xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-root { FrameTransformMatrix { 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-10.771859;;; } } Animation anim-cube2 { {frm-cube2} AnimationKey { 2; 2; 1; 3; 6.359723, 3.005858, -10.583958;;, 71; 3; 6.359723, 3.005858, -10.583958;;; } } Animation anim-tetra1 { {frm-tetra1} AnimationKey { 2; 2; 1; 3; -6.410523, 9.030469, -0.802473;;, 71; 3; -6.410523, 9.030469, -0.802473;;; } } Animation anim-cube4 { {frm-cube4} AnimationKey { 2; 2; 1; 3; -1.105852, -0.000000, 39.646420;;, 71; 3; -1.105852, -0.000000, 39.646420;;; } } Animation anim-extru50 { {frm-extru50} AnimationKey { 2; 2; 1; 3; 21.996910, 1.566775, -9.348810;;, 71; 3; 21.996910, 1.566775, -9.348810;;; } } Animation anim-east_bay_11_8 { {frm-east_bay_11_8} AnimationKey { 2; 2; 1; 3; -0.035919, 0.934743, -19.074680;;, 71; 3; -0.035919, 0.934743, -19.074680;;; } } Animation anim-cube35 { {frm-cube35} AnimationKey { 2; 2; 1; 3; 36.633179, -9.151319, -8.571331;;, 71; 3; 36.633179, -9.151319, -8.571331;;; } } Animation anim-east_bay_11_9 { {frm-east_bay_11_9} AnimationKey { 2; 2; 1; 3; -19.028890, 0.868837, -0.249371;;, 71; 3; -19.028890, 0.868837, -0.249371;;; } } Animation anim-cube34 { {frm-cube34} AnimationKey { 2; 2; 1; 3; 0.929219, 1.207090, -20.852307;;, 71; 3; 0.929219, 1.207090, -20.852307;;; } } Animation anim-cube12 { {frm-cube12} AnimationKey { 2; 2; 1; 3; 3.195940, 3.642220, -10.732206;;, 71; 3; 3.195940, 3.642220, -10.732206;;; } } Animation anim-cube22 { {frm-cube22} AnimationKey { 2; 2; 1; 3; 3.195939, 0.337577, -10.732207;;, 71; 3; 3.195939, 0.337577, -10.732207;;; } } Animation anim-cube33 { {frm-cube33} AnimationKey { 2; 2; 1; 3; 0.156295, 5.930279, 2.947637;;, 71; 3; 0.156295, 5.930279, 2.947637;;; } } Animation anim-extru48 { {frm-extru48} AnimationKey { 2; 2; 1; 3; 3.959499, -26.221591, -7.224637;;, 71; 3; 3.959499, -26.221591, -7.224637;;; } } Animation anim-east_bay_11_8_1 { {frm-east_bay_11_8_1} AnimationKey { 2; 2; 1; 3; -1.141767, 0.934746, 19.958906;;, 71; 3; -1.141767, 0.934746, 19.958906;;; } } Animation anim-SS_11_1 { {frm-SS_11_1} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 71; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 4.860861, -1.220931, 19.584703;;, 71; 3; 4.860861, -1.220931, 19.584703;;; } } Animation anim-SS_13_2 { {frm-SS_13_2} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 71; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 4.860868, -1.220932, 18.134165;;, 71; 3; 4.860868, -1.220932, 18.134165;;; } } Animation anim-SS_15_1 { {frm-SS_15_1} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 71; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 4.860867, -1.220931, 16.683618;;, 71; 3; 4.860867, -1.220931, 16.683618;;; } } Animation anim-SS_23_2 { {frm-SS_23_2} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 71; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; -5.045136, -1.220928, 19.584703;;, 71; 3; -5.045136, -1.220928, 19.584703;;; } } Animation anim-SS_24_1 { {frm-SS_24_1} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 71; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; -5.045135, -1.220929, 18.134153;;, 71; 3; -5.045135, -1.220929, 18.134153;;; } } Animation anim-SS_26 { {frm-SS_26} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 71; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; -5.045134, -1.220928, 16.683607;;, 71; 3; -5.045134, -1.220928, 16.683607;;; } } Animation anim-turwepemt2 { {frm-turwepemt2} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 71; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; -0.469028, -1.876312, 14.981924;;, 71; 3; -0.469028, -1.876312, 14.981924;;; } } Animation anim-garage1D { {frm-garage1D} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 0.707107, 0.707107;;, 71; 4; 0.000000, 0.000000, 0.707107, 0.707107;;; } AnimationKey { 2; 2; 1; 3; 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