xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-root { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; 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} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -0.029513;;, 100; 3; 0.000000, 0.000000, -0.029513;;; } } Animation anim-frontfin5 { {frm-frontfin5} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 100; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -0.029513;;, 100; 3; 0.000000, 0.000000, -0.029513;;; } } Animation anim-frontfin4_1 { {frm-frontfin4_1} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -0.029513;;, 100; 3; 0.000000, 0.000000, -0.029513;;; } } Animation anim-rear_fins { {frm-rear_fins} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, 4.030646;;, 100; 3; 0.000000, 0.000000, 4.030646;;; } } Animation anim-rear_fin7 { {frm-rear_fin7} AnimationKey { 0; 2; 1; 4; 0.000000, -0.707107, 0.707107, -0.000000;;, 100; 4; 0.000000, -0.707107, 0.707107, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -0.507026;;, 100; 3; 0.000000, 0.000000, -0.507026;;; } } Animation anim-rear_fin5 { {frm-rear_fin5} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.000000, -0.707107;;, 100; 4; 0.707107, 0.000000, 0.000000, -0.707107;;; } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -0.507026;;, 100; 3; 0.000000, 0.000000, -0.507026;;; } } Animation anim-rear_fin6 { {frm-rear_fin6} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 100; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -0.507026;;, 100; 3; 0.000000, 0.000000, -0.507026;;; } } Animation anim-rear_fin5_1 { {frm-rear_fin5_1} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -0.507026;;, 100; 3; 0.000000, 0.000000, -0.507026;;; } } Animation anim-thrust { {frm-thrust} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, 5.758122;;, 100; 3; 0.000000, 0.000000, 5.758122;;; } } Animation anim-trail { {frm-trail} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, 5.758122;;, 100; 3; 0.000000, 0.000000, 5.758122;;; } } Animation anim-rocket { {frm-rocket} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, 5.758122;;, 100; 3; 0.000000, 0.000000, 5.758122;;; } } }