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array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-ss05 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,-3.901442,0.000000,1.000000;; 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MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 1.000000;0.000000;0.000000;, 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt7 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, 1.647502,0.108830,-1.646250,1.000000;; } Mesh SSt7 { 6; 0.250000;0.000000;0.000000;, 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 1.000000;0.000000;0.000000;, 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } } } Frame frm-lndpad2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, -4.610583,0.405315,-4.332730,1.000000;; } Frame frm-SSt2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-1.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-SSt13 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, 1.646253,0.108827,-1.642225,1.000000;; } Mesh SSt13 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt14 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, -1.643470,0.108829,-1.642225,1.000000;; } Mesh SSt14 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt10 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, -0.007557,0.108828,-0.006303,1.000000;; } Mesh SSt10 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt11 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, -1.643481,0.255651,1.647501,1.000000;; } Mesh SSt11 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt12 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, 1.646253,0.108828,1.647501,1.000000;; } Mesh SSt12 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } } } Frame frm-lndpad3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, -4.610583,0.405315,5.247025,1.000000;; } Frame frm-SSt3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-1.000000,0.000000,0.000000, 0.000000,-0.000001,0.000000,1.000000;; } Frame frm-SSt18 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, -1.642225,0.255651,-1.646250,1.000000;; } Mesh SSt18 { 6; 0.250000;0.000000;0.000000;, 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 1.000000;0.000000;0.000000;, 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt19 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, -1.642224,0.108829,1.643472,1.000000;; } Mesh SSt19 { 6; 0.250000;0.000000;0.062500;, 0.000000;0.000000;-0.187500;, -0.250000;0.000000;0.062500;, 0.000000;0.000000;0.312500;, 0.000000;0.250000;0.062500;, 0.000000;-0.250000;0.062500;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 1.000000;0.000000;0.000000;, 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt15 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, -0.006299,0.108828,0.007559,1.000000;; } Mesh SSt15 { 6; 0.250000;0.000000;0.031250;, 0.000000;0.000000;-0.218750;, -0.250000;0.000000;0.031250;, 0.000000;0.000000;0.281250;, 0.000000;0.250000;0.031250;, 0.000000;-0.250000;0.031250;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 1.000000;0.000000;0.000000;, 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSt16 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, 1.647505,0.108828,1.643480,1.000000;; } Mesh SSt16 { 6; 0.281250;0.000000;0.000000;, 0.031250;0.000000;-0.250000;, -0.218750;0.000000;0.000000;, 0.031250;0.000000;0.250000;, 0.031250;0.250000;0.000000;, 0.031250;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 1.000000;0.000000;0.000000;, 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 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3; 0.666670, 0.666670, 0.666670;;, 16; 3; 1.000000, 1.000000, 1.000000;;, 17; 3; 0.666670, 0.666670, 0.666670;;, 18; 3; 0.333340, 0.333340, 0.333340;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.642223, 0.108830, -1.643473;;, 25; 3; -1.642223, 0.108830, -1.643473;;; } } Animation anim-SSt5 { {frm-SSt5} AnimationKey { 1; 14; 1; 3; 0.000010, 0.000010, 