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} Mesh rwingz { 8; -0.122174;0.088800;1.067628;, -0.014094;-0.019302;-0.000976;, -0.005405;0.090398;1.097271;, 0.095747;-0.000400;0.056265;, -0.014094;-0.019302;-0.000976;, -0.015125;0.018501;0.001047;, -0.122174;0.088800;1.067628;, -0.124965;-0.000400;-0.056194;; 6; 3;0,7,1;, 3;2,3,5;, 3;5,7,0;, 3;0,2,5;, 3;1,3,2;, 3;2,6,4;; MeshMaterialList { 1; 6; 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.200000;0.200000;0.200000;; TextureFilename { "mis12.bmp"; } } } MeshNormals { 8; -0.994593;0.030871;0.099157;, -0.032861;-0.995165;0.092557;, 0.978439;-0.006458;0.206435;, 0.994514;-0.032400;0.099460;, -0.032861;-0.995165;0.092557;, 0.024585;0.997210;-0.070484;, -0.994593;0.030871;0.099157;, -0.999258;0.038499;-0.000574;; 6; 3;0,7,1;, 3;2,3,5;, 3;5,7,0;, 3;0,2,5;, 3;1,3,2;, 3;2,6,4;; } MeshTextureCoords { 8; 0.036253;0.075383;, 0.925039;0.080232;, 0.035662;0.016101;, 0.896494;0.031025;, 0.923975;0.076536;, 0.925004;0.080232;, 0.035657;0.075383;, 0.953855;0.128906;; } } } Frame frm-lwingz { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-0.099870,0.000165,1.000000;; } Mesh lwingz { 6; 0.005405;0.090398;1.097271;, -0.095747;-0.000400;0.056265;, 0.014094;-0.019302;-0.000976;, 0.015125;0.018501;0.001047;, 0.122174;0.088800;1.067627;, 0.124965;-0.000400;-0.056194;; 6; 3;2,5,4;, 3;3,1,0;, 3;4,5,3;, 3;3,0,4;, 3;0,1,2;, 3;2,4,0;; MeshMaterialList { 1; 6; 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.200000;0.200000;0.200000;; TextureFilename { "mis12.bmp"; } } } MeshNormals { 6; -0.978439;-0.006458;0.206435;, -0.994514;-0.032400;0.099460;, 0.032862;-0.995165;0.092557;, -0.024585;0.997210;-0.070484;, 0.994593;0.030871;0.099157;, 0.999258;0.038499;-0.000574;; 6; 3;2,5,4;, 3;3,1,0;, 3;4,5,3;, 3;3,0,4;, 3;0,1,2;, 3;2,4,0;; } MeshTextureCoords { 6; 0.039081;0.017171;, 0.884792;0.028357;, 0.921649;0.081252;, 0.921574;0.081300;, 0.040844;0.076277;, 0.956493;0.133289;; } } } } } AnimationSet { Animation anim-mfuselg { {frm-mfuselg} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 15; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, 0.039183, 0.099131;;, 15; 3; 0.000000, 0.039183, 0.099131;;; } } Animation anim-tafuselg { {frm-tafuselg} AnimationKey { 0; 15; 1; 4; 1.000000, 0.000000, 0.000000, 0.000000;;, # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) 2; 4; 0.999930, -0.011851, 0.000000, 0.000000;;, # Original(-1.358037, 0.000000, 0.000000) Reextracted(1.358040, 0.000000, 0.000000) 3; 4; 0.999719, -0.023707, 0.000000, 0.000000;;, # Original(-2.716838, 0.000000, 0.000000) Reextracted(2.716840, 0.000000, 0.000000) 4; 4; 0.999369, -0.035522, 0.000000, 0.000000;;, # Original(-4.071426, 0.000000, 0.000000) Reextracted(4.071430, 0.000000, 0.000000) 5; 4; 0.998878, -0.047353, 0.000000, 0.000000;;, # Original(-5.428298, 0.000000, 0.000000) Reextracted(5.428300, 0.000000, 0.000000) 6; 4; 0.998246, -0.059204, 0.000000, 0.000000;;, # Original(-6.788230, 0.000000, 0.000000) Reextracted(6.788230, 0.000000, 0.000000) 7; 4; 0.997478, -0.070979, 0.000000, 0.000000;;, # Original(-8.140442, 0.000000, 0.000000) Reextracted(8.140440, 0.000000, 0.000000) 8; 4; 0.996567, -0.082784, 0.000000, 0.000000;;, # Original(-9.497234, 0.000000, 0.000000) Reextracted(9.497230, 0.000000, 0.000000) 9; 4; 0.995513, -0.094625, 