xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-Back { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh Back { 6; 0.361775;-0.375024;-0.013841;, 0.361775;-0.375024;0.007353;, 0.361775;0.375024;0.000000;, -0.388273;0.375024;0.000000;, -0.388273;-0.375024;-0.013841;, -0.388273;-0.375024;0.007353;; 8; 3;3,4,5;, 3;4,0,1;, 3;5,4,1;, 3;2,1,0;, 3;3,5,1;, 3;2,3,1;, 3;0,4,3;, 3;2,0,3;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "flash.ppm"; } } } MeshNormals { 6; 0.410783;-0.395624;-0.821425;, 0.334795;-0.663026;0.669558;, 0.999601;0.028243;0.000122;, -0.998407;0.056418;0.000244;, -0.410783;-0.813986;-0.410713;, -0.579246;-0.573568;0.579218;; 8; 3;3,4,5;, 3;4,0,1;, 3;5,4,1;, 3;2,1,0;, 3;3,5,1;, 3;2,3,1;, 3;0,4,3;, 3;2,0,3;; } MeshTextureCoords { 6; 0.998047;0.498047;, 0.998047;0.498047;, 0.998047;0.001953;, 0.439453;0.001953;, 0.439453;0.498047;, 0.439453;0.498047;; } } Frame frm-Vert { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh Vert { 19; -0.006117;-0.343013;0.312000;, -0.006117;-0.343013;0.312000;, 0.011515;-0.343013;0.312000;, 0.011515;-0.343013;0.312000;, 0.011515;-0.343013;0.312000;, 0.000000;-0.343013;-1.241773;, -0.000000;0.425755;-1.241773;, -0.000000;0.425755;-1.241773;, -0.006117;0.425755;0.312000;, -0.006117;0.425755;0.312000;, -0.006117;0.425755;0.312000;, 0.011515;0.425755;0.312000;, 0.011515;0.425755;0.312000;, 0.011515;0.425755;0.312000;, -0.006117;0.425755;0.312000;, -0.000000;0.425755;-1.241773;, 0.000000;-0.343013;-1.241773;, 0.011515;-0.343013;0.312000;, -0.006117;-0.343013;0.312000;; 8; 3;5,4,1;, 3;3,12,10;, 3;0,2,9;, 3;7,8,11;, 3;16,18,14;, 3;6,16,14;, 3;13,17,16;, 3;15,13,16;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "flash.ppm"; } } } MeshNormals { 19; -0.578105;-0.578109;0.575833;, -0.578105;-0.578109;0.575833;, 0.409249;-0.409261;0.815488;, 0.409249;-0.409261;0.815488;, 0.409249;-0.409261;0.815488;, -0.000039;-0.999743;-0.022691;, -0.000020;0.999936;-0.011347;, -0.000020;0.999936;-0.011347;, -0.667831;0.333918;0.665207;, -0.667831;0.333918;0.665207;, -0.667831;0.333918;0.665207;, 0.818499;0.409261;0.403194;, 0.818499;0.409261;0.403194;, 0.818499;0.409261;0.403194;, -0.667831;0.333918;0.665207;, -0.000020;0.999936;-0.011347;, -0.000039;-0.999743;-0.022691;, 0.409249;-0.409261;0.815488;, -0.578105;-0.578109;0.575833;; 8; 3;5,4,1;, 3;3,12,10;, 3;0,2,9;, 3;7,8,11;, 3;16,18,14;, 3;6,16,14;, 3;13,17,16;, 3;15,13,16;; } MeshTextureCoords { 19; 0.998047;0.955078;, 0.001953;0.955078;, 0.001953;0.955078;, 0.001953;0.955078;, 0.001953;0.498047;, 0.001953;0.955078;, 0.001953;0.955078;, 0.998047;0.955078;, 0.998047;0.498047;, 0.998047;0.955078;, 0.998047;0.955078;, 0.998047;0.955078;, 0.001953;0.955078;, 0.998047;0.998047;, 0.998047;0.955078;, 0.001953;0.998047;, 0.001953;0.498047;, 0.998047;0.498047;, 0.998047;0.498047;; } } } Frame frm-Horz { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh Horz { 17; -0.384384;0.006117;0.312000;, -0.384384;0.006117;0.312000;, -0.384384;-0.011515;0.312000;, -0.384384;-0.011515;0.312000;, -0.384384;-0.011515;0.312000;, -0.384384;0.000000;-1.241773;, 0.384384;0.000000;-1.241773;, 0.384384;0.006117;0.312000;, 0.384384;0.006117;0.312000;, 0.384384;0.006117;0.312000;, 0.384384;-0.011515;0.312000;, 0.384384;-0.011515;0.312000;, 0.384384;0.006117;0.312000;, 0.384384;0.000000;-1.241773;, -0.384384;0.000000;-1.241773;, -0.384384;-0.011515;0.312000;, -0.384384;0.006117;0.312000;; 8; 3;5,4,1;, 3;3,10,9;, 3;0,2,8;, 3;6,7,11;, 3;14,16,12;, 3;13,14,12;, 3;11,15,14;, 3;13,11,14;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "flash.ppm"; } } } MeshNormals { 17; -0.578109;0.578105;0.575833;, -0.578109;0.578105;0.575833;, -0.409261;-0.409249;0.815488;, -0.409261;-0.409249;0.815488;, -0.409261;-0.409249;0.815488;, -0.999743;0.000039;-0.022691;, 0.999936;0.000020;-0.011347;, 0.333918;0.667831;0.665207;, 0.333918;0.667831;0.665207;, 0.333918;0.667831;0.665207;, 0.409261;-0.818499;0.403194;, 0.409261;-0.818499;0.403194;, 0.333918;0.667831;0.665207;, 0.999936;0.000020;-0.011347;, -0.999743;0.000039;-0.022691;, -0.409261;-0.409249;0.815488;, -0.578109;0.578105;0.575833;; 8; 3;5,4,1;, 3;3,10,9;, 3;0,2,8;, 3;6,7,11;, 3;14,16,12;, 3;13,14,12;, 3;11,15,14;, 3;13,11,14;; } MeshTextureCoords { 17; 0.001953;0.494141;, 0.001953;0.962891;, 0.998047;0.494141;, 0.998047;0.494141;, 0.001953;0.494141;, 0.001953;0.494141;, 0.998047;0.494141;, 0.998047;0.962891;, 0.001953;0.962891;, 0.001953;0.962891;, 0.998047;0.962891;, 0.998047;0.494141;, 0.998047;0.494141;, 0.001953;0.494141;, 0.001953;0.962891;, 0.998047;0.962891;, 0.998047;0.962891;; } } } }