0.000010;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.333340, 0.333340, 0.333340;;, 9; 3; 0.666670, 0.666670, 0.666670;;, 10; 3; 1.000000, 1.000000, 1.000000;;, 12; 3; 0.333340, 0.333340, 0.333340;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 20; 3; 0.333340, 0.333340, 0.333340;;, 21; 3; 0.666670, 0.666670, 0.666670;;, 22; 3; 1.000000, 1.000000, 1.000000;;, 23; 3; 0.666670, 0.666670, 0.666670;;, 24; 3; 0.333340, 0.333340, 0.333340;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -0.006300, 0.108831, -0.007559;;, 25; 3; -0.006300, 0.108831, -0.007559;;; } } Animation anim-SSt6 { {frm-SSt6} AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.333340, 0.333340, 0.333340;;, 3; 3; 0.666670, 0.666670, 0.666670;;, 4; 3; 1.000000, 1.000000, 1.000000;;, 6; 3; 0.333340, 0.333340, 0.333340;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.647503, 0.108831, -1.643480;;, 25; 3; 1.647503, 0.108831, -1.643480;;; } } Animation anim-SSt7 { {frm-SSt7} AnimationKey { 1; 9; 1; 3; 0.000010, 0.000010, 0.000010;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 14; 3; 0.333340, 0.333340, 0.333340;;, 15; 3; 0.666670, 0.666670, 0.666670;;, 16; 3; 1.000000, 1.000000, 1.000000;;, 17; 3; 0.666670, 0.666670, 0.666670;;, 18; 3; 0.333340, 0.333340, 0.333340;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.647502, 0.108830, 1.646250;;, 25; 3; 1.647502, 0.108830, 1.646250;;; } } Animation anim-lndpad2 { {frm-lndpad2} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 25; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; -4.610583, 0.405315, 4.332730;;, 25; 3; -4.610583, 0.405315, 4.332730;;; } } Animation anim-SSt2 { {frm-SSt2} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 25; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } } Animation anim-SSt13 { {frm-SSt13} AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.333340, 0.333340, 0.333340;;, 3; 3; 0.666670, 0.666670, 0.666670;;, 4; 3; 1.000000, 1.000000, 1.000000;;, 6; 3; 0.333340, 0.333340, 0.333340;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.646253, 0.108827, 1.642225;;, 25; 3; 1.646253, 0.108827, 1.642225;;; } } Animation anim-SSt14 { {frm-SSt14} AnimationKey { 1; 9; 1; 3; 0.000010, 0.000010, 0.000010;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 14; 3; 0.333340, 0.333340, 0.333340;;, 15; 3; 0.666670, 0.666670, 0.666670;;, 16; 3; 1.000000, 1.000000, 1.000000;;, 17; 3; 0.666670, 0.666670, 0.666670;;, 18; 3; 0.333340, 0.333340, 0.333340;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.643470, 0.108829, 1.642225;;, 25; 3; -1.643470, 0.108829, 1.642225;;; } } Animation anim-SSt10 { {frm-SSt10} AnimationKey { 1; 14; 1; 3; 0.000010, 0.000010, 0.000010;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.333340, 0.333340, 0.333340;;, 9; 3; 0.666670, 0.666670, 0.666670;;, 10; 3; 1.000000, 1.000000, 1.000000;;, 12; 3; 0.333340, 0.333340, 0.333340;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 20; 3; 0.333340, 0.333340, 0.333340;;, 21; 3; 0.666670, 0.666670, 0.666670;;, 22; 3; 1.000000, 1.000000, 1.000000;;, 23; 3; 0.666670, 0.666670, 0.666670;;, 24; 3; 0.333340, 0.333340, 0.333340;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -0.007557, 0.108828, 0.006303;;, 25; 3; -0.007557, 0.108828, 0.006303;;; } } Animation anim-SSt11 { {frm-SSt11} AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.333340, 0.333340, 0.333340;;, 3; 3; 0.666670, 0.666670, 0.666670;;, 4; 3; 1.000000, 1.000000, 1.000000;;, 6; 3; 0.333340, 0.333340, 0.333340;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.643481, 0.255651, -1.647501;;, 25; 3; -1.643481, 0.255651, -1.647501;;; } } Animation anim-SSt12 { {frm-SSt12} AnimationKey { 1; 9; 1; 3; 0.000010, 0.000010, 0.000010;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 14; 3; 0.333340, 0.333340, 0.333340;;, 15; 3; 0.666670, 0.666670, 0.666670;;, 16; 3; 1.000000, 1.000000, 1.000000;;, 17; 3; 0.666670, 0.666670, 0.666670;;, 18; 3; 0.333340, 0.333340, 0.333340;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.646253, 