xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-bounding_model { FrameTransformMatrix { -1.000000,0.000000,-0.000000,0.000000, -0.000000,0.000000,1.000000,0.000000, 0.000000,1.000000,-0.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-bound01 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh bound01 { 54; 11.950222;-32.867619;-0.091927;, 0.137315;-32.948841;-11.769398;, 0.137331;-32.948841;11.769305;, -12.018247;-32.867691;0.091835;, -12.018247;-14.530420;0.091834;, 11.950222;-14.530370;-0.091928;, 0.137315;-14.611592;-11.769400;, 0.137331;-14.611591;11.769304;, -18.111574;-2.464037;-7.290033;, 17.389690;-2.467552;-7.343137;, 3.766023;-2.740926;-20.694254;, -18.111586;-2.467610;7.343138;, -3.766025;-2.740927;-20.694252;, -3.766023;-2.740925;20.694256;, 3.766025;-2.740925;20.694256;, 17.389687;-2.463982;7.290033;, -0.028215;-45.367977;-0.000038;, 32.782906;-0.305065;-38.806400;, -32.782917;-0.305065;-38.806393;, 32.782909;-0.305063;38.806400;, -32.782909;-0.305063;38.806400;, 5.422767;-1.810511;-58.295815;, -38.109970;-1.778885;-14.009782;, -5.422771;-1.810511;-58.295815;, -17.526068;1.430661;7.340362;, -38.109962;1.168757;14.009786;, -42.135307;-0.305064;19.629574;, 5.422767;1.200380;-58.295815;, -38.109962;-1.778884;14.009786;, 16.804165;1.430717;-7.340361;, -3.766022;2.130800;20.694242;, -5.422769;1.200384;58.295815;, 8.043488;-0.305066;-70.048561;, -8.043490;-0.305062;70.048561;, -3.766024;2.130798;-20.694239;, -5.422769;-1.810507;58.295815;, 38.109959;1.168756;-14.009788;, 3.766024;2.130798;20.694242;, -8.043491;-0.305066;-70.048546;, 5.422768;1.200384;58.295815;, -5.422771;1.200380;-58.295815;, 8.043490;-0.305062;70.048561;, -17.526064;1.434232;-7.285697;, 5.422768;-1.810507;58.295815;, 42.135307;-0.305065;-19.629572;, 16.804165;1.434287;7.285698;, 3.766021;2.130797;-20.694242;, 38.109959;1.168757;14.009786;, -38.109970;1.168756;-14.009782;, 42.135307;-0.305063;19.629574;, -42.135307;-0.305065;-19.629547;, 38.109959;-1.778884;14.009786;, 38.109959;-1.778885;-14.009788;, -0.000000;2.256152;0.000000;; 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} } } } AnimationSet { Animation anim-bounding_model { {frm-bounding_model} AnimationKey { 0; 2; 1; 4; -0.000000, 0.000000, -0.707107, 0.707107;;, 100; 4; -0.000000, 0.000000, -0.707107, 0.707107;;; } } }