0.000000, 0.000000;;, # Original(-10.859425, 0.000000, 0.000000) Reextracted(10.859420, 0.000000, 0.000000) 10; 4; 0.994323, -0.106404, 0.000000, 0.000000;;, # Original(-12.216133, 0.000000, 0.000000) Reextracted(12.216130, 0.000000, 0.000000) 11; 4; 0.992992, -0.118178, 0.000000, 0.000000;;, # Original(-13.573939, 0.000000, 0.000000) Reextracted(13.573940, 0.000000, 0.000000) 12; 4; 0.991527, -0.129901, 0.000000, 0.000000;;, # Original(-14.927703, 0.000000, 0.000000) Reextracted(14.927700, 0.000000, 0.000000) 13; 4; 0.989920, -0.141628, 0.000000, 0.000000;;, # Original(-16.284079, 0.000000, 0.000000) Reextracted(16.284081, 0.000000, 0.000000) 14; 4; 0.988170, -0.153364, 0.000000, 0.000000;;, # Original(-17.643892, 0.000000, 0.000000) Reextracted(17.643890, 0.000000, 0.000000) 15; 4; 0.986283, -0.165064, 0.000000, 0.000000;;; # Original(-19.001930, 0.000000, 0.000000) Reextracted(19.001930, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, 0.237861, 1.247361;;, 15; 3; 0.000000, 0.237861, 1.247361;;; } } Animation anim-tafinz { {frm-tafinz} AnimationKey { 2; 2; 1; 3; 0.000000, 0.356665, 1.397572;;, 15; 3; 0.000000, 0.356665, 1.397572;;; } } Animation anim-afinzz { {frm-afinzz} AnimationKey { 2; 2; 1; 3; 0.000000, 0.014184, 1.424762;;, 15; 3; 0.000000, 0.014184, 1.424762;;; } } Animation anim-arfinz { {frm-arfinz} AnimationKey { 0; 2; 1; 4; 0.685565, 0.000000, 0.000000, -0.728011;;, # Original(0.000000, 0.000000, 93.439819) Reextracted(0.000000, 0.000000, 93.439819) 15; 4; 0.685565, 0.000000, 0.000000, -0.728011;;; # Original(0.000000, 0.000000, 93.439819) Reextracted(0.000000, 0.000000, 93.439819) } AnimationKey { 2; 2; 1; 3; 0.000000, -0.045135, -0.006423;;, 15; 3; 0.000000, -0.045135, -0.006423;;; } } Animation anim-alfinz { {frm-alfinz} AnimationKey { 0; 2; 1; 4; 0.000000, 0.728011, 0.685565, 0.000000;;, # Original(179.999985, 0.000000, 86.560188) Reextracted(179.999985, 0.000000, 86.560188) 15; 4; 0.000000, 0.728011, 0.685565, 0.000000;;; # Original(179.999985, 0.000000, 86.560188) Reextracted(179.999985, 0.000000, 86.560188) } AnimationKey { 2; 2; 1; 3; 0.000000, -0.045135, -0.006423;;, 15; 3; 0.000000, -0.045135, -0.006423;;; } } Animation anim-wingzz { {frm-wingzz} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -0.069840;;, 15; 3; 0.000000, 0.000000, -0.069840;;; } } Animation anim-rwingz { {frm-rwingz} AnimationKey { 0; 15; 1; 4; 1.000000, 0.000000, 0.000000, 0.000000;;, # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) 2; 4; 0.999228, 0.000000, 0.039280, 0.000000;;, # Original(0.000000, 4.502351, 0.000000) Reextracted(0.000000, -4.502350, 0.000000) 3; 4; 0.996919, 0.000000, 0.078442, 0.000000;;, # Original(0.000000, 8.998001, 0.000000) Reextracted(0.000000, -8.998000, 0.000000) 4; 4; 0.993071, 0.000000, 0.117514, 0.000000;;, # Original(0.000000, 13.497327, 0.000000) Reextracted(0.000000, -13.497330, 0.000000) 5; 4; 0.987690, 0.000000, 0.156426, 0.000000;;, # Original(0.000000, 17.998976, 0.000000) Reextracted(0.000000, -17.998980, 0.000000) 6; 4; 0.980784, 0.000000, 0.195099, 0.000000;;, # Original(0.000000, 22.501026, 0.000000) Reextracted(0.000000, -22.501030, 0.000000) 7; 4; 0.972369, 0.000000, 0.233451, 0.000000;;, # Original(0.000000, 27.000610, 0.000000) Reextracted(0.000000, -27.000610, 0.000000) 8; 4; 0.962455, 0.000000, 0.271441, 