0.108828, -1.647501;;, 25; 3; 1.646253, 0.108828, -1.647501;;; } } Animation anim-lndpad3 { {frm-lndpad3} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 25; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; -4.610583, 0.405315, -5.247025;;, 25; 3; -4.610583, 0.405315, -5.247025;;; } } Animation anim-SSt3 { {frm-SSt3} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 25; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } } Animation anim-SSt18 { {frm-SSt18} AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.333340, 0.333340, 0.333340;;, 3; 3; 0.666670, 0.666670, 0.666670;;, 4; 3; 1.000000, 1.000000, 1.000000;;, 6; 3; 0.333340, 0.333340, 0.333340;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.642225, 0.255651, 1.646250;;, 25; 3; -1.642225, 0.255651, 1.646250;;; } } Animation anim-SSt19 { {frm-SSt19} AnimationKey { 1; 9; 1; 3; 0.000010, 0.000010, 0.000010;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 14; 3; 0.333340, 0.333340, 0.333340;;, 15; 3; 0.666670, 0.666670, 0.666670;;, 16; 3; 1.000000, 1.000000, 1.000000;;, 17; 3; 0.666670, 0.666670, 0.666670;;, 18; 3; 0.333340, 0.333340, 0.333340;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.642224, 0.108829, -1.643472;;, 25; 3; -1.642224, 0.108829, -1.643472;;; } } Animation anim-SSt15 { {frm-SSt15} AnimationKey { 1; 14; 1; 3; 0.000010, 0.000010, 0.000010;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.333340, 0.333340, 0.333340;;, 9; 3; 0.666670, 0.666670, 0.666670;;, 10; 3; 1.000000, 1.000000, 1.000000;;, 12; 3; 0.333340, 0.333340, 0.333340;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 20; 3; 0.333340, 0.333340, 0.333340;;, 21; 3; 0.666670, 0.666670, 0.666670;;, 22; 3; 1.000000, 1.000000, 1.000000;;, 23; 3; 0.666670, 0.666670, 0.666670;;, 24; 3; 0.333340, 0.333340, 0.333340;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -0.006299, 0.108828, -0.007559;;, 25; 3; -0.006299, 0.108828, -0.007559;;; } } Animation anim-SSt16 { {frm-SSt16} AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.333340, 0.333340, 0.333340;;, 3; 3; 0.666670, 0.666670, 0.666670;;, 4; 3; 1.000000, 1.000000, 1.000000;;, 6; 3; 0.333340, 0.333340, 0.333340;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.647505, 0.108828, -1.643480;;, 25; 3; 1.647505, 0.108828, -1.643480;;; } } Animation anim-SSt17 { {frm-SSt17} AnimationKey { 1; 9; 1; 3; 0.000010, 0.000010, 0.000010;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 14; 3; 0.333340, 0.333340, 0.333340;;, 15; 3; 0.666670, 0.666670, 0.666670;;, 16; 3; 1.000000, 1.000000, 1.000000;;, 17; 3; 0.666670, 0.666670, 0.666670;;, 18; 3; 0.333340, 0.333340, 0.333340;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.647505, 0.108828, 1.646250;;, 25; 3; 1.647505, 0.108828, 1.646250;;; } } Animation anim-lndpad4 { {frm-lndpad4} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 25; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 4.913594, 0.405315, -5.076922;;, 25; 3; 4.913594, 0.405315, -5.076922;;; } } Animation anim-SSt4 { {frm-SSt4} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 25; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } } Animation anim-SSt23 { {frm-SSt23} AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.333340, 0.333340, 0.333340;;, 3; 3; 0.666670, 0.666670, 0.666670;;, 4; 3; 1.000000, 1.000000, 1.000000;;, 6; 3; 0.333340, 0.333340, 0.333340;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.646248, 0.108828, 1.642224;;, 25; 3; 1.646248, 0.108828, 1.642224;;; } } Animation anim-SSt24 { {frm-SSt24} AnimationKey { 1; 9; 1; 3; 0.000010, 0.000010, 0.000010;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 14; 3; 0.333340, 0.333340, 0.333340;;, 15; 3; 0.666670, 0.666670, 0.666670;;, 16; 3; 1.000000, 1.000000, 1.000000;;, 17; 3; 0.666670, 0.666670, 0.666670;;, 18; 3; 0.333340, 0.333340, 0.333340;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.643474, 0.108828, 1.642224;;, 25; 3; -1.643474, 0.108828, 1.642224;;; } } Animation