera in External View |
| Space Bar | Fire |
| cancel | removes top order from the queue |
| cheat <message> | cheats message to team |
| clear | clears the queue |
| escort <target> | flies along with the target ship |
| explode | blows up current ship; picks new one and undocks |
| face <target> | turns and orients to target in the sector |
| find <target> | gives x, y, z of target |
| fire | fires current weapon directly ahead |
| fireall | fires all weapons directly ahead |
| firechain | fires current weapon directly ahead and switches to next weapon |
| follow <target> | follows a target in the sector |
| goto <target> | goes to a target in the sector |
| logoff | logs off |
| move <target> | does a goto to the target bu does not attempt to stop before hitting it |
| report | gives current order, location, velocity |
| script <file> | runs a script from disk |
| #destroy <station> | blows up station in the sector |
| #disable <station> | drops shields to 0 on station in the sector |
| #dock <station> | docks and undocks at station (taking it over in the process) |
Drone Command Summary
All drones
STOP
Syntax: [dronename] stop
Description: The drone stops whatever it is doing and returns to the default behavior. For turrets, this means firing at enemies. For most drones, they will just sit still.
STATUS
Syntax: [dronename] status
Description: The drone will respond via chat describing the action it is currently engaged in.
DESIGNATE BASE
Syntax: [dronename] home [object]!
Description: The drone will choose the designated object (base) as its point of return for repairs, trade, and amublence service.
Turret drone
GOTO
Syntax: [dronename] goto [object]!
FOLLOW
Syntax: [dronename] follow [object]!
Description: The turret drone will find the object, figure out a basic path to the object (avoiding obstacles) and try to match its speed and velocity. The only difference is that the goto command will be considered completed when the drone reaches its target, and the follow will stay active.
KILL
Syntax: [dronename] kill [object]!
Description: The drone will go and attack an object with its weapon until it is out of ammo, its shields are at less than 0%, or its hull integrity is less than 50%. The drone will follow the object wherever it goes.
DEFEND
Syntax: [dronename] defend [object]!
Description: Defend this object using its primary weapon(s). Never let the object get out of its scan range, but pursue attackers to that point. Die defending if necessary.
Mining drone
GOTO
Syntax: [dronename] goto [object]!
FOLLOW
Syntax: [dronename] follow [object]!
MINE
Syntax: [dronename] mine [object]!
Description: The mining drone will decide whether the target is suitable to mine. If it is (a planet or an asteroid), then it will go to it, mine it (for the length specified by limit), and then find the closest friendly starbase that it can use to unload.
If the target is a spacestation, then it will try to unload its resources at the starbase.
If the target is not any of the above, then it will goto or follow the object as appropriate.
KILL
Syntax: [dronename] kill [object]!
Description: The drone will go and attack an object with its weapon until it is out of ammo, its shields are at less than 0%, or its hull integrity is less than 50%. The drone will follow the object wherever it goes.
Wingman Drone
GOTO
Syntax: [dronename] goto [object]!
FOLLOW
Syntax: [dronename] follow [object]!
DEFEND
Syntax: [dronename] defend [object]!
Description: Defend this object using its primary weapon(s). Never let the object get out of its scan range, but pursue attackers to that point. Die defending if necessary.
KILL
Syntax: [dronename] kill [object]!
Description: The drone will go and attack an object with its weapon until it is out of ammo, its shields are at less than 0%, or its hull integrity is less than 50%. The drone will follow the object wherever it goes.
PATROL
Syntax: [dronename] patrol [object]!
Description: The drone will go from its current location to a specified arbitrary point, or other object, turn around and go back. If an enemy comes into range, then the drone will attack, but not go through an Aleph, instead it will return to patrol.
SCOUT
Syntax: [dronename] scout [object]!
Description: The drone will start by going to the designated object, and then it will travel in increasing orbit from that point. If it see's an enemy, it will report that enemy via chat and then tries to get out of it's weapon range.
DISABLE
Syntax: [dronename] disable [object]!
Description: Drone will knock the shields down on an object but not destroy it.
Various graphic compontents can now be toggled on and off using the alt-1 through alt-0 keys. The alt-f line inclues a readout of which graphics stuff is currently being rendered.
1 - debris
2 - stars
3 - posters
4 - all 3D objects
5 - HUD
6 - Meteors
7 - Stations
8 - Projectiles
9 - Alephs
0 - Ships
CreateDrones [DroneType] [[# of drones] [DroneSide] ["default command"] [shipTypeID]]
Notice that drone type is the only mandatory parameter.
DroneType = miner, turret, wingman, or dummy (dummy is for testing, only)
# of drones = positive integer
drone side = the number of your side (Iron League = 0, Full House = 1, Rix = 2, etc.)
[dronename] verbose
The drone will begin to report anything and everything that it "thinks". This command toggles the verbose state.
Stations
Lists all the stations, who owns them, their hp, and where they are
Sides
Lists all the sides, how many stations they have, how many players they have, the names of each player, the ship they're flying, whether they're docked (and what station), and their position in xyz and sector.
Capture #
Captures a station. Specify by number shown in Stations list