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array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-ss04 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,-18.934320,0.000000,1.000000;; 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10; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;0,4,5;, 3;1,0,5;, 3;6,2,3;, 3;7,6,3;; } MeshTextureCoords { 8; 0.828125;0.492188;, 0.828125;0.492188;, 0.828125;0.507812;, 0.828125;0.507812;, 0.781250;0.492188;, 0.781250;0.492188;, 0.781250;0.507812;, 0.781250;0.507812;; } } } } } } AnimationSet { Animation anim-ss04 { {frm-ss04} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 25; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, -18.934320, 0.000000;;, 25; 3; 0.000000, -18.934320, 0.000000;;; } } Animation anim-fuselg { {frm-fuselg} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 25; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000002, -8.934319;;, 25; 3; 0.000000, 0.000002, -8.934319;;; } } Animation anim-tfuselg { {frm-tfuselg} AnimationKey { 2; 2; 1; 3; 0.000000, 4.441668, 0.000002;;, 25; 3; 0.000000, 4.441668, 0.000002;;; } } Animation anim-tmfuselg { {frm-tmfuselg} AnimationKey { 2; 2; 1; 3; 0.000000, 1.362479, 0.000000;;, 25; 3; 0.000000, 1.362479, 0.000000;;; } } Animation anim-antenn3 { {frm-antenn3} AnimationKey { 2; 2; 1; 3; 7.729205, 0.037475, 0.000000;;, 25; 3; 7.729205, 0.037475, 0.000000;;; } } Animation anim-antenn4 { {frm-antenn4} AnimationKey { 2; 2; 1; 3; 0.020893, 0.023480, 0.000000;;, 25; 3; 0.020893, 0.023480, 0.000000;;; } } Animation anim-SS2 { {frm-SS2} AnimationKey { 1; 7; 1; 3; 0.329312, 0.329312, 0.329312;;, 2; 3; 0.987916, 0.987916, 0.987916;;, 3; 3; 0.683507, 0.683507, 0.683507;;, 4; 3; 0.361098, 0.361098, 0.361098;;, 5; 3; 0.038690, 0.038690, 0.038690;;, 6; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 0.001444, 0.011344, -16.824972;;, 25; 3; 0.001444, 0.011344, -16.824972;;; } } Animation anim-antenn5 { {frm-antenn5} AnimationKey { 2; 2; 1; 3; 7.729205, 0.037475, 0.000000;;, 25; 3; 7.729205, 0.037475, 0.000000;;; } } Animation anim-antenn6 { {frm-antenn6} AnimationKey { 2; 2; 1; 3; 0.020893, 0.023480, 0.000000;;, 25; 3; 0.020893, 0.023480, 0.000000;;; } } Animation anim-SS3 { {frm-SS3} AnimationKey { 1; 7; 1; 3; 0.329312, 0.329312, 0.329312;;, 2; 3; 0.987916, 0.987916, 0.987916;;, 3; 3; 0.683507, 0.683507, 0.683507;;, 4; 3; 0.361098, 0.361098, 0.361098;;, 5; 3; 0.038690, 0.038690, 0.038690;;, 6; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 0.001442, 0.011344, 16.833906;;, 25; 3; 0.001442, 0.011344, 16.833906;;; } } Animation anim-antenn7 { {frm-antenn7} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 25; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 2; 2; 1; 3; -7.729205, 0.037475, 0.000000;;, 25; 3; -7.729205, 0.037475, 0.000000;;; } } Animation anim-antenn8 { {frm-antenn8} AnimationKey { 2; 2; 1; 3; 0.020893, 0.023480, 0.000000;;, 25; 3; 0.020893, 0.023480, 0.000000;;; } } Animation anim-SS4 { {frm-SS4} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 25; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 1; 7; 1; 3; 0.329312, 0.329312, 0.329312;;, 2; 3; 0.987916, 0.987916, 0.987916;;, 3; 3; 0.683507, 0.683507, 0.683507;;, 4; 3; 0.361098, 0.361098, 0.361098;;, 5; 3; 0.038690, 0.038690, 0.038690;;, 6; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -0.002590, 0.011344, -16.833902;;, 25; 3; -0.002590, 0.011344, -16.833902;;; } } Animation anim-antenn1 { {frm-antenn1} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 25; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 2; 2; 1; 3; -7.729205, 0.037475, 0.000000;;, 25; 3; -7.729205, 0.037475, 0.000000;;; } } Animation anim-antenn2 { {frm-antenn2} AnimationKey { 2; 2; 1; 3; 0.020893, 0.023480, 0.000000;;, 25; 3; 0.020893, 0.023480, 0.000000;;; } } Animation anim-SS1 { {frm-SS1} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 25; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 1; 7; 1; 3; 0.329312, 0.329312, 0.329312;;, 2; 3; 0.987916, 0.987916, 0.987916;;, 3; 3; 0.683507, 0.683507, 0.683507;;, 4; 3; 0.361098, 0.361098, 0.361098;;, 5; 3; 0.038690, 0.038690, 0.038690;;, 6; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 0.004016, 0.011344, 16.824972;;, 25; 3; 0.004016, 0.011344, 16.824972;;; } } Animation anim-lndpad1 { {frm-lndpad1} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 25; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; -4.180131, 1.078439, -0.104576;;, 25; 3; -4.180131, 1.078439, -0.104576;;; } } Animation anim-SS0 { {frm-SS0} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 25; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } } Animation anim-SS8 { {frm-SS8} AnimationKey { 1; 9; 1; 3; 0.000010, 0.000010, 0.000010;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 14; 3; 0.333340, 0.333340, 0.333340;;, 15; 3; 0.666670, 0.666670, 0.666670;;, 16; 3; 1.000000, 1.000000, 1.000000;;, 17; 3; 0.666670, 0.666670, 0.666670;;, 18; 3; 0.333340, 0.333340, 0.333340;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.381325, 0.100396, -1.371801;;, 25; 3; 1.381325, 0.100396, -1.371801;;; } } Animation anim-SS6 { {frm-SS6} AnimationKey { 1; 9; 1; 3; 0.000010, 0.000010, 0.000010;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 14; 3; 0.333340, 0.333340, 0.333340;;, 15; 3; 0.666670, 0.666670, 0.666670;;, 16; 3; 1.000000, 1.000000, 1.000000;;, 17; 3; 0.666670, 0.666670, 0.666670;;, 18; 3; 0.333340, 0.333340, 0.333340;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.382467, 0.100396, 1.373870;;, 25; 3; -1.382467, 0.100396, 1.373870;;; } } Animation anim-SS9 { {frm-SS9} AnimationKey { 1; 14; 1; 3; 0.000010, 0.000010, 0.000010;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.333340, 0.333340, 0.333340;;, 9; 3; 0.666670, 0.666670, 0.666670;;, 10; 3; 1.000000, 1.000000, 1.000000;;, 12; 3; 0.333340, 0.333340, 0.333340;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 20; 3; 0.333340, 0.333340, 0.333340;;, 21; 3; 0.666670, 0.666670, 0.666670;;, 22; 3; 1.000000, 1.000000, 1.000000;;, 23; 3; 0.666670, 0.666670, 0.666670;;, 24; 3; 0.333340, 0.333340, 0.333340;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 0.003959, 0.100396, -0.003496;;, 25; 3; 0.003959, 0.100396, -0.003496;;; } } Animation anim-SS7 { {frm-SS7} AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.333340, 0.333340, 0.333340;;, 3; 3; 0.666670, 0.666670, 0.666670;;, 4; 3; 1.000000, 1.000000, 1.000000;;, 6; 3; 0.333340, 0.333340, 0.333340;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.382467, 0.100396, -1.371801;;, 25; 3; -1.382467, 0.100396, -1.371801;;; } } Animation anim-SS5 { {frm-SS5} AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.333340, 0.333340, 0.333340;;, 3; 3; 0.666670, 0.666670, 0.666670;;, 4; 3; 1.000000, 1.000000, 1.000000;;, 6; 3; 0.333340, 0.333340, 0.333340;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.381328, 0.100396, 1.373870;;, 25; 3; 1.381328, 0.100396, 1.373870;;; } } Animation anim-lndpad2 { {frm-lndpad2} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 25; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 4.192291, 1.078439, 0.155563;;, 25; 3; 4.192291, 1.078439, 0.155563;;; } } Animation anim-SS16 { {frm-SS16} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 25; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } } Animation anim-SS11 { {frm-SS11} AnimationKey { 1; 9; 1; 3; 0.000010, 0.000010, 0.000010;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 14; 3; 0.333340, 0.333340, 0.333340;;, 15; 3; 0.666670, 0.666670, 0.666670;;, 16; 3; 1.000000, 1.000000, 1.000000;;, 17; 3; 0.666670, 0.666670, 0.666670;;, 18; 3; 0.333340, 0.333340, 0.333340;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.386045, 0.100396, -1.371801;;, 25; 3; -1.386045, 0.100396, -1.371801;;; } } Animation anim-SS12 { {frm-SS12} AnimationKey { 1; 9; 1; 3; 0.000010, 0.000010, 0.000010;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 14; 3; 0.333340, 0.333340, 0.333340;;, 15; 3; 0.666670, 0.666670, 0.666670;;, 16; 3; 1.000000, 1.000000, 1.000000;;, 17; 3; 0.666670, 0.666670, 0.666670;;, 18; 3; 0.333340, 0.333340, 0.333340;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.377751, 0.100396, 1.373870;;, 25; 3; 1.377751, 0.100396, 1.373870;;; } } Animation anim-SS13 { {frm-SS13} AnimationKey { 1; 14; 1; 3; 0.000010, 0.000010, 0.000010;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.333340, 0.333340, 0.333340;;, 9; 3; 0.666670, 0.666670, 0.666670;;, 10; 3; 1.000000, 1.000000, 1.000000;;, 12; 3; 0.333340, 0.333340, 0.333340;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 20; 3; 0.333340, 0.333340, 0.333340;;, 21; 3; 0.666670, 0.666670, 0.666670;;, 22; 3; 1.000000, 1.000000, 1.000000;;, 23; 3; 0.666670, 0.666670, 0.666670;;, 24; 3; 0.333340, 0.333340, 0.333340;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 0.000381, 0.100396, -0.003496;;, 25; 3; 0.000381, 0.100396, -0.003496;;; } } Animation anim-SS15 { {frm-SS15} AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.333340, 0.333340, 0.333340;;, 3; 3; 0.666670, 0.666670, 0.666670;;, 4; 3; 1.000000, 1.000000, 1.000000;;, 6; 3; 0.333340, 0.333340, 0.333340;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.386042, 0.100396, 1.373870;;, 25; 3; -1.386042, 0.100396, 1.373870;;; } } Animation anim-SS14 { {frm-SS14} AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.333340, 0.333340, 0.333340;;, 3; 3; 0.666670, 0.666670, 0.666670;;, 4; 3; 1.000000, 1.000000, 1.000000;;, 6; 3; 0.333340, 0.333340, 0.333340;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.377753, 0.281311, -1.371801;;, 25; 3; 1.377753, 0.281311, -1.371801;;; } } Animation anim-ffuselg { {frm-ffuselg} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 25; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } } Animation anim-rlfuselg { {frm-rlfuselg} AnimationKey { 2; 2; 1; 3; 0.000000, 10.000000, 0.000004;;, 25; 3; 0.000000, 10.000000, 0.000004;;; } } Animation anim-rfuselg { {frm-rfuselg} AnimationKey { 2; 2; 1; 3; 0.000000, -9.004538, 0.000000;;, 25; 3; 0.000000, -9.004538, 0.000000;;; } } Animation anim-lfuselg { {frm-lfuselg} AnimationKey { 2; 2; 1; 3; 0.000000, -9.004538, 0.000000;;, 25; 3; 0.000000, -9.004538, 0.000000;;; } } Animation anim-bfuselg1 { {frm-bfuselg1} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 25; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.079086, -8.429598, 0.004098;;, 25; 3; 0.079086, -8.429598, 0.004098;;; } } Animation anim-bfuselg2 { {frm-bfuselg2} AnimationKey { 2; 2; 1; 3; -0.079086, 0.004101, -0.510878;;, 25; 3; -0.079086, 0.004101, -0.510878;;; } } }