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6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; } MeshTextureCoords { 8; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; } } } Frame frm-rocket { FrameTransformMatrix { 0.000000,0.000000,1.619181,0.000000, 0.000000,1.619181,0.000000,0.000000, -1.619181,0.000000,0.000000,0.000000, 5.930545,0.000000,-0.000002,1.000000;; } Mesh rocket { 8; 0.030000;0.030000;-0.030000;, 0.030000;0.030000;0.030000;, 0.030000;-0.030000;-0.030000;, 0.030000;-0.030000;0.030000;, -0.030000;0.030000;-0.030000;, -0.030000;0.030000;0.030000;, -0.030000;-0.030000;-0.030000;, -0.030000;-0.030000;0.030000;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; MeshMaterialList { 1; 6; 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "mis02.ppm"; } } } MeshNormals { 8; 0.577350;0.577350;-0.577350;, 0.577350;0.577350;0.577350;, 0.577350;-0.577350;-0.577350;, 0.577350;-0.577350;0.577350;, -0.577350;0.577350;-0.577350;, -0.577350;0.577350;0.577350;, -0.577350;-0.577350;-0.577350;, -0.577350;-0.577350;0.577350;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; } MeshTextureCoords { 8; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; } } } } AnimationSet { Animation anim-cyl1 { {frm-cyl1} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 1; 2; 1; 3; 0.617596, 0.617596, 0.617596;;, 100; 3; 0.617596, 0.617596, 0.617596;;; } } Animation anim-cube5 { {frm-cube5} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, 100; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; } } Animation anim-cube7 { {frm-cube7} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, 100; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; } } Animation anim-cube6 { {frm-cube6} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 100; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } } Animation anim-trail { {frm-trail} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, -0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, -0.707107, 0.000000;;; } AnimationKey { 1; 2; 1; 3; 1.619181, 1.619181, 1.619181;;, 100; 3; 1.619181, 1.619181, 1.619181;;; } AnimationKey { 2; 2; 1; 3; 5.857579, 0.000000, -0.000002;;, 100; 3; 5.857579, 0.000000, -0.000002;;; } } Animation anim-thrust { {frm-thrust} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, -0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, -0.707107, 0.000000;;; } AnimationKey { 1; 2; 1; 3; 1.619181, 1.619181, 1.619181;;, 100; 3; 1.619181, 1.619181, 1.619181;;; } AnimationKey { 2; 2; 1; 3; 5.821097, 0.000000, -0.000002;;, 100; 3; 5.821097, 0.000000, -0.000002;;; } } Animation anim-rocket { {frm-rocket} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, -0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, -0.707107, 0.000000;;; } AnimationKey { 1; 2; 1; 3; 1.619181, 1.619181, 1.619181;;, 100; 3; 1.619181, 1.619181, 1.619181;;; } AnimationKey { 2; 2; 1; 3; 5.930545, 0.000000, -0.000002;;, 100; 3; 5.930545, 0.000000, -0.000002;;; } } }