use "SlideshowData"; use "sounddef"; use "font"; use "gamepanes"; //---------------------------------------------------------- // some more common images //---------------------------------------------------------- hangar_background = ImportImage ("hangarbmp", false); loadout_background = ImportImage ("tm_loadout_backgroundbmp", false); circle_overlay = ImportImage ("tm_slide_circle_overlaybmp", true); //---------------------------------------------------------- // no slides in this list //---------------------------------------------------------- slides = [ // tm_slide_3_01 // Before launching into a combat scenario, you should select // the ship you wish to fly and outfit it in the way best // suited to the operation you are planning. (hangar_background, tm_slide_3_01SoundId), // tm_slide_3_02 // Clicking here, or pressing the F4 key, takes you to the // Loadout screen to do just that. (GroupImage ([TranslateImage (circle_overlay, Point (536, 230)), hangar_background]), tm_slide_3_02SoundId), // tm_slide_3_03 // Here, you can select from the ships currently available to // your team. (loadout_background, tm_slide_3_03SoundId), // tm_slide_3_04 // Clicking here cycles through the ships that are available // to you at this station. (GroupImage ([TranslateImage (circle_overlay, Point (469, 444)), loadout_background]), tm_slide_3_04SoundId), // tm_slide_3_05 // This is where you select which weapons you wish to use. (GroupImage ([TranslateImage (circle_overlay, Point (16, 457)), loadout_background]), tm_slide_3_05SoundId), // tm_slide_3_06 // This is where you select a shield. (GroupImage ([TranslateImage (circle_overlay, Point (644, 448)), loadout_background]), tm_slide_3_06SoundId), // tm_slide_3_07 // Clicking here allows you to select what type of expendables // this craft will be using, such as mines and probes and so // on. (GroupImage ([TranslateImage (circle_overlay, Point (648, 369)), loadout_background]), tm_slide_3_07SoundId), // tm_slide_3_08 // This is where you select the type of missiles this ship // will use. (GroupImage ([TranslateImage (circle_overlay, Point (14, 294)), loadout_background]), tm_slide_3_08SoundId), // tm_slide_3_09 // All ship types vary in the types of weapons, equipment, // expendables, and missiles they can use. For example, the // scout cannot carry a tactical nuclear missile, so one won?t // be available to your scout in the Loadout screen. You would // need to fly a different type of ship, such as an Missile // Frigate to be able to use a nuclear missile.˙ (loadout_background, tm_slide_3_09SoundId), // tm_slide_3_10 // You can put anything in your cargo, though. Be careful // putting things in cargo because their mass affects your // agility in space. If you load up expendables, like ammo, // fuel, missiles, and probes, in cargo, then the ship will // automatically use them when its current magazine˙ runs out. (GroupImage ([TranslateImage (circle_overlay, Point (644, 226)), loadout_background]), tm_slide_3_10SoundId), // tm_slide_3_11 // All of the items you select in loadout are shown in the // Inventory display while in flight. (loadout_background, tm_slide_3_11SoundId), // tm_slide_3_12 // You should pay attention to the changing characteristics of // the craft as it is outfitted?different configs can have a // significant effect on your ship?s performance. (GroupImage ([TranslateImage (circle_overlay, Point (205, 137)), loadout_background]), tm_slide_3_12SoundId), // tm_slide_3_13 // Click the Launch button when you are ready. (GroupImage ([TranslateImage (circle_overlay, Point (458, 373)), loadout_background]), tm_slide_3_13SoundId) ]; //----------------------------------------------------------