xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-cube1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh cube1 { 16; 2.421463;-4.534257;-0.627517;, 2.421463;-4.534257;0.627517;, 0.627517;-4.534257;2.434658;, -0.627517;-4.534257;2.434658;, -2.421463;-4.534257;-0.627517;, -0.627517;-4.534257;-2.434658;, 0.627517;-4.534257;-2.434658;, -2.421463;-4.534257;0.627517;, 0.631182;-4.534257;-0.631182;, 0.289081;6.082737;-0.289082;, 0.631182;-4.534257;0.631182;, 0.289081;6.082737;0.289081;, -0.631182;-4.534257;-0.631182;, -0.289081;6.082737;-0.289082;, -0.631182;-4.534257;0.631182;, -0.289081;6.082737;0.289081;; 18; 3;13,12,4;, 4;12,5,6,8;, 3;0,8,9;, 3;15,14,3;, 3;9,8,6;, 3;5,12,13;, 3;11,10,1;, 3;2,10,11;, 3;7,14,15;, 4;9,6,5,13;, 4;15,3,2,11;, 4;11,1,0,9;, 4;13,4,7,15;, 4;15,11,9,13;, 4;14,7,4,12;, 4;10,2,3,14;, 4;8,0,1,10;, 4;10,14,12,8;; MeshMaterialList { 3; 18; 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1; Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.0; 0.0; 0.0;; } Material { 0.461018;1.000000;0.400000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.0; 0.0; 0.0;; } Material { 1.000000;0.400000;0.400000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 16; 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;; 18; 3;13,12,4;, 4;12,5,6,8;, 3;0,8,9;, 3;15,14,3;, 3;9,8,6;, 3;5,12,13;, 3;11,10,1;, 3;2,10,11;, 3;7,14,15;, 4;9,6,5,13;, 4;15,3,2,11;, 4;11,1,0,9;, 4;13,4,7,15;, 4;15,11,9,13;, 4;14,7,4,12;, 4;10,2,3,14;, 4;8,0,1,10;, 4;10,14,12,8;; } } }