use "loadout"; slots = [ (SlotTypeWeapon, 0, defaultPrefix, weaponImage, Point( 15, 14)), (SlotTypeWeapon, 1, defaultPrefix, weaponImage, Point(142, 14)), (SlotTypeMagazine, 0, defaultPrefix, magazineImage, Point(266, 14)), (SlotTypeAfterburner, 0, cargoPrefix, afterBurnerImage, Point( 15, 56)), (SlotTypeShield, 0, cargoPrefix, shieldImage, Point( 15, 98)), (SlotTypeCloak, 0, cargoPrefix, cloakImage, Point( 15, 140)), (SlotTypeDispenser, 0, cargoPrefix, dispenserImage, Point( 15, 181)), (SlotTypeChaff, 0, cargoPrefix, chaffImage, Point( 78, 182)), (SlotTypeCargo, 0, cargoPrefix, cargoImage, Point( 18, 236)), (SlotTypeCargo, 1, cargoPrefix, cargoImage, Point( 78, 236)), (SlotTypeCargo, 2, cargoPrefix, cargoImage, Point(137, 236)), (SlotTypeCargo, 3, cargoPrefix, cargoImage, Point(196, 236)), (SlotTypeCargo, 4, cargoPrefix, cargoImage, Point(254, 236)) ];