xof 0302txt 0032 Header { 1; 0; 1; } Frame frm-cubeship { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-fuselg { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh fuselg { 16; 14.000000;10.00000;0.000000;, # 0 top front 14.000000;-10.00000;0.000000;, # 1 bottom front 0.000000;10.00000;14.000000;, # 2 top right 0.000000;-10.00000;14.000000;, # 3 bottom right -14.000000;10.00000;0.000000;, # 4 top rear -14.000000;-10.00000;0.000000;, # 5 bottom rear 0.000000;10.00000;-14.000000;, # 6 top left 0.000000;-10.00000;-14.000000;, # 7 bottom left # duplicate vertices used to allow correct texture mapping of top and bottom faces 14.000000;10.00000;0.000000;, # 8 top front 14.000000;-10.00000;0.000000;, # 9 bottom front 0.000000;10.00000;14.000000;, # 10 top right 0.000000;-10.00000;14.000000;, # 11 bottom right -14.000000;10.00000;0.000000;, # 12 top rear -14.000000;-10.00000;0.000000;, # 13 bottom rear 0.000000;10.00000;-14.000000;, # 14 top left 0.000000;-10.00000;-14.000000;; # 15 bottom left 12; 3;1,0,2;, # front right, top front half 3;2,3,1;, # front right, bottom back half 3;2,4,5;, # back right, top rear half 3;5,3,2;, # back right, bottom back half 3;4,6,7;, # back left, top front half 3;7,5,4;, # back left, bottom back half 3;7,6,0;, # front left, top back half 3;0,1,7;, # front left, bottom front half 3;8,14,12;, # top, left half 3;12,10,8;, # top, right half 3;9,13,15;, # bottom, left half 3;13,9,11;; # bottom, right half MeshMaterialList { 1; 1; 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.200000;0.200000;0.200000;; TextureFilename { "ops1.bmp"; } } } MeshNormals { 6; 0.7071;0.000000;0.7071;, # front, right -0.7071;0.000000;0.7071;, # back, right -0.7071;0.000000;-0.7071;, # back, left 0.7071;0.000000;-0.7071;, # front, left 0.000000;0.000000;1.000000;, # up 0.000000;0.000000;-1.000000;; # down 12; 3;0,0,0;, 3;0,0,0;, 3;1,1,1;, 3;1,1,1;, 3;2,2,2;, 3;2,2,2;, 3;3,3,3;, 3;3,3,3;, 3;4,4,4;, 3;4,4,4;, 3;5,5,5;, 3;5,5,5;; } MeshTextureCoords { 16; # sides 1.000000;0.000000;, 1.000000;1.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 0.000000;0.000000;, 0.000000;1.000000;, # top and bottom - I need different polys so I can map the texture correctly 0.000000;0.000000;, 1.000000;1.000000;, 0.000000;1.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 0.000000;1.000000;; } } # strobe 1 Frame frm-SS1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh SS1 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } # Mesh SS1 } # Frame frm-SS1 # strobe 2 Frame frm-SS2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh SS2 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } # Mesh SS2 } # Frame frm-SS2 # strobe 3 Frame frm-SS3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh SS3 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } # Mesh SS3 } # Frame frm-SS3 # strobe 4 Frame frm-SS4 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh SS4 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } # Mesh SS4 } # Frame frm-SS4 # strobe 5 Frame frm-SS5 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh SS5 { 6; 0.000000;0.000000;-0.500000;, -0.500000;0.000000;0.000000;, 0.000000;0.000000;0.500000;, 0.500000;0.000000;0.000000;, 0.000000;0.500000;0.000000;, 0.000000;-0.500000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } # Mesh SS5 } # Frame frm-SS5 Frame frm-fwepemt1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,1.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt1 Frame frm-fwepemt2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-1.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt2 Frame frm-fwepemt3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,2.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt3 Frame frm-fwepemt4 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-2.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt4 Frame frm-fwepemt5 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,3.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt5 Frame frm-fwepemt6 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-3.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt6 Frame frm-fwepemt7 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,4.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt7 Frame frm-fwepemt8 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-4.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt8 Frame frm-fwepemt9 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,5.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt9 Frame frm-fwepemt10 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-5.