use "effect"; struct SonicChatVoice { sound : Sound; string : String; }; struct SonicChat { voices : [ SonicChatVoice ]; }; struct QuickChatCommand extends QuickChatNode { sonicChat : SonicChat; commandID : Number; targetType : Number; abilityMask : Number; }; struct QuickChatMenuItem { char : Number; string : String; node : QuickChatNode; }; struct QuickChatMenu extends QuickChatNode { items : [ QuickChatMenuItem ]; };