use "gamepanes"; use "musicdef"; use "trainingsounddef"; DefaultVOTimeout = 10; DefaultSalTimeout = 10; newShipSound = GainSound(SFXGain, ImportWave("newtarget")); newEnemySound = GainSound(SFXGain, ImportWave("newtargetenemy")); myShieldHitSound = GainSound(SFXGain, ThreeDSound(200, RandomSound( [ (ImportWave("HitMeShield1"), 1), (ImportWave("HitMeShield2"), 1), (ImportWave("HitMeShield3"), 1) ]))); myHullHitSound = GainSound(SFXGain, ThreeDSound(200, RandomSound( [ (ImportWave("HitMeArmor1"), 1), (ImportWave("HitMeArmor2"), 1), (ImportWave("HitMeArmor3"), 1) ]))); otherShieldHitSound = PrioritySound(-1.6, myShieldHitSound); otherHullHitSound = GainSound(SFXGain, PrioritySound(-1.6, ThreeDSound(200, ImportWave("ef120")))); rockHitSound = GainSound(SFXGain, PrioritySound(-4, ThreeDSound(100, ImportWave("hitrock")))); largeExplosionSound = GainSound(SFXGain, ThreeDSound(1000, ImportWave("explosionshockwave"))); mediumExplosionSound = GainSound(SFXGain, ThreeDSound(400, ImportWave("ef24"))); smallExplosionSound = GainSound(SFXGain, PrioritySound(-1, ThreeDSound(200, ImportWave("ef120")))); errorSound = GainSound(SFXGain, ImportWave("ef03")); jumpSound = GainSound(SFXGain, ImportWave("jumpin")); personalJumpSound = GainSound(SFXGain, ImportWave("jumpin")); explodeStationSound = largeExplosionSound; explodeShipSound = mediumExplosionSound; pickUpPartSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("hoover"))); pickUpDevelopmentSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("PowerupDevelopment"))); pickUpPowerupSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("PowerupShield"))); pickUpCashSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("hoover"))); rescuePlayerSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("hoover"))); outOfFuelSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("nofuel"))); mountSound = GainSound(SFXGain, ImportWave("mount")); mountedSound = GainSound(SFXGain, ImportWave("unmount")); unmountSound = GainSound(SFXGain, ImportWave("unmount")); startReloadSound = GainSound(SFXGain, ImportWave("mount")); dropSound = PairedSound(GainSound(SFXGain, ThreeDSound(20, ImportWave("drop"))), SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_cargoejected")))); investSound = GainSound(SFXGain, ImportWave("invest")); paydaySound = GainSound(SFXGain, ImportWave("payday")); vectorLockSound = GainSound(SFXGain, ImportWave("vector")); newChatMsgSound = GainSound(SFXGain, ImportWave("receivechat")); newChatMsgFromCommanderSound= GainSound(SFXGain, ImportWave("receivedcomchat")); newOfflineChatMsgSound = GainSound(SFXGain, GainSound(-10, ImportWave("receivechat"))); newCommandMsgSound = GainSound(SFXGain, ImportWave("receivedobjective")); newPersonalMsgSound = GainSound(SFXGain, ImportWave("receivepersonalchat")); newCriticalMsgSound = GainSound(SFXGain, ImportWave("criticalmessage")); newNonCriticalMsgSound = GainSound(SFXGain, ImportWave("noncriticalmessage")); acceptCommandSound = GainSound(SFXGain, ImportWave("accept")); composeChatMsgSound = GainSound(SFXGain, ImportWave("enttxt")); sendChatMsgSound = GainSound(SFXGain, ImportWave("send")); collisionSound = GainSound(SFXGain, ThreeDSound(100, ImportWave("colisionlarge"))); turretLimitSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("collisionmedium"))); newTargetSound = GainSound(SFXGain, ThreeDSound(100, ImportWave("newtargetneutral"))); positiveButtonClickSound = GainSound(SFXGain, ImportWave("accept")); negativeButtonClickSound = GainSound(SFXGain, ImportWave("cancel")); dockedSound = GainSound(SFXGain, ImportWave("landed")); changeLoadoutSound = GainSound(SFXGain, ImportWave("loadoutship")); panelSound = GainSound(SFXGain, ImportWave("panel")); mouseclickSound = GainSound(SFXGain, ImportWave("mousedown")); mouseoverSound = GainSound(SFXGain, ImportWave("mouseover")); paneSlideSound = GainSound(SFXGain, ImportWave("windowslides")); chatKeySound = GainSound(SFXGain, ImportWave("text")); countdownStartingSound = GainSound(SFXGain, ImportWave("countdownStart")); countdown10minSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_time_10min"))); countdown5minSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_time_5min"))); countdown1minSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_time_1min"))); countdown30Sound = SerializedSound(MutexSal, 5, 0, true, GainSound(VoiceOverGain, ImportWave("vo_time_30sec"))); countdown15Sound = SerializedSound(MutexSal, 1, 0, true, GainSound(VoiceOverGain, ImportWave("vo_time_15sec"))); countdown10Sound = SerializedSound(MutexSal, 0.1, 0, true, GainSound(VoiceOverGain, ImportWave("countdown10"))); countdown9Sound = SerializedSound(MutexSal, 0.1, 0, true, GainSound(VoiceOverGain, ImportWave("countdown9"))); countdown8Sound = SerializedSound(MutexSal, 0.1, 0, true, GainSound(VoiceOverGain, ImportWave("countdown8"))); countdown7Sound = SerializedSound(MutexSal, 0.1, 0, true, GainSound(VoiceOverGain, ImportWave("countdown7"))); countdown6Sound = SerializedSound(MutexSal, 0.1, 0, true, GainSound(VoiceOverGain, ImportWave("countdown6"))); countdown5Sound = SerializedSound(MutexSal, 0.1, 0, true, GainSound(VoiceOverGain, ImportWave("countdown5"))); countdown4Sound = SerializedSound(MutexSal, 0.1, 0, true, GainSound(VoiceOverGain, ImportWave("countdown4"))); countdown3Sound = SerializedSound(MutexSal, 0.1, 0, true, GainSound(VoiceOverGain, ImportWave("countdown3"))); countdown2Sound = SerializedSound(MutexSal, 0.1, 0, true, GainSound(VoiceOverGain, ImportWave("countdown2"))); countdown1Sound = SerializedSound(MutexSal, 0.1, 0, true, GainSound(VoiceOverGain, ImportWave("countdown1"))); undockSound = GainSound(SFXGain, ImportWave("pwrup")); outOfBoundsLoopSound = GainSound(SFXGain, LoopingSound(ImportWave("boundsAlert"))); ripcordOnLoopSound = GainSound(SFXGain, ImportWave("countdownStart")); salNoRipcordSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_noripcord"))); salRipcordDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_noripcord"))); salShipCantRipcordSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_shipcantripcord"))); salRipcordAbortedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_ripcordaborted"))); ripcord10Sound = SerializedSound(MutexSal, 0.3,10, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("countdown10")))); ripcord9Sound = SerializedSound(MutexSal, 0.3,10, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("countdown9")))); ripcord8Sound = SerializedSound(MutexSal, 0.3,10, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("countdown8")))); ripcord7Sound = SerializedSound(MutexSal, 0.3,10, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("countdown7")))); ripcord6Sound = SerializedSound(MutexSal, 0.3,10, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("countdown6")))); ripcord5Sound = SerializedSound(MutexSal, 0.3,10, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("countdown5")))); ripcord4Sound = SerializedSound(MutexSal, 0.3,10, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("countdown4")))); ripcord3Sound = SerializedSound(MutexSal, 0.3,10, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("countdown3")))); ripcord2Sound = SerializedSound(MutexSal, 0.3,10, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("countdown2")))); ripcord1Sound = SerializedSound(MutexSal, 0.3,10, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("countdown1")))); missileLockSound = GainSound(SFXGain, LoopingSound(ImportWave("missilelockonme"))); missileToneSound = GainSound(SFXGain, ImportWave("missilelock")); deployChaffSound = GainSound(SFXGain, ImportWave("dropobject")); deployMineSound = GainSound(SFXGain, ImportWave("dropmine")); deployProbeSound = GainSound(SFXGain, ImportWave("dropobject")); ammoLowSound = GainSound(SFXGain, ImportWave("outofammo")); fuelLowSound = GainSound(SFXGain, ImportWave("fuellow")); energyLowSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_lowenergy"))); hullLowSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_hullcritical"))); groupWeaponsSound = GainSound(SFXGain, ImportWave("groupweapons")); ungroupWeaponsSound = GainSound(SFXGain, ImportWave("ungroupweapons")); miningSound = GainSound(SFXGain, ThreeDSound(200, LoopingSound(ImportWave("miningsound")))); buildSound = GainSound(SFXGain, ThreeDSound(1000, LoopingSound(ImportWave("constructionsound")))); asteroidSound = GainSound(SFXGain, PitchSound(0.35, ThreeDSound(200, LoopingSound(ImportWave("shipout"))))); // GainSound(SFXGain, ThreeDSound(400, LoopingSound(ImportWave("asteroid")))); alephSound = GainSound(SFXGain, ThreeDSound(200, LoopingSound(ImportWave("alephloop")))); voAwsomeSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_awesome"))); voByeSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_bye"))); voDangSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_dang"))); voDoahSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_doah"))); voHiSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_hi"))); voNiceWorkSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_nicework"))); voNoooSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_nooo"))); voOhYeahSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_ohyeah"))); voPhewSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_pheww"))); voRipcordingSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_ripcording"))); voSweetSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_sweet"))); voWatchFireSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_watchfire"))); voYeeHaSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_yeeehaa"))); voDefendBaseSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_defendbase"))); voAttackTargetSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attacktarget"))); voAttackSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attack"))); voCoverMeSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_coverme"))); voDefendSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_defend"))); voDonateCreditsSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_donatecredits"))); voEscortBuilderSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_escortbuilder"))); voEscortMinerSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_escortminer"))); voFindAlephsSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_findalephs"))); voFindCarbonacousSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_findcarbonacous"))); voFindEnemySound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_findenemy"))); voFindHeliumSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_findhelium"))); voFindLavaSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_findlava"))); voFindIronSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_findiron"))); voFindProbesSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_findprobes"))); voFollowSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_follow"))); voFormOnMyWingSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_formonmywing"))); voFormateSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_formate"))); voGetOffMeSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_getoffme"))); voGoGoGoSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_gogogo"))); voHeadBackSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_headback"))); voHoldUpSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_holdup"))); voMeetAtJumpSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_meetatjump"))); voRegroupSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