use "gamepanes"; gameScreenMusicSound = GainSound(MusicGain, LoopingSound(ImportWave("Prolog"))); flightMusic1ASound = GainSound(MusicGain, ImportWave("AllegianceA")); flightMusic1BSound = GainSound(MusicGain, ImportWave("AllegianceB")); flightMusic1CSound = GainSound(MusicGain, ImportWave("AllegianceC")); deathMusicSound = GainSound(MusicGain, ImportWave("deathmusic")); flightMusic2ASound = GainSound(MusicGain, ImportWave("TechnoA")); flightMusic2BSound = GainSound(MusicGain, ImportWave("TechnoB")); flightMusic2CSound = GainSound(MusicGain, ImportWave("TechnoC")); flightMusic3ASound = GainSound(MusicGain, ImportWave("Techno2A")); flightMusic3BSound = GainSound(MusicGain, ImportWave("Techno2B")); flightMusic3CSound = GainSound(MusicGain, ImportWave("Techno2C")); gameOverLostMusicSound = GainSound(MusicGain, ImportWave("military")); gameOverWonMusicSound = GainSound(MusicGain, ImportWave("gameovermusic"));