xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-bounding_model { FrameTransformMatrix { -0.592000,0.000000,-0.000000,0.000000, -0.000000,0.000000,0.592000,0.000000, 0.000000,0.592000,-0.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-bound2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.000000,0.000000,4.829914,1.000000;; } Mesh bound2 { 33; -1.352990;1.352990;-4.619398;, -2.499999;2.500000;-3.535534;, -3.266407;3.266407;-1.913418;, -3.535533;3.535534;-0.000000;, 0.000000;1.913417;-4.619398;, 0.000001;3.535533;-3.535534;, 0.000001;4.619397;-1.913418;, 0.000001;5.000000;-0.000001;, 1.352990;1.352989;-4.619398;, 2.500000;2.499999;-3.535534;, 3.266407;3.266406;-1.913418;, 3.535534;3.535533;-0.000000;, 1.913417;-0.000001;-4.619398;, 3.535533;-0.000001;-3.535534;, 4.619397;-0.000001;-1.913417;, 5.000000;-0.000001;-0.000000;, 1.352990;-1.352991;-4.619398;, 2.499999;-2.500000;-3.535534;, 3.266407;-3.266408;-1.913417;, 3.535533;-3.535534;0.000000;, -0.000000;-1.913417;-4.619398;, -0.000001;-3.535534;-3.535534;, -0.000001;-4.619397;-1.913417;, -0.000001;-5.000000;0.000000;, -1.352990;-1.352990;-4.619398;, -2.500000;-2.500000;-3.535534;, -3.266408;-3.266407;-1.913417;, -3.535534;-3.535533;0.000000;, -1.913417;-0.000000;-4.619398;, -3.535534;0.000000;-3.535534;, -4.619398;0.000001;-1.913417;, -5.000000;0.000001;-0.000000;, -0.000000;-0.000000;-5.000000;; 34; 3;32,28,0;, 4;0,28,29,1;, 4;1,29,30,2;, 3;32,8,12;, 4;30,26,27,31;, 4;29,25,26,30;, 4;28,24,25,29;, 3;32,24,28;, 4;2,30,31,3;, 4;12,8,9,13;, 3;32,0,4;, 4;13,9,10,14;, 4;26,22,23,27;, 4;25,21,22,26;, 4;24,20,21,25;, 3;32,20,24;, 4;4,0,1,5;, 4;5,1,2,6;, 4;6,2,3,7;, 4;14,10,11,15;, 4;22,18,19,23;, 4;21,17,18,22;, 4;20,16,17,21;, 3;32,16,20;, 4;10,6,7,11;, 3;32,4,8;, 4;8,4,5,9;, 4;9,5,6,10;, 4;18,14,15,19;, 4;17,13,14,18;, 4;16,12,13,17;, 3;32,12,16;, 5;19,15,11,7,3;, 5;3,31,27,23,19;; MeshNormals { 33; -0.269132;0.269132;-0.924735;, -0.498494;0.498494;-0.709230;, -0.652733;0.652733;-0.384551;, -0.546601;0.546601;0.634393;, 0.000000;0.380611;-0.924735;, 0.000000;0.704977;-0.709231;, 0.000000;0.923104;-0.384551;, 0.000000;0.954919;0.296868;, 0.269133;0.269132;-0.924735;, 0.498494;0.498494;-0.709230;, 0.652733;0.652733;-0.384551;, 0.675229;0.675229;0.296868;, 0.380611;-0.000000;-0.924735;, 0.704977;-0.000000;-0.709230;, 0.923104;-0.000000;-0.384551;, 0.954919;-0.000000;0.296868;, 0.269132;-0.269133;-0.924735;, 0.498494;-0.498494;-0.709230;, 0.652733;-0.652733;-0.384551;, 