_regroup"))); voRetreatSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_retreat"))); voStayOnTargetSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_stayontarget"))); voWaitForSignalSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_wait4signal"))); voAlephMinedSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_alephmined"))); voBaseCapturedSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_basecaptured"))); voBomberWaitingSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_bomberwaiting"))); voCapShipWaitingSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_capshipwaiting"))); voEnemyHasFlagSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_enemyhasflag"))); voFoundAlephSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_foundaleph"))); voFoundCarbonacousSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_foundcarbonacous"))); voFoundEnemyShipsSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_foundenemyships"))); voFoundEnemyBaseSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_foundenemybase"))); voFoundHeliumSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_foundhelium"))); voFoundLavaSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_foundlava"))); voFoundIronSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_foundiron"))); voEnemyTransSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_inboundenemytrans"))); voEnemyCapSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_inboundenemycap"))); voEnemyFightersSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_inboundenemyfight"))); voIsOurBaseClearSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_isourbaseclear"))); voMinersAreDeadSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_minersaredead"))); voShieldsAreDownSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_shieldsaredown"))); voPursuingElectronicsSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_pursuingelectron"))); voPursuingEnergySound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_pursuingenergy"))); voPursuingOrdinanceSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_pursuingordinance"))); voHaveShipyardSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_haveshipyard"))); voHaveCapsSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_havecapitols"))); voTraitorSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_traitor"))); voAcknowledgedSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_acknowledged"))); voAffirmativeSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_affirmative"))); voCompleteSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_complete"))); voCoolSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_cool"))); voFiestySound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_fiesty"))); voImBusySound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_imbusy"))); voImOnItSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_imonit"))); voInboundSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_inbound"))); voNegativeSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_negative"))); voObjectiveCompleteSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_objectivecomplete"))); voOnMyWaySound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_onmyway"))); voYoureMadSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_yourmad"))); voPayloadDeliveredSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_payloaddelivered"))); voAlmostHadYouSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_almosthadyou"))); voComeBackAndFightSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_comebackandfight"))); voDeathBecomesYouSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_deathbecomesyou"))); voShootingFishSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_shootingfish"))); voHowdThatFeelSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_howdthatfeel"))); voLikeLambsSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_likelambs"))); voOutOfAmmoSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_outofammohmmm"))); voRipcordLastResortSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_ripcordlastresort"))); voThanksSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_thanks"))); voYesSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_yes"))); voYouDiedWithDignitySound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_udiedwithdignity"))); voYouHaveNoHonorSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_uhavenohonor"))); voYoullBeSorrySound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_ullbesorry"))); voYouAreGoodButSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_urgoodbut"))); voGimmeSomethingSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_gimmesomething"))); voTakingItToThemSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_takingittothem"))); voNeedFuelSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_needfuel"))); voNeedHelpSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_needhelp"))); voNeedRepairsSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_needrepairs"))); voNeedAmmoSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_needammo"))); voNeedRescueSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_needrescue"))); voCantHoldEmSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_cantholdem"))); voHaveAnArtifactSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_haveanartifact"))); voNeedBomberSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needbomber"))); voNeedCruiserSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needcruiser"))); voNeedFighterSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needfighter"))); voNeedScoutSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needscout"))); voStationNeedsRepairsSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_stationrepair"))); voTargetNeededSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_targetneeded"))); voNeedPickupSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_needpickup"))); voTransportOutboundSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_transportoutbound"))); voShootSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_shoot"))); voDonateInvestorSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_donateinvestor"))); voNeedTurretSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_needturret"))); voJoiningTurretSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_joiningturret"))); voOopsSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_oops"))); voAttackBaseSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attackbase"))); voNeedBaseSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needbase"))); voAttackConstructorSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attackconstuctor"))); voDefendConstructorSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_defendconstuctor"))); voNeedConstructorSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needconstructor"))); voAttackDefenderSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attackdefender"))); voDefendDefenderSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_defenddefender"))); voNeedDefenderSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needdefender"))); voNeedBetterFightersSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needbetterfighters"))); voAttackFighterSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attackfighter"))); voDefendFighterSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_defendfighter"))); voAttackInterceptorSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attackinterceptor"))); voDefendInterceptorSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_defendinterceptor"))); voNeedInterceptorSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needinterceptor"))); voNeedObjectiveSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_needobjective"))); voAttackCapitalSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attackcapital"))); voDefendCapitalSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_defendcapital"))); voNeedCapitalSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needcapital"))); voAttackMinerSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attackminer"))); voDefendMinerSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_defendminer"))); voNeedMinerSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needminer"))); voAttackBomberSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attackbomber"))); voDefendBomberSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_defendbomber"))); voAttackRipcordSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attackripcord"))); voDefendRipcordSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_defendripcord"))); voNeedRipcordSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needripcord"))); voAttackStealthSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attackstealth"))); voDefendStealthSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_defendstealth"))); voNeedStealthSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needstealth"))); voAttackTransportSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attacktransport"))); voDefendTransportSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_defendtransport"))); voNeedTransportSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needtransport"))); voAttackScoutSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attackscout"))); voDefendScoutSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_defendscout"))); voAttackTowerSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_attacktower"))); voDefendTowerSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_defendtower"))); voNeedTowerSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needtower"))); voNeedBetterWepSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needbetterwep"))); voNeedMoneySound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_needmoney"))); voScoutAlephSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_scoutaleph"))); voFoundEnemyConstructSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_foundenemyconstruct"))); voConstructorLaunchingSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_constructorlaunching"))); voMinersHammeredSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_minershammered"))); voFindFreakinBaseSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_findfreakinbase"))); voMinerHuntSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_minerhunt"))); voStayTogetherSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_staytogether"))); voRipcordHomeSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_ripcordhome"))); voLayLowSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_laylow"))); voFoundEnemyMinerSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_foundenemyminer"))); voBaseUnderAttackSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_baseunderattack"))); voDeployProbesSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_deployprobes"))); voDeployMinesSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_deploymines"))); voRepairStationSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_repairstation"))); voFindMinerSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_findminer"))); voFindSiliconSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_findsilicon"))); voFindUraniumSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_finduranium"))); voNoMoneySound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_nomoney"))); voSurelyJokingSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_surelyjoking"))); voAintNoThinSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_aintnothin"))); voHellYeahSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_hellyeah"))); voYoureCrazySound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_yourecrazy"))); voThatHurtSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_thathurt"))); voSlapInvestorSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_slapinvestor"))); voOoohSorrySound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_ooohsorry"))); voWantAPieceSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_wantapiece"))); voShootCommanderSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_shootcommander"))); voSteadyTigerSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_steadytiger"))); voRealLifeSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_reallife"))); voMakeMeSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_makeme"))); voISPDropSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_ISPdrop"))); voEveryoneReadySound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_everyoneready"))); voSavingUpSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_savingup"))); voStartTheGameSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_startthegame"))); voHoldYourHorsesSound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_holdurehorses"))); voCoupleMinutesSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_coupleminutes"))); voJustASecSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_justasec"))); voNiceWeatherSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_niceweather"))); voWhoCommanderSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_whocommander"))); voChangeTheMapSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_changethemap"))); voImCluelessSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_imclueless"))); voItsLateSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_itslate"))); voPitstopSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_pitstop"))); voRematchSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_rematch"))); voChangedSettingsSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_changedsettings"))); voGoToTeamOnlySound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_gototeamonly"))); voShallWeBeginSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_shallwebegin"))); voCheckWingSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_checkwing"))); voArghSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_argh"))); voGunnerReadySound = SerializedSound(MutexVO, DefaultVOTimeout,10, true, GainSound(VoiceOverGain, ImportWave("vo_player_gunnerready"))); voYowieSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_yowie"))); voInboundBombSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_inboundenemybomb"))); voKingUniverseSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_kinguniverse"))); voTurretsAttackSound = SerializedSound(MutexVO, DefaultVOTimeout,20, true, GainSound(VoiceOverGain, ImportWave("vo_player_turretsattack"))); voGotchaSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_gotcha"))); voNeedFighterSupportSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_needfightersupport"))); voThanksLiftSound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_thankslift"))); // start new sounds 1/28/2000 voComeOnDown = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_comeondown"))); voHeeHeeHee = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_heeheehee"))); voHowWasThat = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_howwasthat"))); voIMissed = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_imissed"))); voIQuit = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_iquit"))); voMisc2 = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_misc2"))); voMisc3 = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_misc3"))); voMisc9 = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_misc9"))); voMisc17 = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_misc17"))); voMisc20 = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_misc20"))); voMisc21 = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_misc21"))); voMisc25 = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_misc25"))); voMisc27 = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_misc27"))); voOoooAaaa = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_ooooaaaa"))); voAaaaOooo = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_aaaaoooo"))); voScuseMe = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_scuseme"))); voWhat = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_what"))); voWhatNow = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_whatnow"))); //voYouSuck = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_yousuck"))); // end of new sounds 1/28/2000 voDidYouCopy = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_didyoucopy"))); voReadTheChat = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_readchat"))); voRoger = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_player_roger"))); droneReport4DutySound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_miner_report4duty")))); droneEnemyOnScopeSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_miner_enemyonscope")))); droneWatchFireSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_sal_watchfire")))); droneYouGotItSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_miner_yougotit")))); droneCantDoThatSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_miner_cantdothat")))); droneTooMuchDamageSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_miner_dontgetpaid")))); droneTooCrowdedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_request_miner")))); droneWhereToSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_request_miner")))); droneComingHomeEmptySound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_sal_minerpartial")))); droneWhereToBuildSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_builder_nobuild")))); droneWhereToLayMinefieldSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_request_minefield")))); droneWhereToLayTowerSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_request_tower")))); minerDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_miner")))); carrierDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_carrier")))); towerLayerDestroyedSound = errorSound; minefieldLayerDestroyedSound= errorSound; droneInTransitSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_miner_intransit")))); droneUnderAttackSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_miner_underattack")))); minerUnderAttackSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_miner")))); minerCriticalSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_minercritical")))); carrierUnderAttackSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_carrierattack")))); droneAintGonnaWorkSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_builder_aintgonnawork")))); droneMiningSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_miner_mining")))); constructorRunningSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_cover_builder")))); teleportProbeActiveSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_builder_teleportprobe")))); teleportProbeSpottedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_builder_teleportenemy")))); minerThreatenedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_detect_miner")))); constructorThreatenedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_detect_builder")))); carrierThreatenedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_sal_carrieratrisk")))); bomberDetectedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_bombersighted")))); carrierDetectedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_carrierdetected")))); capitalDetectedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_capitalsighted")))); teleportDetectedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_teleportsighted")))); transportDetectedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_transportsighted")))); stationThreatenedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_stationrisk")))); sectorSecuredSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_sectorsecured")))); sectorLostSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_sectorlost")))); flagLostSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_stolen_flag")))); flagSecuredSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_secured_flag")))); enemyFlagLostSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_stolen_enemyflag")))); enemyFlagSecuredSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_secured_enemyflag")))); artifactFoundSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_artifact")))); artifactSecuredSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_secured_artifact")))); commanderSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_madecommander")))); investorSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_madeinvestor")))); boardSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_playerboarded")))); noTurretsSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_sal_noturrets")))); salCommenceScanSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_commencescan")))); salRixSightedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_sal_rixsighted")))); salCrimsonSightedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_sal_crimsonsighted")))); salIronSightedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_ironsighted")))); salContactsInRangeSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_contactsinrange")))); salRedAlertSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_sal_redalert")))); salShieldsOfflineSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_shieldsoffline"))); salEnemyTroopsSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_enemytroops")))); salCoreMeltdownSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_coremeltdown")))); salCompletedShipSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_completedfabrication")))); salCompletedModsSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_completedmod")))); salCompletedEquipmentSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_completeddev")))); salCompletedDramaticSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_completeddramatic")))); salCompletedRadicalSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_completedradical")))); salEnteredShieldWallSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_enteredwall")))); salClearedShieldWallSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_clearedwall")))); salWelcomeHomeSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_welcomehome"))); salRepairedAtCarrierSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_shipisrepaired"))); salBoundryExceededSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_boundryexceeded"))); salSectorCrowdedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_sectorcrowded"))); salAutopilotEngageSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_autopilotengage"))); salAutopilotDisengageSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_autopilotdisengage"))); salCloakEngageSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_cloakengage"))); salCloakDisengageSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_cloakdisengage"))); salShieldsDownSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_shieldsdown"))); salCargoFullSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_cargofull"))); salNoFuelSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_nofuel"))); // GainSound(VoiceOverGain, ASRSound(0.000006, 