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} Mesh SSt18 { 6; 0.000002;-0.000000;0.000000;, 0.000000;-0.000000;-0.000002;, -0.000002;-0.000000;0.000000;, 0.000000;-0.000000;0.000003;, 0.000000;0.000002;0.000000;, 0.000000;-0.000003;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 1.000000;0.000000;-0.000000;, 0.000000;-0.000001;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000001;1.000000;, 0.000000;1.000000;-0.000001;, 0.000000;-1.000000;0.000001;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt19 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -1.642224,0.108828,-1.643472,1.000000;; } Mesh SSt19 { 6; 0.000002;-0.000000;0.000001;, 0.000000;-0.000000;-0.000002;, -0.000002;-0.000000;0.000001;, 0.000000;-0.000000;0.000003;, 0.000000;0.000002;0.000001;, 0.000000;-0.000003;0.000001;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 1.000000;0.000000;-0.000000;, 0.000000;-0.000001;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000001;1.000000;, 0.000000;1.000000;-0.000001;, 0.000000;-1.000000;0.000001;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt15 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.006299,0.108827,-0.007559,1.000000;; } Mesh SSt15 { 6; 0.000002;0.000000;0.000000;, 0.000000;0.000000;-0.000002;, -0.000002;0.000000;0.000000;, 0.000000;0.000000;0.000003;, 0.000000;0.000003;0.000000;, 0.000000;-0.000002;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 1.000000;0.000000;-0.000000;, 0.000000;-0.000001;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000001;1.000000;, 0.000000;1.000000;-0.000001;, 0.000000;-1.000000;0.000001;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt16 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 1.647505,0.108827,-1.643480,1.000000;; } Mesh SSt16 { 6; 0.000003;-0.000000;-0.000000;, 0.000000;-0.000000;-0.000003;, -0.000002;-0.000000;-0.000000;, 0.000000;-0.000000;0.000002;, 0.000000;0.000002;-0.000000;, 0.000000;-0.000003;-0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 1.000000;0.000000;-0.000000;, 0.000000;-0.000001;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000001;1.000000;, 0.000000;1.000000;-0.000001;, 0.000000;-1.000000;0.000001;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt17 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 1.647506,0.108829,1.646250,1.000000;; } Mesh SSt17 { 6; 0.000002;-0.000000;-0.000000;, 0.000000;-0.000000;-0.000003;, -0.000002;-0.000000;-0.000000;, 0.000000;-0.000000;0.000002;, 0.000000;0.000002;-0.000000;, 0.000000;-0.000003;-0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 1.000000;0.000000;-0.000000;, 0.000000;-0.000001;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000001;1.000000;, 0.000000;1.000000;-0.000001;, 0.000000;-1.000000;0.000001;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } } } Frame frm-lndpad4 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 4.913594,0.405311,-5.076922,1.000000;; } Frame frm-SSt4 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-SSt23 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 1.646248,0.108829,1.642225,1.000000;; } Mesh SSt23 { 6; 0.000000;0.000000;-0.000003;, -0.000002;0.000000;-0.000000;, -0.000000;0.000000;0.000002;, 0.000002;0.000000;-0.000000;, 0.000000;0.000003;-0.000000;, 0.000000;-0.000002;-0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 0.000000;-0.000001;-1.000000;, -1.000000;0.000000;-0.000000;, -0.000000;0.000001;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;-0.000001;, 0.000000;-1.000000;0.000001;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt24 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -1.643473,0.108829,1.642225,1.000000;; } Mesh