anim-SSt20 { {frm-SSt20} AnimationKey { 1; 14; 1; 3; 0.000010, 0.000010, 0.000010;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.333340, 0.333340, 0.333340;;, 9; 3; 0.666670, 0.666670, 0.666670;;, 10; 3; 1.000000, 1.000000, 1.000000;;, 12; 3; 0.333340, 0.333340, 0.333340;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 20; 3; 0.333340, 0.333340, 0.333340;;, 21; 3; 0.666670, 0.666670, 0.666670;;, 22; 3; 1.000000, 1.000000, 1.000000;;, 23; 3; 0.666670, 0.666670, 0.666670;;, 24; 3; 0.333340, 0.333340, 0.333340;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -0.007562, 0.108827, 0.006303;;, 25; 3; -0.007562, 0.108827, 0.006303;;; } } Animation anim-SSt21 { {frm-SSt21} AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.333340, 0.333340, 0.333340;;, 3; 3; 0.666670, 0.666670, 0.666670;;, 4; 3; 1.000000, 1.000000, 1.000000;;, 6; 3; 0.333340, 0.333340, 0.333340;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.643481, 0.108827, -1.647501;;, 25; 3; -1.643481, 0.108827, -1.647501;;; } } Animation anim-SSt22 { {frm-SSt22} AnimationKey { 1; 9; 1; 3; 0.000010, 0.000010, 0.000010;;, 13; 3; 0.000010, 0.000010, 0.000010;;, 14; 3; 0.333340, 0.333340, 0.333340;;, 15; 3; 0.666670, 0.666670, 0.666670;;, 16; 3; 1.000000, 1.000000, 1.000000;;, 17; 3; 0.666670, 0.666670, 0.666670;;, 18; 3; 0.333340, 0.333340, 0.333340;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.646248, 0.108828, -1.647501;;, 25; 3; 1.646248, 0.108828, -1.647501;;; } } Animation anim-bfuselg0 { {frm-bfuselg0} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 25; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -3.901442;;, 25; 3; 0.000000, 0.000000, -3.901442;;; } } Animation anim-fuselg4 { {frm-fuselg4} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 25; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 1; 2; 1; 3; 0.760000, 0.204600, 0.760000;;, 25; 3; 0.760000, 0.204600, 0.760000;;; } AnimationKey { 2; 2; 1; 3; 5.517859, -0.132627, 5.490435;;, 25; 3; 5.517859, -0.132627, 5.490435;;; } } Animation anim-fuselg3 { {frm-fuselg3} AnimationKey { 1; 2; 1; 3; 0.760000, 0.204600, 0.760000;;, 25; 3; 0.760000, 0.204600, 0.760000;;; } AnimationKey { 2; 2; 1; 3; -5.517859, -0.132627, 5.490435;;, 25; 3; -5.517859, -0.132627, 5.490435;;; } } Animation anim-bfuselg2 { {frm-bfuselg2} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 25; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 1; 2; 1; 3; 0.760000, 0.204600, 0.760000;;, 25; 3; 0.760000, 0.204600, 0.760000;;; } AnimationKey { 2; 2; 1; 3; 5.517859, -0.132627, -5.490436;;, 25; 3; 5.517859, -0.132627, -5.490436;;; } } Animation anim-bfuselg1 { {frm-bfuselg1} AnimationKey { 1; 2; 1; 3; 0.760000, 0.204600, 0.760000;;, 25; 3; 0.760000, 0.204600, 0.760000;;; } AnimationKey { 2; 2; 1; 3; -5.517859, -0.132627, -5.490436;;, 25; 3; -5.517859, -0.132627, -5.490436;;; } } Animation anim-lantenn { {frm-lantenn} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, -0.707107, 0.707107;;, # Original(-90.000000, 179.999985, 0.000000) Reextracted(90.000000, 179.999985, 0.000000) 25; 4; 0.000000, 0.000000, -0.707107, 0.707107;;; # Original(-90.000000, 179.999985, 0.000000) Reextracted(90.000000, 179.999985, 0.000000) } AnimationKey { 1; 2; 1; 3; 1.604615, 1.542899, 1.000000;;, 25; 3; 1.604615, 1.542899, 1.000000;;; } AnimationKey { 2; 2; 1; 3; -7.587869, 0.000000, -3.900244;;, 25; 3; -7.587869, 0.000000, -3.900244;;; } } Animation anim-SS1 { {frm-SS1} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 25; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 1; 8; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.500005, 0.500005, 0.500005;;, 3; 3; 1.000000, 1.000000, 1.000000;;, 4; 3; 0.750002, 0.750002, 0.750002;;, 5; 3; 0.500005, 0.500005, 0.500005;;, 6; 3; 0.250007, 0.250007, 0.250007;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 25; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 10.851461, -0.067293, 0.000001;;, 25; 3; 10.851461, -0.067293, 0.000001;;; } } }