0.757500, ImportWave("vo_sal_nofuel"))); salNoAmmoSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_noammo"))); // GainSound(VoiceOverGain, ASRSound(0.000006, 0.839128, ImportWave("vo_sal_noammo"))); salMustBeAtStationSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_mustbeatstation"))); salReloadingFuelSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_reloadingfuel"))); salReloadingChaffSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_reloadingchaff"))); salReloadingMissilesSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_reloadingmissiles"))); salReloadingDispenserSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_reloadingdispenser"))); salReloadingAmmoSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_reloadingammo"))); salReloadingSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_reloading"))); salChaffDepletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_chaffdepleted"))); salMissilesDepletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_missilesdepleted"))); salDispenserEmptySound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("vo_sal_dispenserempty"))); salPlayerWaitingSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_playerwaiting")))); salRecruitsArrivedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_recruitsarrived")))); salMIASound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_sal_mia")))); salQuitSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain,GainSound(-7, ImportWave("vo_sal_mia")))); salBootedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_sal_booted")))); salChangeSidesSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7, ImportWave("vo_sal_traitor")))); salEnemyJoinersSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_enemyjoiners")))); salEnemyLeavesSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_enemyleaves")))); oink1Sound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("oink1"))); oink2Sound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("oink2"))); oink3Sound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("oink3"))); oink4Sound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("oink4"))); oink5Sound = SerializedSound(MutexVO, DefaultVOTimeout, 0, true, GainSound(VoiceOverGain, ImportWave("oink5"))); // // Weapon sounds // antiBaseCap1ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("turretgun1")))); antiBaseCap2ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("turretgun2")))); cannon1ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("cannon1")))); cannon2ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("cannon2")))); machineGun1ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("machinegun1")))); machineGun2ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("machinegun2")))); machineGun3ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("machinegun3")))); miniGun1ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("minigun1")))); miniGun2ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("minigun2")))); miniGun3ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("minigun3")))); antiUtility1ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("plasmarifle1")))); antiUtility2ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("plasmarifle2")))); antiUtility3ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("plasmarifle3")))); antiShield1ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("plasmarifle1")))); antiShield2ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("plasmarifle2")))); antiShield3ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("plasmarifle3")))); sniperLaser1ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sniperlaser1")))); sniperLaser2ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sniperlaser2")))); turretCannon1ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(200, ImportWave("turretcannon1")))); turretCannon2ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(200, ImportWave("turretcannon2")))); turretCannon3ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(200, ImportWave("turretcannon3")))); turretGun1ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(150, ImportWave("turretgun1")))); turretGun2ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(150, ImportWave("turretgun2")))); turretGun3ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(150, ImportWave("turretgun3")))); repairWeapon1ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("repairweapon")))); repairWeapon2ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("repairweapon")))); skyRipper1ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(200, ImportWave("turretcannon2")))); skyRipper2ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(200, ImportWave("turretcannon3")))); antiBaseCap1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, RepeatingFireSound(0.125, ImportWave("turretgun1"))))); antiBaseCap2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, RepeatingFireSound(0.125, ImportWave("turretgun2"))))); machineGun1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.100658, ImportWave("machinegun1"))))); machineGun2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.100317, ImportWave("machinegun2"))))); machineGun3BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.100385, ImportWave("machinegun3"))))); miniGun1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.079864, ImportWave("minigun1"))))); miniGun2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.078118, ImportWave("minigun2"))))); miniGun3BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.082313, ImportWave("minigun3"))))); antiUtility1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.160703, ImportWave("plasmarifle1"))))); antiUtility2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.157664, ImportWave("plasmarifle2"))))); antiUtility3BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.164558, ImportWave("plasmarifle3"))))); antiShield1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, RepeatingFireSound(0.125, ImportWave("plasmarifle1"))))); antiShield2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, RepeatingFireSound(0.125, ImportWave("plasmarifle2"))))); antiShield3BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, RepeatingFireSound(0.125, ImportWave("plasmarifle3"))))); sniperLaser1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, RepeatingFireSound(0.125, ImportWave("sniperlaser1"))))); sniperLaser2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, RepeatingFireSound(0.125, ImportWave("sniperlaser2"))))); turretGun1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(150, ASRSound(0.000023, 0.082404, ImportWave("turretgun1"))))); turretGun2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(150, ASRSound(0.000023, 0.083084, ImportWave("turretgun2"))))); turretGun3BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(150, ASRSound(0.000023, 0.083220, ImportWave("turretgun3"))))); skyRipper1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(200, RepeatingFireSound(0.067, ImportWave("turretcannon2"))))); skyRipper2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(200, RepeatingFireSound(0.067, ImportWave("turretcannon3"))))); antiBaseCap1ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("minigun1pwrup"))); antiBaseCap2ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("minigun2pwrup"))); cannon1ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("cannon1pwrup"))); cannon2ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("cannon2pwrup"))); machineGun1ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("machinegun1pwrup"))); machineGun2ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("machinegun2pwrup"))); machineGun3ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("machinegun3pwrup"))); miniGun1ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("minigun1pwrup"))); miniGun2ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("minigun2pwrup"))); miniGun3ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("minigun3pwrup"))); antiUtility1ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("plasmarifle1pwrup"))); antiUtility2ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("plasmarifle2pwrup"))); antiUtility3ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("plasmarifle3pwrup"))); antiShield1ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("plasmarifle1pwrup"))); antiShield2ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("plasmarifle2pwrup"))); antiShield3ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("plasmarifle3pwrup"))); sniperLaser1ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("sniperlaser1pwrup"))); sniperLaser2ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("sniperlaser2pwrup"))); turretCannon1ActivationSound= GainSound(SFXGain, ThreeDSound(20, ImportWave("turretCannon1pwrup"))); turretCannon2ActivationSound= GainSound(SFXGain, ThreeDSound(20, ImportWave("turretCannon2pwrup"))); turretCannon3ActivationSound= GainSound(SFXGain, ThreeDSound(20, ImportWave("turretCannon3pwrup"))); turretGun1ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("turretgun1pwrup"))); turretGun2ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("turretgun2pwrup"))); turretGun3ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("turretgun3pwrup"))); repairWeapon1ActivationSound= GainSound(SFXGain, ThreeDSound(20, ImportWave("sniperlaser1pwrup"))); repairWeapon2ActivationSound= GainSound(SFXGain, ThreeDSound(20, ImportWave("sniperlaser1pwrup"))); skyRipper1ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("turretCannon2pwrup"))); skyRipper2ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("turretCannon3pwrup"))); // // ship turret sounds // smallTurretSound = GainSound(SFXGain, ThreeDSound(20, ASRSound(0.341633, 0.224671, ImportWave("sturret")))); mediumTurretSound = GainSound(SFXGain, ThreeDSound(20, ASRSound(0.717506, 0.810340, ImportWave("mturret")))); largeTurretSound = GainSound(SFXGain, ThreeDSound(20, ASRSound(0.538254, 0.413152, ImportWave("lturret")))); // // ship sounds // smallShipInteriorSound = GainSound(SFXGain, GainSound(-15,LoopingSound(ImportWave("sshipint")))); smallShipExteriorSound = GainSound(SFXGain, ThreeDSound(20, LoopingSound(ImportWave("shipout")))); smallShipThrustInteriorSound= GainSound(SFXGain, ThreeDSound(100, LoopingSound(ImportWave("accelSmall")))); smallShipThrustExteriorSound= GainSound(SFXGain, ThreeDSound(100, LoopingSound(ImportWave("accelSmall")))); smallShipTurnInteriorSound = GainSound(SFXGain, ThreeDSound(60, GainSound(-4, LoopingSound(ImportWave("adjust"))))); smallShipTurnExteriorSound = GainSound(SFXGain, ThreeDSound(60, LoopingSound(ImportWave("adjust")))); capitalShipInteriorSound = GainSound(SFXGain, GainSound(-15,LoopingSound(ImportWave("lshipint")))); capitalShipExteriorSound = GainSound(SFXGain, ThreeDSound(60, PitchSound(0.5, LoopingSound(ImportWave("shipout"))))); capitalShipThrustInteriorSound= GainSound(SFXGain, ThreeDSound(300, LoopingSound(ImportWave("accelCapital")))); capitalShipThrustExteriorSound= GainSound(SFXGain, ThreeDSound(300, LoopingSound(ImportWave("accelCapital")))); capitalShipTurnInteriorSound = GainSound(SFXGain, ThreeDSound(100, GainSound(-5, LoopingSound(ImportWave("accelSmall"))))); capitalShipTurnExteriorSound = GainSound(SFXGain, ThreeDSound(100, LoopingSound(ImportWave("accelSmall")))); // // starbase sounds // GCStarbaseInternalSound = GainSound(SFXGain, PairedSound( PitchSound(0.5, LoopingSound(ImportWave("shipint"))), GainSound(-7, IntermittentSound(10, false, RandomSound([ (ImportWave("gigambient_1"), 1), (ImportWave("gigambient_2"), 1), (ImportWave("gigambient_3"), 1), (ImportWave("gigambient_4"), 1), (ImportWave("gigambient_5"), 1), (ImportWave("gigambient_6"), 1), (ImportWave("gigambient_7"), 1), (ImportWave("gigambient_21"), 1), (ImportWave("gigambient_25"), 1) ]))) )); ILStarbaseInternalSound = GainSound(SFXGain, PairedSound( PitchSound(0.5, LoopingSound(ImportWave("shipint"))), GainSound(-7, IntermittentSound(10, false, RandomSound([ (ImportWave("ironambient_1"), 1), (ImportWave("ironambient_2"), 1), (ImportWave("ironambient_3"), 1), (ImportWave("ironambient_4"), 1), (ImportWave("ironambient_5"), 1), (ImportWave("ironambient_6"), 1), (ImportWave("ironambient_7"), 1), (ImportWave("ironambient_8"), 1), (ImportWave("ironambient_9"), 1), (ImportWave("ironambient_21"), 1), (ImportWave("ironambient_24"), 1), (ImportWave("announce1"), .5), (ImportWave("announce5"), 1) ]))) )); BOStarbaseInternalSound = GainSound(SFXGain, PairedSound( PitchSound(0.5, LoopingSound(ImportWave("shipint"))), GainSound(-7, IntermittentSound(10, false, RandomSound([ (ImportWave("bioambient_1"), 1), (ImportWave("bioambient_2"), 1), (ImportWave("bioambient_21"), 1), (ImportWave("bioambient_22"), 1), (ImportWave("bioambient_23"), 1), (ImportWave("bioambient_24"), 1), (ImportWave("bioambient_25"), 1), (ImportWave("bioambient_26"), 1), (ImportWave("bioambient_27"), 1), (ImportWave("bioambient_3"), 1), (ImportWave("bioambient_4"), 1), (ImportWave("bioambient_5"), 1), (ImportWave("bioambient_6"), 1), (ImportWave("bioambient_7"), 1) ]))) )); BLStarbaseInternalSound = GainSound(SFXGain, PairedSound( PitchSound(0.5, LoopingSound(ImportWave("shipint"))), GainSound(-7, IntermittentSound(10, false, RandomSound([ (ImportWave("Beltambient_1"), 1), (ImportWave("Beltambient_2"), .25), (ImportWave("Beltambient_3c"), .1), (ImportWave("Beltambient_4"), 1), (ImportWave("Beltambient_5"), 1), (ImportWave("Beltambient_6"), 1), (ImportWave("Beltambient_7"), 1), (ImportWave("Beltambient_8"), 1), (ImportWave("Beltambient_9"), 1), (ImportWave("Beltambient_3b"), 1), (ImportWave("Beltambient_5b"), 1), (ImportWave("announce4"), 1), (ImportWave("announce5"), 1), (ImportWave("Beltambient_6b"), 1), (ImportWave("Beltambient_8b"), 1), (ImportWave("Beltambient_22"), 1) ]))) )); RUStarbaseInternalSound = GainSound(SFXGain, PairedSound( PitchSound(0.5, LoopingSound(ImportWave("shipint"))), GainSound(-5, IntermittentSound(5, false, RandomSound([ (ImportWave("amb10_48int"), 1), (ImportWave("amb10_49int"), 1), (ImportWave("amb10_50int"), 1), (ImportWave("amb10_52int"), 1), (ImportWave("amb10_53int"), 1), (ImportWave("amb10_54int"), 1), (ImportWave("amb10_55int"), 1), (ImportWave("amb10_56int"), 1), (ImportWave("amb10_57int"), 1), (ImportWave("amb10_59int"), 1), (ImportWave("amb10_62int"), 1) ]))) )); ILStationExternalSound = GainSound(SFXGain, PairedSound( PitchSound(0.5, ThreeDSound(200, LoopingSound(ImportWave("shipout")))), GainSound(-7, IntermittentSound(5, false, RandomSound([ (ThreeDSound(200, ImportWave("static1")), 1), (ThreeDSound(200, ImportWave("static2")), 1), (ThreeDSound(100, ImportWave("clank")), 0.3) ]))) )); ILStarbaseAlertSound = GainSound(SFXGain, PairedSound( PitchSound(0.5, LoopingSound(ImportWave("shipint"))), IntermittentSound(10, false, ImportWave("vo_sal_stationwarning")) )); constructorReqCarbonSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_request_buildercarbon")))); constructorReqGenericSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_request_buildergeneric")))); constructorReqSiliconSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_request_buildersilicon")))); constructorReqUraniumSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_request_builderuranium")))); garrisonBuilderAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_garrisonbuilder")))); outpostBuilderAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_outpostbuilder")))); shipyardBuilderAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_shipyardbuilder")))); teleportBuilderAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_teleportbuilder")))); refineryBuilderAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_refinerybuilder")))); expansionBuilderAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_expansionbuilder")))); supremecyBuilderAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_supremecybuilder")))); tacticalBuilderAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_tacticalbuilder")))); mineBuilderAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_minebuilder")))); garrisonBuilderDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_garrison")))); outpostBuilderDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_outpost")))); shipyardBuilderDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_shipyard")))); teleportBuilderDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_teleport")))); refineryBuilderDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_refinery")))); expansionBuilderDestroyedSound= SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_expansion")))); supremecyBuilderDestroyedSound= SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_supremecy")))); tacticalBuilderDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_tactical")))); mineBuilderDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_minebuilder")))); garrisonCompletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_builder_garrison")))); outpostCompletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_builder_outpost")))); shipyardCompletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_builder_shipyard")))); teleportCompletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_builder_teleport")))); refineryCompletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_builder_refinery")))); expansionCompletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_builder_expansion")))); supremecyCompletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_builder_supremecy")))); tacticalCompletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_builder_tactical")))); mineCompletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_builder_mine")))); garrisonAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_garrison")))); outpostAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_outpost")))); shipyardAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_shipyard")))); teleportAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_teleport")))); refineryAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_refinery")))); expansionAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_expansion")))); supremecyAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_supremecy")))); tacticalAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_tactical")))); mineAttackedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_attack_mine")))); garrisonCritical = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_critical_station")))); outpostCritical = garrisonCritical; shipyardCritical = garrisonCritical; teleportCritical = garrisonCritical; refineryCritical = garrisonCritical; expansionCritical = garrisonCritical; supremecyCritical = garrisonCritical; tacticalCritical = garrisonCritical; mineCritical = garrisonCritical; garrisonDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_garrison")))); outpostDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_outpost")))); shipyardDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_shipyard")))); teleportDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_teleport")))); refineryDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_refinery")))); expansionDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_expansion")))); supremecyDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_supremecy")))); tacticalDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_tactical")))); mineDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_mine")))); garrisonCapturedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_capture_garrison")))); outpostCapturedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_capture_outpost")))); shipyardCapturedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_capture_shipyard")))); teleportCapturedSound = errorSound; refineryCapturedSound = errorSound; expansionCapturedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_capture_expansion")))); supremecyCapturedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_capture_supremecy")))); tacticalCapturedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_capture_tactical")))); mineCapturedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_capture_mine")))); garrisonEnemyCapturedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_capture_enemygarrison")))); outpostEnemyCapturedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_capture_enemyoutpost")))); shipyardEnemyCapturedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_capture_enemyshipyard")))); teleportEnemyCapturedSound = errorSound; refineryEnemyCapturedSound = errorSound; expansionEnemyCapturedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_capture_enemyexpansion")))); supremecyEnemyCapturedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_capture_enemysupremecy")))); tacticalEnemyCapturedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_capture_enemytactical")))); mineEnemyCapturedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_capture_enemymine")))); garrisonEnemyDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_enemygarrison")))); outpostEnemyDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_enemyoutpost")))); shipyardEnemyDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_enemyshipyard")))); teleportEnemyDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_enemyteleport")))); refineryEnemyDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_enemyrefinery")))); expansionEnemyDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_enemyexpansion")))); supremecyEnemyDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_enemysupremecy")))); tacticalEnemyDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_enemytactical")))); mineEnemyDestroyedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_destroy_enemymine")))); newResearchCompletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_researchcomplete")))); newShipCompletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_shiptech")))); newWeaponCompletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_weptech")))); newMissilesCompletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_missiletech")))); newEquipmentCompletedSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_newequip")))); newStationUpgradeSound = SerializedSound(MutexSal, DefaultSalTimeout, 0, true, GainSound(VoiceOverGain, GainSound(-7,ImportWave("vo_sal_stationupgrade")))); // // missile sounds // HornetMissileLaunch = GainSound(SFXGain, ThreeDSound(20, ImportWave("lrgslideout"))); HornetMissileFlight = GainSound(SFXGain, ThreeDSound(100, ASRSound(1.976236, 1.959269, ImportWave("mmissile")))); // // Shield sounds // fastShieldActivate = GainSound(SFXGain, ThreeDSound(40, ImportWave("shieldup"))); fastShieldDeactivate = GainSound(SFXGain, ThreeDSound(40, ImportWave("noshld"))); // // cloaking sounds // cloak1OnSound = GainSound(SFXGain, ThreeDSound(30, ImportWave("cloakOn"))); cloak1OffSound = GainSound(SFXGain, ThreeDSound(30, ImportWave("cloakOff"))); // // afterburner sounds // afterburner1InSound = GainSound(SFXGain, ASRSound(2.093878, 1.514421, ImportWave("iafter"))); afterburner1OutSound = GainSound(SFXGain, ThreeDSound(200, ASRSound(2.357211, 2.490862, ImportWave("xafter")))); // // probe/drone turret sounds // probe1Sound = GainSound(SFXGain, ThreeDSound(100, LoopingSound(ImportWave("probe")))); // // training misc sounds // tm_4_17rSound = GainSound(VoiceOverGain, ImportWave("tm_4_17r")); // // mapping to game sounds // soundList = [ (newShipSoundId, newShipSound), (newEnemySoundId, newEnemySound), (myShieldHitSoundId, myShieldHitSound), (myHullHitSoundId, myHullHitSound), (otherShieldHitSoundId, otherShieldHitSound), (otherHullHitSoundId, otherHullHitSound), (rockHitSoundId, rockHitSound), (errorSoundId, errorSound), (jumpSoundId, jumpSound), (personalJumpSoundId, personalJumpSound), (explodeStationSoundId, explodeStationSound), (explodeShipSoundId, explodeShipSound), (largeExplosionSoundId, largeExplosionSound), (mediumExplosionSoundId, mediumExplosionSound), (smallExplosionSoundId, smallExplosionSound), (pickUpPartSoundId, pickUpPartSound), (pickUpDevelopmentSoundId, pickUpDevelopmentSound), (pickUpPowerupSoundId, pickUpPowerupSound), (pickUpCashSoundId, pickUpCashSound), (rescuePlayerSoundId, rescuePlayerSound), (outOfFuelSoundId, outOfFuelSound), (mountSoundId, mountSound), (mountedSoundId, mountedSound), (unmountSoundId, unmountSound), (startReloadSoundId, startReloadSound), (dropSoundId, dropSound), (investSoundId, investSound), (paydaySoundId, paydaySound), (vectorLockSoundId, vectorLockSound), (newChatMsgSoundId, newChatMsgSound), (newChatMsgFromCommanderSoundId, newChatMsgFromCommanderSound), (newOfflineChatMsgSoundId, newOfflineChatMsgSound), (newCommandMsgSoundId, newCommandMsgSound), (newPersonalMsgSoundId, newPersonalMsgSound), (newCriticalMsgSoundId, newCriticalMsgSound), (newNonCriticalMsgSoundId, newNonCriticalMsgSound), (acceptCommandSoundId, acceptCommandSound), (composeChatMsgSoundId, composeChatMsgSound), (sendChatMsgSoundId, sendChatMsgSound), (collisionSoundId, collisionSound), (turretLimitSoundId, turretLimitSound), (newTargetSoundId, newTargetSound), (deployChaffSoundId, deployChaffSound), (deployMineSoundId, deployMineSound), (deployProbeSoundId, deployProbeSound), (ammoLowSoundId, ammoLowSound), (fuelLowSoundId, fuelLowSound), (energyLowSoundId, energyLowSound), (hullLowSoundId, hullLowSound), (groupWeaponsSoundId, groupWeaponsSound), (ungroupWeaponsSoundId, ungroupWeaponsSound), (positiveButtonClickSoundId, positiveButtonClickSound), (negativeButtonClickSoundId, negativeButtonClickSound), (dockedSoundId, dockedSound), (changeLoadoutSoundId, changeLoadoutSound), (panelSoundId, panelSound), (mouseclickSoundId, mouseclickSound), (mouseoverSoundId, mouseoverSound), (paneSlideSoundId, paneSlideSound), (chatKeySoundId, chatKeySound), (countdownStartingSoundId, countdownStartingSound), (countdown10minSoundId, countdown10minSound), (countdown5minSoundId, countdown5minSound), (countdown1minSoundId, countdown1minSound), (countdown30SoundId, countdown30Sound), (countdown15SoundId, countdown15Sound), (countdown10SoundId, countdown10Sound), (countdown9SoundId, countdown9Sound), (countdown8SoundId, countdown8Sound), (countdown7SoundId, countdown7Sound), (countdown6SoundId, countdown6Sound), (countdown5SoundId, countdown5Sound), (countdown4SoundId, countdown4Sound), (countdown3SoundId, countdown3Sound), (countdown2SoundId, countdown2Sound), (countdown1SoundId, countdown1Sound), (undockSoundId, undockSound), (outOfBoundsLoopSoundId, outOfBoundsLoopSound), (ripcordOnLoopSoundId, ripcordOnLoopSound), (salNoRipcordSoundId, salNoRipcordSound), (salRipcordDestroyedSoundId, salRipcordDestroyedSound), (salShipCantRipcordSoundId, salShipCantRipcordSound), (salRipcordAbortedSoundId, salRipcordAbortedSound), (ripcord10SoundId, ripcord10Sound), (ripcord9SoundId, ripcord9Sound), (ripcord8SoundId, ripcord8Sound), (ripcord7SoundId, ripcord7Sound), (ripcord6SoundId, ripcord6Sound), (ripcord5SoundId, ripcord5Sound), (ripcord4SoundId, ripcord4Sound), (ripcord3SoundId, ripcord3Sound), (ripcord2SoundId, ripcord2Sound), (ripcord1SoundId, ripcord1Sound), (flightMusic1ASoundId, flightMusic1ASound), (flightMusic1BSoundId, flightMusic1BSound), (flightMusic1CSoundId, flightMusic1CSound), (flightMusic2ASoundId, flightMusic2ASound), (flightMusic2BSoundId, flightMusic2BSound), (flightMusic2CSoundId, flightMusic2CSound), (flightMusic3ASoundId, flightMusic3ASound), (flightMusic3BSoundId, flightMusic3BSound), (flightMusic3CSoundId, flightMusic3CSound), (gameScreenMusicSoundId, gameScreenMusicSound), (deathMusicSoundId, deathMusicSound), (gameOverWonMusicSoundId, gameOverWonMusicSound), (gameOverLostMusicSoundId, gameOverLostMusicSound), (missileLockSoundId, missileLockSound), (missileToneSoundId, missileToneSound), (miningSoundId, miningSound), (buildSoundId, buildSound), (asteroidSoundId, asteroidSound), (alephSoundId, alephSound), (voAwsomeSoundId, voAwsomeSound), (voByeSoundId, voByeSound), (voDangSoundId, voDangSound), (voDoahSoundId, voDoahSound), (voHiSoundId, voHiSound), (voNiceWorkSoundId, voNiceWorkSound), (voNoooSoundId, voNoooSound), (voOhYeahSoundId, voOhYeahSound), (voPhewSoundId, voPhewSound), (voRipcordingSoundId, voRipcordingSound), (voSweetSoundId, voSweetSound), (voWatchFireSoundId, voWatchFireSound), (voYeeHaSoundId, voYeeHaSound), (voDefendBaseSoundId, voDefendBaseSound), (voAttackTargetSoundId, voAttackTargetSound), (voAttackSoundId, voAttackSound), (voCoverMeSoundId, voCoverMeSound), (voDefendSoundId, voDefendSound), (voDonateCreditsSoundId, voDonateCreditsSound), (voEscortBuilderSoundId, voEscortBuilderSound), (voEscortMinerSoundId, voEscortMinerSound), (voFindAlephsSoundId, voFindAlephsSound), (voFindCarbonacousSoundId, voFindCarbonacousSound), (voFindEnemySoundId, voFindEnemySound), (voFindHeliumSoundId, voFindHeliumSound), (voFindLavaSoundId, voFindLavaSound), (voFindIronSoundId, voFindIronSound), (voFindProbesSoundId, voFindProbesSound), (voFollowSoundId, voFollowSound), (voFormOnMyWingSoundId, voFormOnMyWingSound), (voFormateSoundId, voFormateSound), (voGetOffMeSoundId, voGetOffMeSound), (voGoGoGoSoundId, voGoGoGoSound), (voHeadBackSoundId, voHeadBackSound), (voHoldUpSoundId, voHoldUpSound), (voMeetAtJumpSoundId, voMeetAtJumpSound), (voRegroupSoundId, voRegroupSound), (voRetreatSoundId, voRetreatSound), (voStayOnTargetSoundId, voStayOnTargetSound), (voWaitForSignalSoundId, voWaitForSignalSound), (voAlephMinedSoundId, voAlephMinedSound), (voBaseCapturedSoundId, voBaseCapturedSound), (voBomberWaitingSoundId, voBomberWaitingSound), (voCapShipWaitingSoundId, voCapShipWaitingSound), (voEnemyHasFlagSoundId, voEnemyHasFlagSound), (voFoundAlephSoundId, voFoundAlephSound), (voFoundCarbonacousSoundId, voFoundCarbonacousSound), (voFoundEnemyShipsSoundId, voFoundEnemyShipsSound), (voFoundEnemyBaseSoundId, voFoundEnemyBaseSound), (voFoundHeliumSoundId, voFoundHeliumSound), (voFoundLavaSoundId, voFoundLavaSound), (voFoundIronSoundId, voFoundIronSound), (voEnemyTransSoundId, voEnemyTransSound), (voEnemyCapSoundId, voEnemyCapSound), (voEnemyFightersSoundId, voEnemyFightersSound), (voIsOurBaseClearSoundId, voIsOurBaseClearSound), (voMinersAreDeadSoundId, voMinersAreDeadSound), (voShieldsAreDownSoundId, voShieldsAreDownSound), (voPursuingElectronicsSoundId, voPursuingElectronicsSound), (voPursuingEnergySoundId, voPursuingEnergySound), (voPursuingOrdinanceSoundId, voPursuingOrdinanceSound), (voHaveShipyardSoundId, voHaveShipyardSound), (voHaveCapsSoundId, voHaveCapsSound), (voTraitorSoundId, voTraitorSound), (voAcknowledgedSoundId, voAcknowledgedSound), (voAffirmativeSoundId, voAffirmativeSound), (voCompleteSoundId, voCompleteSound), (voCoolSoundId, voCoolSound), (voFiestySoundId, voFiestySound), (voImBusySoundId, voImBusySound), (voImOnItSoundId, voImOnItSound), (voInboundSoundId, voInboundSound), (voNegativeSoundId, voNegativeSound), (voObjectiveCompleteSoundId, voObjectiveCompleteSound), (voOnMyWaySoundId, voOnMyWaySound), (voYoureMadSoundId, voYoureMadSound), (voPayloadDeliveredSoundId, voPayloadDeliveredSound), (voAlmostHadYouSoundId, voAlmostHadYouSound), (voComeBackAndFightSoundId, voComeBackAndFightSound), (voDeathBecomesYouSoundId, voDeathBecomesYouSound), (voShootingFishSoundId, voShootingFishSound), (voHowdThatFeelSoundId, voHowdThatFeelSound), (voLikeLambsSoundId, voLikeLambsSound), (voOutOfAmmoSoundId, voOutOfAmmoSound), (voRipcordLastResortSoundId, voRipcordLastResortSound), (voThanksSoundId, voThanksSound), (voYesSoundId, voYesSound), (voYouDiedWithDignitySoundId, voYouDiedWithDignitySound), (voYouHaveNoHonorSoundId, voYouHaveNoHonorSound), (voYoullBeSorrySoundId, voYoullBeSorrySound), (voYouAreGoodButSoundId, voYouAreGoodButSound), (voGimmeSomethingSoundId, voGimmeSomethingSound), (voTakingItToThemSoundId, voTakingItToThemSound), (voNeedFuelSoundId, voNeedFuelSound), (voNeedHelpSoundId, voNeedHelpSound), (voNeedRepairsSoundId, voNeedRepairsSound), (voNeedAmmoSoundId, voNeedAmmoSound), (voNeedRescueSoundId, voNeedRescueSound), (voCantHoldEmSoundId, voCantHoldEmSound), (voHaveAnArtifactSoundId, voHaveAnArtifactSound), (voNeedBomberSoundId, voNeedBomberSound), (voNeedCruiserSoundId, voNeedCruiserSound), (voNeedFighterSoundId, voNeedFighterSound), (voNeedScoutSoundId, voNeedScoutSound), (voStationNeedsRepairsSoundId, voStationNeedsRepairsSound), (voTargetNeededSoundId, voTargetNeededSound), (voNeedPickupSoundId, voNeedPickupSound), (voTransportOutboundSoundId, voTransportOutboundSound), (voShootSoundId, voShootSound), (voDonateInvestorSoundId, voDonateInvestorSound), (voNeedTurretSoundId, voNeedTurretSound), (voJoiningTurretSoundId, voJoiningTurretSound), (voOopsSoundId, voOopsSound), (voAttackBaseSoundId, voAttackBaseSound), (voNeedBaseSoundId, voNeedBaseSound), (voAttackConstructorSoundId, voAttackConstructorSound), (voDefendConstructorSoundId, voDefendConstructorSound), (voNeedConstructorSoundId, voNeedConstructorSound), (voAttackDefenderSoundId, voAttackDefenderSound), (voDefendDefenderSoundId, voDefendDefenderSound), (voNeedDefenderSoundId, voNeedDefenderSound), (voNeedBetterFightersSoundId, voNeedBetterFightersSound), (voAttackFighterSoundId, voAttackFighterSound), (voDefendFighterSoundId, voDefendFighterSound), (voAttackInterceptorSoundId, voAttackInterceptorSound), (voDefendInterceptorSoundId, voDefendInterceptorSound), (voNeedInterceptorSoundId, voNeedInterceptorSound), (voNeedObjectiveSoundId, voNeedObjectiveSound), (voAttackCapitalSoundId, voAttackCapitalSound), (voDefendCapitalSoundId, voDefendCapitalSound), (voNeedCapitalSoundId, voNeedCapitalSound), (voAttackMinerSoundId, voAttackMinerSound), (voDefendMinerSoundId, voDefendMinerSound), (voNeedMinerSoundId, voNeedMinerSound), (voAttackBomberSoundId, voAttackBomberSound), (voDefendBomberSoundId, voDefendBomberSound), (voAttackRipcordSoundId, voAttackRipcordSound), (voDefendRipcordSoundId, voDefendRipcordSound), (voNeedRipcordSoundId, voNeedRipcordSound), (voAttackStealthSoundId, voAttackStealthSound), (voDefendStealthSoundId, voDefendStealthSound), (voNeedStealthSoundId, voNeedStealthSound), (voAttackTransportSoundId, voAttackTransportSound), (voDefendTransportSoundId, voDefendTransportSound), (voNeedTransportSoundId, voNeedTransportSound), (voAttackScoutSoundId, voAttackScoutSound), (voDefendScoutSoundId, voDefendScoutSound), (voAttackTowerSoundId, voAttackTowerSound), (voDefendTowerSoundId, voDefendTowerSound), (voNeedTowerSoundId, voNeedTowerSound), (voNeedBetterWepSoundId, voNeedBetterWepSound), (voNeedMoneySoundId, voNeedMoneySound), (voScoutAlephSoundId, voScoutAlephSound), (voFoundEnemyConstructSoundId, voFoundEnemyConstructSound), (voConstructorLaunchingSoundId, voConstructorLaunchingSound), (voMinersHammeredSoundId, voMinersHammeredSound), (voFindFreakinBaseSoundId, voFindFreakinBaseSound), (voMinerHuntSoundId, voMinerHuntSound), (voStayTogetherSoundId, voStayTogetherSound), (voRipcordHomeSoundId, voRipcordHomeSound), (voLayLowSoundId, voLayLowSound), (voFoundEnemyMinerSoundId, voFoundEnemyMinerSound), (voBaseUnderAttackSoundId, voBaseUnderAttackSound), (voDeployProbesSoundId, voDeployProbesSound), (voDeployMinesSoundId, voDeployMinesSound), (voRepairStationSoundId, voRepairStationSound), (voFindMinerSoundId, voFindMinerSound), (voFindSiliconSoundId, voFindSiliconSound), (voFindUraniumSoundId, voFindUraniumSound), (voNoMoneySoundId, voNoMoneySound), (voSurelyJokingSoundId, voSurelyJokingSound), (voAintNoThinSoundId, voAintNoThinSound), (voHellYeahSoundId, voHellYeahSound), (voYoureCrazySoundId, voYoureCrazySound), (voThatHurtSoundId, voThatHurtSound), (voSlapInvestorSoundId, voSlapInvestorSound), (voOoohSorrySoundId, voOoohSorrySound), (voWantAPieceSoundId, voWantAPieceSound), (voShootCommanderSoundId, voShootCommanderSound), (voSteadyTigerSoundId, voSteadyTigerSound), (voRealLifeSoundId, voRealLifeSound), (voMakeMeSoundId, voMakeMeSound), (voISPDropSoundId, voISPDropSound), (voEveryoneReadySoundId, voEveryoneReadySound), (voSavingUpSoundId, voSavingUpSound), (voStartTheGameSoundId, voStartTheGameSound), (voHoldYourHorsesSoundId, voHoldYourHorsesSound), (voCoupleMinutesSoundId, voCoupleMinutesSound), (voJustASecSoundId, voJustASecSound), (voNiceWeatherSoundId, voNiceWeatherSound), (voWhoCommanderSoundId, voWhoCommanderSound), (voChangeTheMapSoundId, voChangeTheMapSound), (voImCluelessSoundId, voImCluelessSound), (voItsLateSoundId, voItsLateSound), (voPitstopSoundId, voPitstopSound), (voRematchSoundId, voRematchSound), (voChangedSettingsSoundId, voChangedSettingsSound), (voGoToTeamOnlySoundId, voGoToTeamOnlySound), (voShallWeBeginSoundId, voShallWeBeginSound), (voCheckWingSoundId, voCheckWingSound), (voArghSoundId, voArghSound), (voGunnerReadySoundId, voGunnerReadySound), (voYowieSoundId, voYowieSound), (voInboundBombSoundId, voInboundBombSound), (voKingUniverseSoundId, voKingUniverseSound), (voTurretsAttackSoundId, voTurretsAttackSound), (voGotchaSoundId, voGotchaSound), (voNeedFighterSupportSoundId, voNeedFighterSupportSound), (voThanksLiftSoundId, voThanksLiftSound), (droneReport4DutySoundId, droneReport4DutySound), (droneEnemyOnScopeSoundId, droneEnemyOnScopeSound), (droneWatchFireSoundId, droneWatchFireSound), (droneYouGotItSoundId, droneYouGotItSound), (droneCantDoThatSoundId, droneCantDoThatSound), (droneTooMuchDamageSoundId, droneTooMuchDamageSound), (droneTooCrowdedSoundId, droneTooCrowdedSound), (droneWhereToSoundId, droneWhereToSound), (droneComingHomeEmptySoundId, droneComingHomeEmptySound), (droneWhereToBuildSoundId, droneWhereToBuildSound), (droneWhereToLayMinefieldSoundId, droneWhereToLayMinefieldSound), (droneWhereToLayTowerSoundId, droneWhereToLayTowerSound), (minerDestroyedSoundId, minerDestroyedSound), (carrierDestroyedSoundId, carrierDestroyedSound), (towerLayerDestroyedSoundId, towerLayerDestroyedSound), (minefieldLayerDestroyedSoundId, minefieldLayerDestroyedSound), (droneInTransitSoundId, droneInTransitSound), (droneUnderAttackSoundId, droneUnderAttackSound), (minerUnderAttackSoundId, minerUnderAttackSound), (minerCriticalSoundId, minerCriticalSound), (carrierUnderAttackSoundId, carrierUnderAttackSound), (droneAintGonnaWorkSoundId, droneAintGonnaWorkSound), (droneMiningSoundId, droneMiningSound), (constructorRunningSoundId, constructorRunningSound), (constructorRunningSoundId, constructorRunningSound), (teleportProbeActiveSoundId, teleportProbeActiveSound), (teleportProbeSpottedSoundId, teleportProbeSpottedSound), (minerThreatenedSoundId, minerThreatenedSound), (constructorThreatenedSoundId, constructorThreatenedSound), (carrierThreatenedSoundId, carrierThreatenedSound), (bomberDetectedSoundId, bomberDetectedSound), (carrierDetectedSoundId, carrierDetectedSound), (capitalDetectedSoundId, capitalDetectedSound), (teleportDetectedSoundId, teleportDetectedSound), (transportDetectedSoundId, transportDetectedSound), (stationThreatenedSoundId, stationThreatenedSound), (sectorSecuredSoundId, sectorSecuredSound), (sectorLostSoundId, sectorLostSound), (flagLostSoundId, flagLostSound), (flagSecuredSoundId, flagSecuredSound), (enemyFlagLostSoundId, enemyFlagLostSound), (enemyFlagSecuredSoundId, enemyFlagSecuredSound), (artifactFoundSoundId, artifactFoundSound), (artifactSecuredSoundId, artifactSecuredSound), (commanderSoundId, commanderSound), (investorSoundId, investorSound), (boardSoundId, boardSound), (noTurretsSoundId, noTurretsSound), (salCommenceScanSoundId, salCommenceScanSound), (salRixSightedSoundId, salRixSightedSound), (salCrimsonSightedSoundId, salCrimsonSightedSound), (salIronSightedSoundId, salIronSightedSound), (salContactsInRangeSoundId, salContactsInRangeSound), (salRedAlertSoundId, salRedAlertSound), (salShieldsOfflineSoundId, salShieldsOfflineSound), (salEnemyTroopsSoundId, salEnemyTroopsSound), (salCoreMeltdownSoundId, salCoreMeltdownSound), (salCompletedShipSoundId, salCompletedShipSound), (salCompletedModsSoundId, salCompletedModsSound), (salCompletedEquipmentSoundId, salCompletedEquipmentSound), (salCompletedDramaticSoundId, salCompletedDramaticSound), (salCompletedRadicalSoundId, salCompletedRadicalSound), (salEnteredShieldWallSoundId, salEnteredShieldWallSound), (salClearedShieldWallSoundId, salClearedShieldWallSound), (salWelcomeHomeSoundId, salWelcomeHomeSound), (salRepairedAtCarrierSoundId, salRepairedAtCarrierSound), (salBoundryExceededSoundId, salBoundryExceededSound), (salSectorCrowdedSoundId, salSectorCrowdedSound), (salAutopilotEngageSoundId, salAutopilotEngageSound), (salAutopilotDisengageSoundId, salAutopilotDisengageSound), (salCloakEngageSoundId, salCloakEngageSound), (salCloakDisengageSoundId, salCloakDisengageSound), (salShieldsDownSoundId, salShieldsDownSound), (salCargoFullSoundId, salCargoFullSound), (salNoFuelSoundId, salNoFuelSound), (salNoAmmoSoundId, salNoAmmoSound), (salMustBeAtStationSoundId, salMustBeAtStationSound), (salReloadingFuelSoundId, salReloadingFuelSound), (salReloadingChaffSoundId, salReloadingChaffSound), (salReloadingMissilesSoundId, salReloadingMissilesSound), (salReloadingDispenserSoundId, salReloadingDispenserSound), (salReloadingAmmoSoundId, salReloadingAmmoSound), (salReloadingSoundId, salReloadingSound), (salChaffDepletedSoundId, salChaffDepletedSound), (salMissilesDepletedSoundId, salMissilesDepletedSound), (salDispenserEmptySoundId, salDispenserEmptySound), (salPlayerWaitingSoundId, salPlayerWaitingSound), (salRecruitsArrivedSoundId, salRecruitsArrivedSound), (salMIASoundId, salMIASound), (salQuitSoundId, salQuitSound), (salBootedSoundId, salBootedSound), (salChangeSidesSoundId, salChangeSidesSound), (salEnemyJoinersSoundId, salEnemyJoinersSound), (salEnemyLeavesSoundId, salEnemyLeavesSound), (oink1SoundId, oink1Sound), (oink2SoundId, oink2Sound), (oink3SoundId, oink3Sound), (oink4SoundId, oink4Sound), (oink5SoundId, oink5Sound), (18, antiBaseCap1ShotSound), (6, antiBaseCap2ShotSound), (17, cannon1ShotSound), (5, cannon2ShotSound), (2, machineGun1ShotSound), (16, machineGun2ShotSound), (15, machineGun3ShotSound), (19, miniGun1ShotSound), (7, miniGun2ShotSound), (20, miniGun3ShotSound), (27, antiUtility1ShotSound), (1, antiUtility1ShotSound), (4, antiUtility2ShotSound), (12, antiUtility3ShotSound), (24, antiShield1ShotSound), (11, antiShield2ShotSound), (25, antiShield3ShotSound), (13, sniperLaser1ShotSound), (14, sniperLaser2ShotSound), (9, turretCannon1ShotSound), (23, turretCannon2ShotSound), (10, turretCannon3ShotSound), (8, turretGun1ShotSound), (21, turretGun2ShotSound), (22, turretGun3ShotSound), (3, repairWeapon1ShotSound), (26, repairWeapon2ShotSound), (27, skyRipper1ShotSound), (28, skyRipper2ShotSound), (58, antiBaseCap1BurstSound), (46, antiBaseCap2BurstSound), (42, machineGun1BurstSound), (56, machineGun2BurstSound), (55, machineGun3BurstSound), (59, miniGun1BurstSound), (47, miniGun2BurstSound), (60, miniGun3BurstSound), (67, antiUtility1BurstSound), (41, antiUtility1BurstSound), (44, antiUtility2BurstSound), (52, antiUtility3BurstSound), (64, antiShield1BurstSound), (51, antiShield2BurstSound), (65, antiShield3BurstSound), (53, sniperLaser1BurstSound), (54, sniperLaser2BurstSound), (48, turretGun1BurstSound), (61, turretGun2BurstSound), (62, turretGun3BurstSound), (67, skyRipper1BurstSound), (68, skyRipper2BurstSound), (98, antiBaseCap1ActivationSound), (86, antiBaseCap2ActivationSound), (97, cannon1ActivationSound), (85, cannon2ActivationSound), (82, machineGun1ActivationSound), (96, machineGun2ActivationSound), (95, machineGun3ActivationSound), (99, miniGun1ActivationSound), (87, miniGun2ActivationSound), (100,miniGun3ActivationSound), (107,antiUtility1ActivationSound), (81, antiUtility1ActivationSound), (84, antiUtility2ActivationSound), (92, antiUtility3ActivationSound), (104,antiShield1ActivationSound), (91, antiShield2ActivationSound), (105,antiShield3ActivationSound), (93, sniperLaser1ActivationSound), (94, sniperLaser2ActivationSound), (89, turretCannon1ActivationSound), (103,turretCannon2ActivationSound), (90, turretCannon3ActivationSound), (88, turretGun1ActivationSound), (101,turretGun2ActivationSound), (102,turretGun3ActivationSound), (83, repairWeapon1ActivationSound), (106,repairWeapon2ActivationSound), (107, skyRipper1ActivationSound), (108, skyRipper2ActivationSound), (120, smallTurretSound), (121, mediumTurretSound), (122, largeTurretSound), (140, smallShipInteriorSound), (160, capitalShipInteriorSound), (180, smallShipExteriorSound), (200, capitalShipExteriorSound), (220, smallShipThrustInteriorSound), (240, capitalShipThrustInteriorSound), (260, smallShipThrustExteriorSound), (280, capitalShipThrustExteriorSound), (300, smallShipTurnInteriorSound), (320, capitalShipTurnInteriorSound), (340, smallShipTurnExteriorSound), (360, capitalShipTurnExteriorSound), (380, ILStationExternalSound), (420, GCStarbaseInternalSound), (425, ILStarbaseInternalSound), (430, BOStarbaseInternalSound), (435, BLStarbaseInternalSound), (440, RUStarbaseInternalSound), (460, ILStarbaseAlertSound), (500, HornetMissileLaunch), (540, HornetMissileFlight), (580, fastShieldActivate), (620, fastShieldDeactivate), (640, cloak1OnSound), (660, cloak1OffSound), (680, afterburner1InSound), (700, afterburner1OutSound), (720, probe1Sound), (740, constructorReqGenericSound ), (741, constructorReqGenericSound ), (742, constructorReqGenericSound ), (743, constructorReqGenericSound ), (744, constructorReqGenericSound ), (745, constructorReqUraniumSound ), (746, constructorReqCarbonSound ), (747, constructorReqSiliconSound ), (760, garrisonBuilderAttackedSound ), (761, outpostBuilderAttackedSound ), (762, shipyardBuilderAttackedSound ), (763, teleportBuilderAttackedSound ), (764, refineryBuilderAttackedSound ), (765, expansionBuilderAttackedSound ), (766, supremecyBuilderAttackedSound ), (767, tacticalBuilderAttackedSound ), (768, mineBuilderAttackedSound ), (780, garrisonBuilderDestroyedSound ), (781, outpostBuilderDestroyedSound ), (782, shipyardBuilderDestroyedSound ), (783, teleportBuilderDestroyedSound ), (784, refineryBuilderDestroyedSound ), (785, expansionBuilderDestroyedSound), (786, supremecyBuilderDestroyedSound), (787, tacticalBuilderDestroyedSound ), (788, mineBuilderDestroyedSound ), (800, garrisonCompletedSound ), (801, outpostCompletedSound ), (802, shipyardCompletedSound ), (803, teleportCompletedSound ), (804, refineryCompletedSound ), (805, expansionCompletedSound ), (806, supremecyCompletedSound ), (807, tacticalCompletedSound ), (808, mineCompletedSound ), (820, garrisonAttackedSound ), (821, outpostAttackedSound ), (822, shipyardAttackedSound ), (823, teleportAttackedSound ), (824, refineryAttackedSound ), (825, expansionAttackedSound ), (826, supremecyAttackedSound ), (827, tacticalAttackedSound ), (828, mineAttackedSound ), (840, garrisonCritical ), (841, outpostCritical ), (842, shipyardCritical ), (843, teleportCritical ), (844, refineryCritical ), (845, expansionCritical ), (846, supremecyCritical ), (847, tacticalCritical ), (848, mineCritical ), (860, garrisonDestroyedSound ), (861, outpostDestroyedSound ), (862, shipyardDestroyedSound ), (863, teleportDestroyedSound ), (864, refineryDestroyedSound ), (865, expansionDestroyedSound ), (866, supremecyDestroyedSound ), (867, tacticalDestroyedSound ), (868, mineDestroyedSound ), (880, garrisonCapturedSound ), (881, outpostCapturedSound ), (882, shipyardCapturedSound ), (883, teleportCapturedSound ), (884, refineryCapturedSound ), (885, expansionCapturedSound ), (886, supremecyCapturedSound ), (887, tacticalCapturedSound ), (888, mineCapturedSound ), (900, garrisonEnemyDestroyedSound ), (901, outpostEnemyDestroyedSound ), (902, shipyardEnemyDestroyedSound ), (903, teleportEnemyDestroyedSound ), (904, refineryEnemyDestroyedSound ), (905, expansionEnemyDestroyedSound ), (906, supremecyEnemyDestroyedSound ), (907, tacticalEnemyDestroyedSound ), (908, mineEnemyDestroyedSound ), (920, garrisonEnemyCapturedSound ), (921, outpostEnemyCapturedSound ), (922, shipyardEnemyCapturedSound ), (923, teleportEnemyCapturedSound ), (924, refineryEnemyCapturedSound ), (925, expansionEnemyCapturedSound ), (926, supremecyEnemyCapturedSound ), (927, tacticalEnemyCapturedSound ), (928, mineEnemyCapturedSound ), (940, newResearchCompletedSound), (941, newShipCompletedSound), (942, newWeaponCompletedSound), (943, newMissilesCompletedSound), (944, newEquipmentCompletedSound), (945, newStationUpgradeSound), // training mission sounds (tm_slide_1_01SoundId, tm_slide_1_01Sound), (tm_slide_1_02SoundId, tm_slide_1_02Sound), (tm_slide_1_03SoundId, tm_slide_1_03Sound), (tm_slide_1_04aSoundId, tm_slide_1_04aSound), (tm_slide_1_04bSoundId, tm_slide_1_04bSound), (tm_slide_1_05SoundId, tm_slide_1_05Sound), (tm_slide_1_06SoundId, tm_slide_1_06Sound), (tm_slide_1_07SoundId, tm_slide_1_07Sound), (tm_slide_1_08SoundId, tm_slide_1_08Sound), (tm_slide_1_09SoundId, tm_slide_1_09Sound), (tm_slide_1_10SoundId, tm_slide_1_10Sound), (tm_slide_1_11SoundId, tm_slide_1_11Sound), (tm_slide_1_12SoundId, tm_slide_1_12Sound), (tm_slide_1_13SoundId, tm_slide_1_13Sound), (tm_slide_1_14SoundId, tm_slide_1_14Sound), (tm_slide_2_01SoundId, tm_slide_2_01Sound), (tm_2_01SoundId, tm_2_01Sound), (tm_2_02SoundId, tm_2_02Sound), (tm_2_03SoundId, tm_2_03Sound), (tm_2_04SoundId, tm_2_04Sound), (tm_2_05SoundId, tm_2_05Sound), (tm_2_06SoundId, tm_2_06Sound), (tm_2_07SoundId, tm_2_07Sound), (tm_2_08SoundId, tm_2_08Sound), (tm_2_09SoundId, tm_2_09Sound), (tm_2_10SoundId, tm_2_10Sound), (tm_2_11SoundId, tm_2_11Sound), (tm_2_11rSoundId, tm_2_11rSound), (tm_2_12SoundId, tm_2_12Sound), (tm_2_13SoundId, tm_2_13Sound), (tm_2_14SoundId, tm_2_14Sound), (tm_2_15SoundId, tm_2_15Sound), (tm_2_16SoundId, tm_2_16Sound), (tm_2_16rSoundId, tm_2_16rSound), (tm_2_17SoundId, tm_2_17Sound), (tm_2_18SoundId, tm_2_18Sound), (tm_2_18rSoundId, tm_2_18rSound), (tm_2_19SoundId, tm_2_19Sound), (tm_2_20SoundId, tm_2_20Sound), (tm_2_21SoundId, tm_2_21Sound), (tm_2_22SoundId, tm_2_22Sound), (tm_2_23SoundId, tm_2_23Sound), (tm_2_24SoundId, tm_2_24Sound), (tm_2_24rSoundId, tm_2_24rSound), (tm_2_25SoundId, tm_2_25Sound), (tm_2_26SoundId, tm_2_26Sound), (tm_2_27SoundId, tm_2_27Sound), (tm_2_28SoundId, tm_2_28Sound), (tm_2_29SoundId, tm_2_29Sound), (tm_2_30SoundId, tm_2_30Sound), (tm_2_31SoundId, tm_2_31Sound), (tm_2_32SoundId, tm_2_32Sound), (tm_2_33SoundId, tm_2_33Sound), (tm_2_34SoundId, tm_2_34Sound), (tm_2_35SoundId, tm_2_35Sound), (tm_2_36SoundId, tm_2_36Sound), (tm_2_37SoundId, tm_2_37Sound), (tm_2_38SoundId, tm_2_38Sound), (tm_slide_2_post_01SoundId, tm_slide_2_post_01Sound), (tm_slide_3_01SoundId, tm_slide_3_01Sound), (tm_slide_3_02SoundId, tm_slide_3_02Sound), (tm_slide_3_03SoundId, tm_slide_3_03Sound), (tm_slide_3_04SoundId, tm_slide_3_04Sound), (tm_slide_3_05SoundId, tm_slide_3_05Sound), (tm_slide_3_06SoundId, tm_slide_3_06Sound), (tm_slide_3_07SoundId, tm_slide_3_07Sound), (tm_slide_3_08SoundId, tm_slide_3_08Sound), (tm_slide_3_09SoundId, tm_slide_3_09Sound), (tm_slide_3_10SoundId, tm_slide_3_10Sound), (tm_slide_3_11SoundId, tm_slide_3_11Sound), (tm_slide_3_12SoundId, tm_slide_3_12Sound), (tm_slide_3_13SoundId, tm_slide_3_13Sound), (tm_3_01SoundId, tm_3_01Sound), (tm_3_02SoundId, tm_3_02Sound), (tm_3_03SoundId, tm_3_03Sound), (tm_3_04SoundId, tm_3_04Sound), (tm_3_05SoundId, tm_3_05Sound), (tm_3_06SoundId, tm_3_06Sound), (tm_3_07SoundId, tm_3_07Sound), (tm_3_08SoundId, tm_3_08Sound), (tm_3_09SoundId, tm_3_09Sound), (tm_3_10SoundId, tm_3_10Sound), (tm_3_11SoundId, tm_3_11Sound), (tm_3_11rSoundId, tm_3_11rSound), (tm_3_12SoundId, tm_3_12Sound), (tm_3_12rSoundId, tm_3_12rSound), (tm_3_13SoundId, tm_3_13Sound), (tm_3_14SoundId, tm_3_14Sound), (tm_3_15SoundId, tm_3_15Sound), (tm_3_16SoundId, tm_3_16Sound), (tm_3_17SoundId, tm_3_17Sound), (tm_3_18SoundId, tm_3_18Sound), (tm_3_19SoundId, tm_3_19Sound), (tm_3_20SoundId, tm_3_20Sound), (tm_3_21SoundId, tm_3_21Sound), (tm_3_22SoundId, tm_3_22Sound), (tm_3_23SoundId, tm_3_23Sound), (tm_3_23rSoundId, tm_3_23rSound), (tm_3_24SoundId, tm_3_24Sound), (tm_3_25SoundId, tm_3_25Sound), (tm_3_26SoundId, tm_3_26Sound), (tm_3_27SoundId, tm_3_27Sound), (tm_3_28SoundId, tm_3_28Sound), (tm_3_29SoundId, tm_3_29Sound), (tm_3_30SoundId, tm_3_30Sound), (tm_3_31SoundId, tm_3_31Sound), (tm_3_31rSoundId, tm_3_31rSound), (tm_3_32SoundId, tm_3_32Sound), (tm_3_33SoundId, tm_3_33Sound), (tm_3_34SoundId, tm_3_34Sound), (tm_3_35SoundId, tm_3_35Sound), (tm_3_36SoundId, tm_3_36Sound), (tm_3_37SoundId, tm_3_37Sound), (tm_3_38SoundId, tm_3_38Sound), (tm_3_39SoundId, tm_3_39Sound), (tm_3_40SoundId, tm_3_40Sound), (tm_3_41SoundId, tm_3_41Sound), (tm_3_42SoundId, tm_3_42Sound), (tm_3_42rSoundId, tm_3_42rSound), (tm_3_43SoundId, tm_3_43Sound), (tm_3_44SoundId, tm_3_44Sound), (tm_3_45SoundId, tm_3_45Sound), (tm_3_46SoundId, tm_3_46Sound), (tm_3_47SoundId, tm_3_47Sound), (tm_3_48SoundId, tm_3_48Sound), (tm_3_49SoundId, tm_3_49Sound), (tm_3_49rSoundId, tm_3_49rSound), (tm_slide_3_post_01SoundId, tm_slide_3_post_01Sound), (tm_slide_4_01SoundId, tm_slide_4_01Sound), (tm_slide_4_02SoundId, tm_slide_4_02Sound), (tm_4_01SoundId, tm_4_01Sound), (tm_4_02SoundId, tm_4_02Sound), (tm_4_03SoundId, tm_4_03Sound), (tm_4_03rSoundId, tm_4_03rSound), (tm_4_04SoundId, tm_4_04Sound), (tm_4_04rSoundId, tm_4_04rSound), (tm_4_05SoundId, tm_4_05Sound), (tm_4_06SoundId, tm_4_06Sound), (tm_4_06rSoundId, tm_4_06rSound), (tm_4_07SoundId, tm_4_07Sound), (tm_4_08SoundId, tm_4_08Sound), (tm_4_08rSoundId, tm_4_08rSound), (tm_4_09SoundId, tm_4_09Sound), (tm_4_10SoundId, tm_4_10Sound), (tm_4_11SoundId, tm_4_11Sound), (tm_4_12SoundId, tm_4_12Sound), (tm_4_13SoundId, tm_4_13Sound), (tm_4_14SoundId, tm_4_14Sound), (tm_4_15SoundId, tm_4_15Sound), (tm_4_16SoundId, tm_4_16Sound), (tm_4_17SoundId, tm_4_17Sound), (tm_4_17rSoundId, tm_4_17rSound), (tm_4_18SoundId, tm_4_18Sound), (tm_4_19SoundId, tm_4_19Sound), (tm_4_20SoundId, tm_4_20Sound), (tm_4_21SoundId, tm_4_21Sound), (tm_4_22SoundId, tm_4_22Sound), (tm_4_23SoundId, tm_4_23Sound), (tm_4_24SoundId, tm_4_24Sound), (tm_4_25SoundId, tm_4_25Sound), (tm_4_26SoundId, tm_4_26Sound), (tm_4_26rSoundId, tm_4_26rSound), (tm_4_27SoundId, tm_4_27Sound), (tm_4_28SoundId, tm_4_28Sound), (tm_4_29SoundId, tm_4_29Sound), (tm_4_29rSoundId, tm_4_29rSound), (tm_4_30SoundId, tm_4_30Sound), (tm_4_31SoundId, tm_4_31Sound), (tm_4_32SoundId, tm_4_32Sound), (tm_4_33SoundId, tm_4_33Sound), (tm_4_33rSoundId, tm_4_33rSound), (tm_4_34SoundId, tm_4_34Sound), (tm_4_35SoundId, tm_4_35Sound), (tm_slide_4_post_01SoundId, tm_slide_4_post_01Sound), (tm_slide_5_01SoundId, tm_slide_5_01Sound), (tm_slide_5_02SoundId, tm_slide_5_02Sound), (tm_slide_5_03SoundId, tm_slide_5_03Sound), (tm_slide_5_04SoundId, tm_slide_5_04Sound), (tm_slide_5_05SoundId, tm_slide_5_05Sound), (tm_slide_5_06SoundId, tm_slide_5_06Sound), (tm_slide_5_07SoundId, tm_slide_5_07Sound), (tm_slide_5_08SoundId, tm_slide_5_08Sound), (tm_slide_5_09SoundId, tm_slide_5_09Sound), (tm_slide_5_10SoundId, tm_slide_5_10Sound), (tm_slide_5_11SoundId, tm_slide_5_11Sound), (tm_slide_5_12SoundId, tm_slide_5_12Sound), (tm_slide_5_13SoundId, tm_slide_5_13Sound), (tm_slide_5_14SoundId, tm_slide_5_14Sound), (tm_slide_5_15SoundId, tm_slide_5_15Sound), (tm_slide_5_16SoundId, tm_slide_5_16Sound), (tm_slide_5_17SoundId, tm_slide_5_17Sound), (tm_slide_5_18SoundId, tm_slide_5_18Sound), (tm_slide_5_19SoundId, tm_slide_5_19Sound), (tm_slide_5_20SoundId, tm_slide_5_20Sound), (tm_slide_5_21SoundId, tm_slide_5_21Sound), (tm_slide_5_22SoundId, tm_slide_5_22Sound), (tm_slide_5_23SoundId, tm_slide_5_23Sound), (tm_slide_5_24SoundId, tm_slide_5_24Sound), (tm_slide_5_25SoundId, tm_slide_5_25Sound), (tm_slide_5_26SoundId, tm_slide_5_26Sound), (tm_5_01SoundId, tm_5_01Sound), (tm_5_02SoundId, tm_5_02Sound), (tm_5_03SoundId, tm_5_03Sound), (tm_5_03rSoundId, tm_5_03rSound), (tm_5_04SoundId, tm_5_04Sound), (tm_5_04rSoundId, tm_5_04rSound), (tm_5_05SoundId, tm_5_05Sound), (tm_5_05rSoundId, tm_5_05rSound), (tm_5_06SoundId, tm_5_06Sound), (tm_5_06rSoundId, tm_5_06rSound), (tm_5_07SoundId, tm_5_07Sound), (tm_5_07rSoundId, tm_5_07rSound), (tm_5_08SoundId, tm_5_08Sound), (tm_5_08rSoundId, tm_5_08rSound), (tm_5_09SoundId, tm_5_09Sound), (tm_5_10SoundId, tm_5_10Sound), (tm_5_11SoundId, tm_5_11Sound), (tm_5_12SoundId, tm_5_12Sound), (tm_5_13SoundId, tm_5_13Sound), (tm_5_13rSoundId, tm_5_13rSound), (tm_5_14SoundId, tm_5_14Sound), (tm_5_15SoundId, tm_5_15Sound), (tm_5_15rSoundId, tm_5_15rSound), (tm_5_16SoundId, tm_5_16Sound), (tm_5_17SoundId, tm_5_17Sound), (tm_5_18SoundId, tm_5_18Sound), (tm_5_18rSoundId, tm_5_18rSound), (tm_5_19SoundId, tm_5_19Sound), (tm_5_20SoundId, tm_5_20Sound), (tm_slide_5_post_01SoundId, tm_slide_5_post_01Sound), (tm_slide_5_post_02SoundId, tm_slide_5_post_02Sound), (tm_slide_5_post_03SoundId, tm_slide_5_post_03Sound), (tm_slide_5_post_04SoundId, tm_slide_5_post_04Sound), (tm_slide_6_01SoundId, tm_slide_6_01Sound), (tm_6_01SoundId, tm_6_01Sound), (tm_6_02SoundId, tm_6_02Sound), (tm_6_03SoundId, tm_6_03Sound), (tm_slide_6_post_01SoundId, tm_slide_6_post_01Sound) // warning: these numbers cannot go above 1000 without modifying igc.h ];