SSt24 { 6; 0.000000;0.000000;-0.000003;, -0.000002;0.000000;-0.000000;, -0.000000;0.000000;0.000002;, 0.000002;0.000000;-0.000000;, 0.000000;0.000003;-0.000000;, 0.000000;-0.000002;-0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 0.000000;-0.000001;-1.000000;, -1.000000;0.000000;-0.000000;, -0.000000;0.000001;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;-0.000001;, 0.000000;-1.000000;0.000001;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt20 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.007561,0.108827,0.006303,1.000000;; } Mesh SSt20 { 6; 0.000000;0.000000;-0.000002;, -0.000002;0.000000;0.000000;, -0.000000;0.000000;0.000003;, 0.000002;0.000000;0.000000;, 0.000000;0.000003;0.000000;, 0.000000;-0.000002;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 0.000000;-0.000001;-1.000000;, -1.000000;0.000000;-0.000000;, -0.000000;0.000001;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;-0.000001;, 0.000000;-1.000000;0.000001;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt21 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -1.643481,0.108826,-1.647501,1.000000;; } Mesh SSt21 { 6; 0.000000;-0.000000;-0.000002;, -0.000002;-0.000000;0.000000;, -0.000000;-0.000000;0.000003;, 0.000002;-0.000000;0.000000;, 0.000000;0.000002;0.000000;, 0.000000;-0.000003;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 0.000000;-0.000001;-1.000000;, -1.000000;0.000000;-0.000000;, -0.000000;0.000001;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;-0.000001;, 0.000000;-1.000000;0.000001;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt22 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 1.646248,0.108827,-1.647501,1.000000;; } Mesh SSt22 { 6; 0.000000;-0.000000;-0.000002;, -0.000002;-0.000000;0.000000;, -0.000000;-0.000000;0.000003;, 0.000002;-0.000000;0.000000;, 0.000000;0.000002;0.000000;, 0.000000;-0.000003;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 6; 0.000000;-0.000001;-1.000000;, -1.000000;0.000000;-0.000000;, -0.000000;0.000001;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;-0.000001;, 0.000000;-1.000000;0.000001;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } } } } Frame frm-bfuselg0 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.000001,3.901442,-0.000001,1.000000;; } } Frame frm-flag_mount { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, -0.000001,5.410166,0.000000,1.000000;; } } } AnimationSet { Animation anim-ss05_2 { {frm-ss05_2} AnimationKey { 0; 2; 1; 4; -0.000000, 0.000000, -0.707107, 0.707107;;, 25; 4; -0.000000, 0.000000, -0.707107, 0.707107;;; } AnimationKey { 2; 2; 1; 3; 0.000000, -3.901442, 0.000000;;, 25; 3; 0.000000, -3.901442, 0.000000;;; } } Animation anim-bmfuselg { {frm-bmfuselg} AnimationKey { 2; 2; 1; 3; -0.000000, 1.188448, -0.000000;;, 25; 3; -0.000000, 1.188448, -0.000000;;; } } Animation anim-rantenn { {frm-rantenn} AnimationKey { 2; 2; 1; 3; 7.587869, 2.711795, -0.000001;;, 25; 3; 7.587869, 2.711795, -0.000001;;; } } Animation anim-SS1_1 { {frm-SS1_1} AnimationKey { 2; 2; 1; 3; 17.412836, -0.103827, -0.000000;;, 25; 3; 17.412836, -0.103827, -0.000000;;; } } Animation anim-rantenn2 { {frm-rantenn2} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 25; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; -8.397820, 2.711801, -0.000001;;, 25; 3; -8.397820, 2.711801, -0.000001;;; } } Animation anim-SS1_3 { {frm-SS1_3} AnimationKey { 2; 2; 1; 3; 17.412836, -0.103833, -0.000004;;, 25; 3; 17.412836, -0.103833, -0.000004;;; } } Animation anim-fuselg { {frm-fuselg} AnimationKey { 2; 2; 1; 3; -0.000001, 4.978906, -0.000002;;, 25; 3; -0.000001, 4.978906, -0.000002;;; } } Animation anim-lndpad1 { {frm-lndpad1} AnimationKey { 2; 2; 1; 3; 4.916323, 0.405317, 4.332730;;, 25; 3; 4.916323, 0.405317, 4.332730;;; } } Animation anim-SSt8 { {frm-SSt8} AnimationKey { 2; 2; 1; 3; -1.642223, 0.108831, 1.646250;;, 25; 3; -1.642223, 0.108831, 1.646250;;; } } Animation anim-SSt9 { {frm-SSt9} AnimationKey { 2; 2; 1; 3; -1.642223, 0.108829, -1.643473;;, 25; 3; -1.642223, 0.108829, -1.643473;;; } } Animation anim-SSt5 { {frm-SSt5} AnimationKey { 2; 2; 1; 3; -0.006300, 0.108831, -0.007559;;, 25; 3; -0.006300, 0.108831, -0.007559;;; } } Animation anim-SSt6 { {frm-SSt6} AnimationKey { 2; 2; 1; 3; 1.647503, 0.108829, -1.643480;;, 25; 3; 1.647503, 0.108829, -1.643480;;; } } Animation anim-SSt7 { {frm-SSt7} AnimationKey { 2; 2; 1; 3; 1.647502, 0.108831, 1.646250;;, 25; 3; 1.647502, 0.108831, 1.646250;;; } } Animation anim-lndpad2 { {frm-lndpad2} AnimationKey { 2; 2; 1; 3; -4.610583, 0.405317, 4.332730;;, 25; 3; -4.610583, 0.405317, 4.332730;;; } } Animation anim-SSt13 { {frm-SSt13} AnimationKey { 2; 2; 1; 3; 1.646253, 0.108828, 1.642224;;, 25; 3; 1.646253, 0.108828, 1.642224;;; } } Animation anim-SSt14 { {frm-SSt14} AnimationKey { 2; 2; 1; 3; -1.643470, 0.108830, 1.642224;;, 25; 3; -1.643470, 0.108830, 1.642224;;; } } Animation anim-SSt10 { {frm-SSt10} AnimationKey { 2; 2; 1; 3; -0.007557, 0.108828, 0.006303;;, 25; 3; -0.007557, 0.108828, 0.006303;;; } } Animation anim-SSt11 { {frm-SSt11} AnimationKey { 2; 2; 1; 3; -1.643480, 0.255650, -1.647502;;, 25; 3; -1.643480, 0.255650, -1.647502;;; } } Animation anim-SSt12 { {frm-SSt12} AnimationKey { 2; 2; 1; 3; 1.646253, 0.108827, -1.647502;;, 25; 3; 1.646253, 0.108827, -1.647502;;; } } Animation anim-lndpad3 { {frm-lndpad3} AnimationKey { 2; 2; 1; 3; -4.610583, 0.405312, -5.247026;;, 25; 3; -4.610583, 0.405312, -5.247026;;; } } Animation anim-SSt18 { {frm-SSt18} AnimationKey { 2; 2; 1; 3; -1.642224, 0.255651, 1.646250;;, 25; 3; -1.642224, 0.255651, 1.646250;;; } } Animation anim-SSt19 { {frm-SSt19} AnimationKey { 2; 2; 1; 3; -1.642224, 0.108828, -1.643472;;, 25; 3; -1.642224, 0.108828, -1.643472;;; } } Animation anim-SSt15 { {frm-SSt15} AnimationKey { 2; 2; 1; 3; -0.006299, 0.108827, -0.007559;;, 25; 3; -0.006299, 0.108827, -0.007559;;; } } Animation anim-SSt16 { {frm-SSt16} AnimationKey { 2; 2; 1; 3; 1.647505, 0.108827, -1.643480;;, 25; 3; 1.647505, 0.108827, -1.643480;;; } } Animation anim-SSt17 { {frm-SSt17} AnimationKey { 2; 2; 1; 3; 1.647506, 0.108829, 1.646251;;, 25; 3; 1.647506, 0.108829, 1.646251;;; } } Animation anim-lndpad4 { {frm-lndpad4} AnimationKey { 2; 2; 1; 3; 4.913594, 0.405311, -5.076922;;, 25; 3; 4.913594, 0.405311, -5.076922;;; } } Animation anim-SSt23 { {frm-SSt23} AnimationKey { 2; 2; 1; 3; 1.646248, 0.108829, 1.642225;;, 25; 3; 1.646248, 0.108829, 1.642225;;; } } Animation anim-SSt24 { {frm-SSt24} AnimationKey { 2; 2; 1; 3; -1.643473, 0.108829, 1.642225;;, 25; 3; -1.643473, 0.108829, 1.642225;;; } } Animation anim-SSt20 { {frm-SSt20} AnimationKey { 2; 2; 1; 3; -0.007561, 0.108827, 0.006303;;, 25; 3; -0.007561, 0.108827, 0.006303;;; } } Animation anim-SSt21 { {frm-SSt21} AnimationKey { 2; 2; 1; 3; -1.643481, 0.108826, -1.647501;;, 25; 3; -1.643481, 0.108826, -1.647501;;; } } Animation anim-SSt22 { {frm-SSt22} AnimationKey { 2; 2; 1; 3; 1.646248, 0.108827, -1.647501;;, 25; 3; 1.646248, 0.108827, -1.647501;;; } } Animation anim-bfuselg0 { {frm-bfuselg0} AnimationKey { 2; 2; 1; 3; -0.000001, 3.901442, -0.000001;;, 25; 3; -0.000001, 3.901442, -0.000001;;; } } Animation anim-flag_mount { {frm-flag_mount} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, 25; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -0.000001, 5.410166, 0.000000;;, 25; 3; -0.000001, 5.410166, 0.000000;;; } } }