xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-bounding_model { FrameTransformMatrix { -1.000000,0.000000,-0.000000,0.000000, -0.000000,0.000000,1.000000,0.000000, 0.000000,1.000000,-0.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-bound01 { FrameTransformMatrix { 2.978001,0.000000,0.000000,0.000000, 0.000000,3.871401,0.000000,0.000000, 0.000000,0.000000,3.120945,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh bound01 { 32; 0.737500;3.932622;-4.428661;, 2.883864;2.500000;-2.855684;, 5.678983;0.000000;-3.530618;, 4.158533;-2.500000;-2.855684;, 0.737500;-3.932621;-4.428661;, -0.737499;3.932622;-4.428662;, -2.883862;2.500000;-2.855685;, -5.678979;0.000000;-3.530620;, -4.158529;-2.500000;-2.855685;, -0.737500;-3.932621;-4.428663;, -2.918159;4.901758;-0.453544;, -4.330127;2.500000;-0.000001;, -5.989999;0.000000;-0.000001;, -4.330128;-2.500000;-0.000001;, -2.500000;-4.330127;-0.000000;, -1.668158;4.901758;1.711520;, -2.165064;2.500000;3.750000;, -1.360000;-0.304000;5.190126;, -2.165064;-2.500000;3.750000;, -1.250000;-4.330127;2.165063;, 1.250000;4.330127;2.165063;, 2.165063;2.500000;3.750000;, 1.360000;-0.304000;5.190127;, 2.165063;-2.500000;3.750000;, 1.250000;-4.330127;2.165064;, 2.500000;4.330127;0.000000;, 4.330127;2.500000;0.000000;, 5.989999;0.000000;0.000000;, 4.330127;-2.500000;0.000000;, 2.500000;-4.330127;0.000000;, 0.000000;5.000000;0.000000;, 0.000000;-4.992001;-1.796000;; 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36; 3;31,29,24;, 4;28,23,24,29;, 4;27,22,23,28;, 4;26,21,22,27;, 4;25,20,21,26;, 3;30,20,25;, 3;31,24,19;, 4;23,18,19,24;, 4;22,17,18,23;, 4;21,16,17,22;, 4;20,15,16,21;, 3;30,15,20;, 3;31,19,14;, 4;18,13,14,19;, 4;17,12,13,18;, 4;16,11,12,17;, 4;15,10,11,16;, 3;30,10,15;, 3;31,14,9;, 4;13,8,9,14;, 4;12,7,8,13;, 4;11,6,7,12;, 4;10,5,6,11;, 3;30,5,10;, 3;31,9,4;, 4;8,3,4,9;, 4;7,2,3,8;, 4;6,1,2,7;, 4;5,0,1,6;, 3;30,0,5;, 3;31,4,29;, 4;3,28,29,4;, 4;2,27,28,3;, 4;1,26,27,2;, 4;0,25,26,1;, 3;30,25,0;; } } } Frame frm-bound02 { FrameTransformMatrix { 1.146294,-1.146316,0.000000,0.000000, 1.146316,1.146294,0.000000,0.000000, 0.000000,0.000000,0.755529,0.000000, 8.835729,-9.839782,0.458308,1.000000;; } Mesh bound02 { 8; 5.000000;5.000000;-5.000000;, 5.000000;5.000000;5.000000;, 5.000000;-5.000000;-5.000000;, 5.000000;-5.000000;5.000000;, -5.000000;5.000000;-5.000000;, -5.000000;5.000000;5.000000;, -5.000000;-5.000000;-5.000000;, -5.000000;-5.000000;5.000000;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; MeshNormals { 8; 0.577350;0.577350;-0.577350;, 0.577350;0.577350;0.577350;, 0.577350;-0.577350;-0.577350;, 0.577350;-0.577350;0.577350;, -0.577350;0.577350;-0.577350;, -0.577350;0.577350;0.577350;, -0.577350;-0.577350;-0.577350;, -0.577350;-0.577350;0.577350;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; } } } Frame frm-bound03 { FrameTransformMatrix { 0.957284,-0.957302,0.000000,0.000000, 0.637351,0.637339,0.000000,0.000000, 0.000000,0.000000,0.856669,0.000000, 8.835729,-11.447380,8.342816,1.000000;; } Mesh bound03 { 8; 5.000000;5.000000;-5.000000;, 5.000000;5.000000;5.000000;, 5.000000;-5.000000;-5.000000;, 5.000000;-5.000000;5.000000;, -5.000000;5.000000;-5.000000;, -5.000000;5.000000;5.000000;, -5.000000;-5.000000;-5.000000;, -5.000000;-5.000000;5.000000;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; MeshNormals { 8; 0.577350;0.577350;-0.577350;, 0.577350;0.577350;0.577350;, 0.577350;-0.577350;-0.577350;, 0.577350;-0.577350;0.577350;, -0.577350;0.577350;-0.577350;, -0.577350;0.577350;0.577350;, -0.577350;-0.577350;-0.577350;, -0.577350;-0.577350;0.577350;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; } } } Frame