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt10 Frame frm-fwepemt11 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,6.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt11 Frame frm-fwepemt12 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-6.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt12 Frame frm-fwepemt13 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,7.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt13 Frame frm-fwepemt14 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-7.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt14 Frame frm-fwepemt15 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,8.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt15 Frame frm-fwepemt16 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-8.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt16 Frame frm-fwepemt17 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,9.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt17 Frame frm-fwepemt18 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-9.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt18 Frame frm-fwepemt19 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,10.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt19 Frame frm-fwepemt20 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-10.000000,-14.000000,1.000000;; } } # Frame frm-fwepemt20 Frame frm-twepatt1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,10.000000,-12.000000,1.000000;; } } # Frame frm-twepatt1 Frame frm-twepatt2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 2.000000,10.000000,-10.000000,1.000000;; } } # Frame frm-twepatt2 Frame frm-twepatt3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -2.000000,10.000000,-10.000000,1.000000;; } } # Frame frm-twepatt3 Frame frm-twepatt4 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 4.000000,10.000000,-8.000000,1.000000;; } } # Frame frm-twepatt4 Frame frm-twepatt5 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -4.000000,10.000000,-8.000000,1.000000;; } } # Frame frm-twepatt5 Frame frm-twepatt6 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 6.000000,10.000000,-6.000000,1.000000;; } } # Frame frm-twepatt6 Frame frm-twepatt7 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -6.000000,10.000000,-6.000000,1.000000;; } } # Frame frm-twepatt7 Frame frm-twepatt8 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 1.000000,10.000000,-8.000000,1.000000;; } } # Frame frm-twepatt8 Frame frm-twepatt9 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -1.000000,10.000000,-8.000000,1.000000;; } } # Frame frm-twepatt9 Frame frm-twepatt10 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 3.000000,10.000000,-6.000000,1.000000;; } } # Frame frm-twepatt10 Frame frm-twepatt11 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -3.000000,10.000000,-6.000000,1.000000;; } } # Frame frm-twepatt11 Frame frm-twepatt12 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 5.000000,10.000000,-4.000000,1.000000;; } } # Frame frm-twepatt12 Frame frm-twepatt13 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -5.000000,10.000000,-4.000000,1.000000;; } } # Frame frm-twepatt13 Frame frm-twepatt14 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 7.000000,10.000000,-2.000000,1.000000;; } } # Frame frm-twepatt14 Frame frm-twepatt15 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -7.000000,10.000000,-2.000000,1.000000;; } } # Frame frm-twepatt15 Frame frm-bwepatt1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,10.000000,-12.000000,1.000000;; } } # Frame frm-bwepatt1 Frame frm-bwepatt2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 2.000000,10.000000,-10.000000,1.000000;; } } # Frame frm-bwepatt2 Frame frm-bwepatt3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -2.000000,10.000000,-10.000000,1.000000;; } } # Frame frm-bwepatt3 Frame frm-bwepatt4 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 4.000000,10.000000,-8.000000,1.000000;; } } # Frame frm-bwepatt4 Frame frm-bwepatt5 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -4.000000,10.000000,-8.000000,1.000000;; } } # Frame frm-bwepatt5 Frame frm-bwepatt6 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 6.000000,10.000000,-6.000000,1.000000;; } } # Frame frm-bwepatt6 Frame frm-bwepatt7 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -6.000000,10.000000,-6.000000,1.000000;; } } # Frame frm-bwepatt7 Frame frm-bwepatt8 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 