0.000000;;, # Original(0.000000, 31.500095, 0.000000) Reextracted(0.000000, -31.500099, 0.000000) 9; 4; 0.951054, 0.000000, 0.309026, 0.000000;;, # Original(0.000000, 36.001045, 0.000000) Reextracted(0.000000, -36.001049, 0.000000) 10; 4; 0.938202, 0.000000, 0.346087, 0.000000;;, # Original(0.000000, 40.496380, 0.000000) Reextracted(0.000000, -40.496380, 0.000000) 11; 4; 0.923881, 0.000000, 0.382679, 0.000000;;, # Original(0.000000, 44.999447, 0.000000) Reextracted(0.000000, -44.999451, 0.000000) 12; 4; 0.908145, 0.000000, 0.418656, 0.000000;;, # Original(0.000000, 49.499474, 0.000000) Reextracted(0.000000, -49.499470, 0.000000) 13; 4; 0.891013, 0.000000, 0.453978, 0.000000;;, # Original(0.000000, 53.998344, 0.000000) Reextracted(0.000000, -53.998341, 0.000000) 14; 4; 0.872515, 0.000000, 0.488588, 0.000000;;, # Original(0.000000, 58.495590, 0.000000) Reextracted(0.000000, -58.495590, 0.000000) 15; 4; 0.852644, 0.000000, 0.522492, 0.000000;;; # Original(0.000000, 62.999172, 0.000000) Reextracted(0.000000, -62.999168, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, -0.099870, -0.000165;;, 15; 3; 0.000000, -0.099870, -0.000165;;; } } Animation anim-lwingz { {frm-lwingz} AnimationKey { 0; 15; 1; 4; 1.000000, 0.000000, 0.000000, 0.000000;;, # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) 2; 4; 0.999228, 0.000000, -0.039280, 0.000000;;, # Original(0.000000, -4.502351, 0.000000) Reextracted(0.000000, 4.502350, 0.000000) 3; 4; 0.996919, 0.000000, -0.078442, 0.000000;;, # Original(0.000000, -8.998001, 0.000000) Reextracted(0.000000, 8.998000, 0.000000) 4; 4; 0.993071, 0.000000, -0.117514, 0.000000;;, # Original(0.000000, -13.497327, 0.000000) Reextracted(0.000000, 13.497330, 0.000000) 5; 4; 0.987690, 0.000000, -0.156426, 0.000000;;, # Original(0.000000, -17.998976, 0.000000) Reextracted(0.000000, 17.998980, 0.000000) 6; 4; 0.980784, 0.000000, -0.195099, 0.000000;;, # Original(0.000000, -22.501026, 0.000000) Reextracted(0.000000, 22.501030, 0.000000) 7; 4; 0.972369, 0.000000, -0.233451, 0.000000;;, # Original(0.000000, -27.000610, 0.000000) Reextracted(0.000000, 27.000610, 0.000000) 8; 4; 0.962455, 0.000000, -0.271441, 0.000000;;, # Original(0.000000, -31.500095, 0.000000) Reextracted(0.000000, 31.500099, 0.000000) 9; 4; 0.951054, 0.000000, -0.309026, 0.000000;;, # Original(0.000000, -36.001045, 0.000000) Reextracted(0.000000, 36.001049, 0.000000) 10; 4; 0.938202, 0.000000, -0.346087, 0.000000;;, # Original(0.000000, -40.496380, 0.000000) Reextracted(0.000000, 40.496380, 0.000000) 11; 4; 0.923881, 0.000000, -0.382679, 0.000000;;, # Original(0.000000, -44.999447, 0.000000) Reextracted(0.000000, 44.999451, 0.000000) 12; 4; 0.908145, 0.000000, -0.418656, 0.000000;;, # Original(0.000000, -49.499474, 0.000000) Reextracted(0.000000, 49.499470, 0.000000) 13; 4; 0.891013, 0.000000, -0.453978, 0.000000;;, # Original(0.000000, -53.998344, 0.000000) Reextracted(0.000000, 53.998341, 0.000000) 14; 4; 0.872515, 0.000000, -0.488588, 0.000000;;, # Original(0.000000, -58.495590, 0.000000) Reextracted(0.000000, 58.495590, 0.000000) 15; 4; 0.852644, 0.000000, -0.522492, 0.000000;;; # Original(0.000000, -62.999172, 0.000000) Reextracted(0.000000, 62.999168, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, -0.099870, -0.000165;;, 15; 3; 0.000000, -0.099870, -0.000165;;; } } }