xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-bounding_model { FrameTransformMatrix { 0.310000,0.000000,0.000000,0.000000, 0.000000,0.310000,0.000000,0.000000, 0.000000,0.000000,0.310000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-bound02 { FrameTransformMatrix { 1.168000,0.000000,0.000000,0.000000, 0.000000,1.168000,0.000000,0.000000, 0.000000,0.000000,1.168000,0.000000, 0.000292,-0.030036,0.014790,1.000000;; } Mesh bound02 { 29; -22.428102;10.185023;1.682526;, -22.428102;10.185023;-1.873155;, -15.611487;10.185023;1.682526;, -15.611487;10.185023;-1.873155;, 17.958576;9.480021;-1.898870;, 17.958576;9.480021;1.656811;, 24.775192;9.480021;1.656811;, 25.604496;-9.957651;-0.439826;, 20.553854;1.045109;-6.668555;, 9.368007;2.175354;-7.845767;, -16.648649;-3.781151;-10.192245;, 31.010872;3.230871;-0.424778;, 10.373323;-12.859125;-1.502675;, -28.723997;-9.364167;-6.531507;, -3.010750;-13.716379;-1.327370;, -16.790413;-13.980149;-2.283767;, 22.240976;-10.946790;0.141139;, 9.368006;-2.436302;3.743711;, 25.191416;5.667771;7.104205;, -3.838093;6.269730;8.475406;, -16.159164;9.784477;7.151681;, -24.214447;9.724773;6.598907;, 9.368006;6.917452;9.519472;, -32.877674;3.230871;-0.742995;, 24.775192;9.480021;-1.898870;, 9.318421;8.440337;-2.088047;, -3.472270;9.891075;-6.244587;, -18.552704;10.526361;-5.721687;, -29.976694;9.165706;-5.618971;; 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9; 4;8,9,3,1;, 4;2,18,11,7;, 4;5,6,16,10;, 4;19,0,4,17;, 4;12,13,15,14;, 4;14,21,23,12;, 4;13,22,20,15;, 4;15,20,21,14;, 4;12,23,22,13;; MeshNormals { 24; 0.246536;-0.693799;0.676656;, 0.246536;-0.693799;0.676656;, 0.123780;-0.698177;-0.705143;, 0.123780;-0.698177;-0.705143;, 0.177863;0.705558;0.685969;, 0.177863;0.705558;0.685969;, 0.053184;0.706170;-0.706042;, 0.053184;0.706170;-0.706042;, 0.082717;-0.701860;0.707496;, -0.003755;-0.705147;-0.709051;, -0.007167;0.708071;0.706105;, -0.093195;0.708949;-0.699075;, 0.781631;-0.438766;0.443326;, 0.704711;-0.520144;-0.482527;, 0.767692;0.450478;0.455762;, 0.684395;0.535487;-0.494830;, -0.093195;0.708949;-0.699075;, -0.007167;0.708071;0.706105;, -0.003755;-0.705147;-0.709051;, 0.082717;-0.701860;0.707496;, 0.053184;0.706170;-0.706042;, 0.177863;0.705558;0.685969;, 0.123780;-0.698177;-0.705143;, 0.246536;-0.693799;0.676656;; 9; 4;8,9,3,1;, 4;2,18,11,7;, 4;5,6,16,10;, 4;19,0,4,17;, 4;12,13,15,14;, 4;14,21,23,12;, 4;13,22,20,15;, 4;15,20,21,14;, 4;12,23,22,13;; } } } Frame frm-bound03 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-8.228153,9.745402,1.000000;; } Mesh bound03 { 12; -35.517906;-10.503022;-8.532042;, 30.165825;-9.146533;-6.661896;, 30.165825;10.984927;10.813152;, -35.517906;13.135341;11.987160;, -35.517906;-1.214063;-16.201933;, 30.165825;-1.235649;-13.193911;, -35.517906;-15.982773;1.994753;, 30.165825;-13.813328;2.303184;, -35.517906;15.301236;-4.583371;, 30.165825;12.372528;-1.379752;, -35.517906;-0.958753;15.713205;, 30.165825;-1.018216;13.986416;; 8; 4;11,10,6,7;, 6;4,0,6,10,3,8;, 6;1,5,9,2,11,7;, 4;5,4,8,9;, 4;1,7,6,0;, 4;2,9,8,3;, 4;3,10,11,2;, 4;0,4,5,1;; MeshNormals { 12; -0.422631;-0.704570;-0.570056;, 0.471219;-0.685690;-0.554780;, 0.539912;0.634062;0.553589;, -0.492862;0.655445;0.572258;, -0.505689;-0.012792;-0.862621;, 0.571613;-0.012166;-0.820433;, -0.513972;-0.844624;0.149807;, 0.552335;-0.820812;0.145584;, -0.410575;0.842243;-0.349364;, 0.482584;0.809011;-0.335579;, -0.428943;-0.215441;0.877265;, 0.465164;-0.211122;0.859680;; 8; 4;11,10,6,7;, 6;4,0,6,10,3,8;, 6;1,5,9,2,11,7;, 4;5,4,8,9;, 4;1,7,6,0;, 4;2,9,8,3;, 4;3,10,11,2;, 4;0,4,5,1;; } } } } AnimationSet { Animation anim-bounding_model { {frm-bounding_model} AnimationKey { 1; 2; 1; 3; 0.310000, 0.310000, 0.310000;;, 100; 3; 0.310000, 0.310000, 0.310000;;; } } Animation anim-bound02 { {frm-bound02} AnimationKey { 1; 2; 1; 3; 1.168000, 1.168000, 1.168000;;, 100; 3; 1.168000, 1.168000, 1.168000;;; } AnimationKey { 2; 2; 1; 3; 0.000292, -0.030036, 0.014790;;, 100; 3; 0.000292, -0.030036, 0.014790;;; } } Animation anim-bound01 { {frm-bound01} AnimationKey { 0; 2; 1; 4; 0.705077, 0.705077, 0.053540, -0.053540;;, 100; 4; 0.705077, 0.705077, 0.053540, -0.053540;;; } AnimationKey { 2; 2; 1; 3; 38.076023, 4.834112, -0.960295;;, 100; 3; 38.076023, 4.834112, -0.960295;;; } } Animation anim-bound03 { {frm-bound03} AnimationKey { 2; 2; 1; 3; 0.000000, -8.228154, 9.745403;;, 100; 3; 0.000000, -8.228154, 9.745403;;; } } }