1.000000,10.000000,-8.000000,1.000000;; } } # Frame frm-bwepatt8 Frame frm-bwepatt9 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -1.000000,10.000000,-8.000000,1.000000;; } } # Frame frm-bwepatt9 Frame frm-bwepatt10 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 3.000000,10.000000,-6.000000,1.000000;; } } # Frame frm-bwepatt10 Frame frm-bwepatt11 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -3.000000,10.000000,-6.000000,1.000000;; } } # Frame frm-bwepatt11 Frame frm-bwepatt12 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 5.000000,10.000000,-4.000000,1.000000;; } } # Frame frm-bwepatt12 Frame frm-bwepatt13 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -5.000000,10.000000,-4.000000,1.000000;; } } # Frame frm-bwepatt13 Frame frm-bwepatt14 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 7.000000,10.000000,-2.000000,1.000000;; } } # Frame frm-bwepatt14 Frame frm-bwepatt15 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -7.000000,10.000000,-2.000000,1.000000;; } } # Frame frm-bwepatt15 } # Frame frm-fuselg } # Frame frm-cubeship AnimationSet { Animation anim-cubeship { {frm-cubeship} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 30; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, -5.786036, 0.000000;;, 30; 3; 0.000000, -5.786036, 0.000000;;; } } # Animation anim-cubeship Animation anim-fuselg { {frm-fuselg} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 30; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -1.176266;;, 30; 3; 0.000000, 0.000000, -1.176266;;; } } # Animation anim-fuselg Animation anim-SS1 { {frm-SS1} AnimationKey { 1; 13; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.166252, 0.166252, 0.166252;;, 3; 3; 0.332494, 0.332494, 0.332494;;, 4; 3; 0.498736, 0.498736, 0.498736;;, 6; 3; 0.166252, 0.166252, 0.166252;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.166252, 0.166252, 0.166252;;, 10; 3; 0.332494, 0.332494, 0.332494;;, 11; 3; 0.498736, 0.498736, 0.498736;;, 13; 3; 0.166252, 0.166252, 0.166252;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 14.00000, 10.00000, 0.000000;;, 30; 3; 14.00000, 10.00000, 0.000000;;; } } # Animation anim-SS1 Animation anim-SS2 { {frm-SS2} AnimationKey { 1; 13; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.166252, 0.166252, 0.166252;;, 3; 3; 0.332494, 0.332494, 0.332494;;, 4; 3; 0.498736, 0.498736, 0.498736;;, 6; 3; 0.166252, 0.166252, 0.166252;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.166252, 0.166252, 0.166252;;, 10; 3; 0.332494, 0.332494, 0.332494;;, 11; 3; 0.498736, 0.498736, 0.498736;;, 13; 3; 0.166252, 0.166252, 0.166252;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 14.00000, -10.00000, 0.000000;;, 30; 3; 14.00000, -10.00000, 0.000000;;; } } # Animation anim-SS2 Animation anim-SS3 { {frm-SS3} AnimationKey { 1; 13; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.166252, 0.166252, 0.166252;;, 3; 3; 0.332494, 0.332494, 0.332494;;, 4; 3; 0.498736, 0.498736, 0.498736;;, 6; 3; 0.166252, 0.166252, 0.166252;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.166252, 0.166252, 0.166252;;, 10; 3; 0.332494, 0.332494, 0.332494;;, 11; 3; 0.498736, 0.498736, 0.498736;;, 13; 3; 0.166252, 0.166252, 0.166252;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -14.00000, 10.00000, 0.000000;;, 30; 3; -14.00000, 10.00000, 0.000000;;; } } # Animation anim-SS3 Animation anim-SS4 { {frm-SS4} AnimationKey { 1; 13; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.166252, 0.166252, 0.166252;;, 3; 3; 0.332494, 0.332494, 0.332494;;, 4; 3; 0.498736, 0.498736, 0.498736;;, 6; 3; 0.166252, 0.166252, 0.166252;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.166252, 0.166252, 0.166252;;, 10; 3; 0.332494, 0.332494, 0.332494;;, 11; 3; 0.498736, 0.498736, 0.498736;;, 13; 3; 0.166252, 0.166252, 0.166252;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -14.00000, -10.00000, 0.000000;;, 30; 3; -14.00000, -10.00000, 0.000000;;; } } # Animation anim-SS4 Animation anim-SS5 { {frm-SS5} AnimationKey { 1; 13; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.166252, 0.166252, 0.166252;;, 3; 3; 0.332494, 0.332494, 0.332494;;, 4; 3; 0.498736, 0.498736, 0.498736;;, 6; 3; 0.166252, 0.166252, 0.166252;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.166252, 0.166252, 0.166252;;, 10; 3; 0.332494, 0.332494, 0.332494;;, 11; 3; 0.498736, 0.498736, 0.498736;;, 13; 3; 0.166252, 0.166252, 0.166252;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 0.00000, 0.00000, -14.000000;;, 30; 3; 0.00000, 0.00000, -14.000000;;; } } # Animation anim-SS5 } # AnimationSet