0.546601;-0.546601;0.634393;, -0.000000;-0.380611;-0.924735;, -0.000000;-0.704977;-0.709230;, -0.000000;-0.923104;-0.384551;, -0.000000;-0.954919;0.296868;, -0.269132;-0.269133;-0.924735;, -0.498494;-0.498494;-0.709230;, -0.652733;-0.652733;-0.384551;, -0.675229;-0.675229;0.296868;, -0.380611;0.000000;-0.924735;, -0.704977;0.000000;-0.709230;, -0.923104;0.000000;-0.384551;, -0.954919;0.000000;0.296868;, -0.000000;-0.000000;-1.000000;; 34; 3;32,28,0;, 4;0,28,29,1;, 4;1,29,30,2;, 3;32,8,12;, 4;30,26,27,31;, 4;29,25,26,30;, 4;28,24,25,29;, 3;32,24,28;, 4;2,30,31,3;, 4;12,8,9,13;, 3;32,0,4;, 4;13,9,10,14;, 4;26,22,23,27;, 4;25,21,22,26;, 4;24,20,21,25;, 3;32,20,24;, 4;4,0,1,5;, 4;5,1,2,6;, 4;6,2,3,7;, 4;14,10,11,15;, 4;22,18,19,23;, 4;21,17,18,22;, 4;20,16,17,21;, 3;32,16,20;, 4;10,6,7,11;, 3;32,4,8;, 4;8,4,5,9;, 4;9,5,6,10;, 4;18,14,15,19;, 4;17,13,14,18;, 4;16,12,13,17;, 3;32,12,16;, 5;19,15,11,7,3;, 5;3,31,27,23,19;; } } } Frame frm-bound1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.061138,-0.000000,-1.803576,1.000000;; } Mesh bound1 { 10; -1.199522;1.199522;2.827301;, 0.000000;1.696380;2.827300;, 1.199522;1.199522;2.827301;, 1.696380;-0.000000;2.827301;, 1.199522;-1.199522;2.827301;, -0.000000;-1.696380;2.827301;, -1.199522;-1.199522;2.827301;, -1.696380;0.000000;2.827301;, -0.000000;-0.000000;-5.654601;, 0.000000;0.000000;2.827301;; 16; 3;9,7,6;, 3;8,6,7;, 3;9,6,5;, 3;8,5,6;, 3;9,5,4;, 3;8,4,5;, 3;9,4,3;, 3;8,3,4;, 3;9,3,2;, 3;8,2,3;, 3;9,2,1;, 3;8,1,2;, 3;9,1,0;, 3;8,0,1;, 3;9,0,7;, 3;8,7,0;; MeshNormals { 10; -0.546835;0.546836;0.633989;, 0.000000;0.773342;0.633989;, 0.546836;0.546835;0.633989;, 0.773342;-0.000000;0.633989;, 0.546835;-0.546836;0.633989;, -0.000000;-0.773342;0.633989;, -0.546836;-0.546835;0.633989;, -0.773342;0.000000;0.633989;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;1.000000;; 16; 3;9,7,6;, 3;8,6,7;, 3;9,6,5;, 3;8,5,6;, 3;9,5,4;, 3;8,4,5;, 3;9,4,3;, 3;8,3,4;, 3;9,3,2;, 3;8,2,3;, 3;9,2,1;, 3;8,1,2;, 3;9,1,0;, 3;8,0,1;, 3;9,0,7;, 3;8,7,0;; } } } } AnimationSet { Animation anim-bounding_model { {frm-bounding_model} AnimationKey { 0; 2; 1; 4; -0.000000, 0.000000, -0.707107, 0.707107;;, 100; 4; -0.000000, 0.000000, -0.707107, 0.707107;;; } AnimationKey { 1; 2; 1; 3; 0.592000, 0.592000, 0.592000;;, 100; 3; 0.592000, 0.592000, 0.592000;;; } } Animation anim-bound2 { {frm-bound2} AnimationKey { 2; 2; 1; 3; -0.000000, 0.000000, 4.829914;;, 100; 3; -0.000000, 0.000000, 4.829914;;; } } Animation anim-bound1 { {frm-bound1} AnimationKey { 2; 2; 1; 3; -0.061138, -0.000000, -1.803576;;, 100; 3; -0.061138, -0.000000, -1.803576;;; } } }