frm-bound04 { FrameTransformMatrix { 0.959216,0.000000,-0.959198,0.000000, 0.000000,0.901342,0.000000,0.000000, 1.465916,0.000000,1.465944,0.000000, -11.679546,8.510806,5.543365,1.000000;; } Mesh bound04 { 8; 5.000000;5.000000;-5.000000;, 5.000000;5.000000;5.000000;, 5.000000;-5.000000;-5.000000;, 5.000000;-5.000000;5.000000;, -4.392358;4.214809;-6.185921;, -5.000000;5.000000;5.000000;, -5.000000;-5.000000;-5.000000;, -5.000000;-5.000000;5.000000;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; MeshNormals { 8; 0.592491;0.540310;-0.597511;, 0.570020;0.591738;0.570020;, 0.589557;-0.589557;-0.552129;, 0.577350;-0.577350;0.577350;, -0.561181;0.556046;-0.613098;, -0.598625;0.593484;0.537982;, -0.540542;-0.597206;-0.592586;, -0.588635;-0.571624;0.571624;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; } } } Frame frm-bound05 { FrameTransformMatrix { 0.267376,0.000000,-0.075156,0.000000, 0.000000,15.951501,0.000000,0.000000, 0.283048,0.000000,1.006976,0.000000, 0.521242,-16.883717,7.201537,1.000000;; } Mesh bound05 { 8; 1.000000;0.045428;-1.000000;, 1.000000;0.200953;1.000000;, 1.000000;-1.000000;-1.000000;, 1.000000;-1.000000;1.000000;, -1.000000;0.045428;-1.000000;, -1.000000;0.200953;1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000;-1.000000;1.000000;; 5; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;; MeshNormals { 8; 0.707107;0.000000;-0.707107;, 0.707107;0.000000;0.707107;, 0.577350;-0.577350;-0.577350;, 0.577350;-0.577350;0.577350;, -0.707107;0.000000;-0.707107;, -0.707107;0.000000;0.707107;, -0.577350;-0.577350;-0.577350;, -0.577350;-0.577350;0.577350;; 5; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;; } } } } AnimationSet { Animation anim-bounding_model { {frm-bounding_model} AnimationKey { 0; 2; 1; 4; -0.000000, 0.000000, -0.707107, 0.707107;;, 71; 4; -0.000000, 0.000000, -0.707107, 0.707107;;; } } Animation anim-bound01 { {frm-bound01} AnimationKey { 1; 2; 1; 3; 2.978001, 3.871401, 3.120945;;, 71; 3; 2.978001, 3.871401, 3.120945;;; } } Animation anim-bound02 { {frm-bound02} AnimationKey { 0; 2; 1; 4; 0.923878, 0.000000, 0.000000, 0.382688;;, 71; 4; 0.923878, 0.000000, 0.000000, 0.382688;;; } AnimationKey { 1; 2; 1; 3; 1.621119, 1.621119, 0.755529;;, 71; 3; 1.621119, 1.621119, 0.755529;;; } AnimationKey { 2; 2; 1; 3; 8.835728, -9.839781, 0.458308;;, 71; 3; 8.835728, -9.839781, 0.458308;;; } } Animation anim-bound03 { {frm-bound03} AnimationKey { 0; 2; 1; 4; 0.923878, 0.000000, 0.000000, 0.382688;;, 71; 4; 0.923878, 0.000000, 0.000000, 0.382688;;; } AnimationKey { 1; 2; 1; 3; 1.353816, 0.901342, 0.856669;;, 71; 3; 1.353816, 0.901342, 0.856669;;; } AnimationKey { 2; 2; 1; 3; 8.835728, -11.447380, 8.342816;;, 71; 3; 8.835728, -11.447380, 8.342816;;; } } Animation anim-bound04 { {frm-bound04} AnimationKey { 0; 2; 1; 4; 0.923881, 0.000000, 0.382679, 0.000000;;, 71; 4; 0.923881, 0.000000, 0.382679, 0.000000;;; } AnimationKey { 1; 2; 1; 3; 1.356524, 0.901342, 2.073138;;, 71; 3; 1.356524, 0.901342, 2.073138;;; } AnimationKey { 2; 2; 1; 3; -11.679547, 8.510806, 5.543365;;, 71; 3; -11.679547, 8.510806, 5.543365;;; } } Animation anim-bound05 { {frm-bound05} AnimationKey { 0; 2; 1; 4; 0.990629, 0.000000, 0.136580, 0.000000;;, 71; 4; 0.990629, 0.000000, 0.136580, 0.000000;;; } AnimationKey { 1; 2; 1; 3; 0.277738, 15.951501, 1.046000;;, 71; 3; 0.277738, 15.951501, 1.046000;;; } AnimationKey { 2; 2; 1; 3; 0.521242, -16.883717, 7.201537;;, 71; 3; 0.521242, -16.883717, 7.201537;;; } } }