use "SlideshowData"; use "sounddef"; use "font"; use "gamepanes"; //---------------------------------------------------------- // some more common images //---------------------------------------------------------- hangar_background = ImportImage ("hangarbmp", false); circle_overlay = ImportImage ("tm_slide_circle_overlaybmp", true); slide_5_01 = ImportImage ("tm_slide_5_01bmp", false); slide_5_02 = ImportImage ("tm_slide_5_02bmp", false); slide_5_03 = ImportImage ("tm_slide_5_03bmp", false); slide_5_04 = ImportImage ("tm_slide_5_04bmp", false); slide_5_06 = ImportImage ("tm_slide_5_06bmp", false); slide_5_07 = ImportImage ("tm_slide_5_07bmp", false); slide_5_08 = ImportImage ("tm_slide_5_08bmp", false); slide_5_10 = ImportImage ("tm_slide_5_10bmp", false); slide_5_12 = ImportImage ("tm_slide_5_12bmp", false); slide_5_13 = ImportImage ("tm_slide_5_13bmp", false); slide_5_14 = ImportImage ("tm_slide_5_14bmp", false); slide_5_15 = ImportImage ("tm_slide_5_15bmp", false); slide_5_16 = ImportImage ("tm_slide_5_16bmp", false); slide_5_18 = ImportImage ("tm_slide_5_18bmp", false); slide_5_19 = ImportImage ("tm_slide_5_19bmp", false); slide_5_20 = ImportImage ("tm_slide_5_20bmp", false); slide_5_23 = ImportImage ("tm_slide_5_23bmp", false); slide_5_24 = ImportImage ("tm_slide_5_24bmp", false); slide_5_25 = ImportImage ("tm_slide_5_25bmp", false); //---------------------------------------------------------- // all the slides in a list //---------------------------------------------------------- slides = [ // tm_slide_5_01 // Clicking here, or pressing the F3 key, in the hangar takes // you to Command view. (GroupImage ([TranslateImage (circle_overlay, Point (84, 188)), hangar_background]), tm_slide_5_01SoundId), // tm_slide_5_02 // This is the sector overview. From here, you can see // everything that?s happening in this sector. If you are // piloting a ship, your view is limited to the sector that // your ship is in. In Command view, you can view all sectors. (slide_5_01, tm_slide_5_02SoundId), // tm_slide_5_03 // Use the mini Map display to choose which sector you want to // look at-- click the sector you want to view. (GroupImage ([TranslateImage (circle_overlay, Point (47, 42)), slide_5_01]), tm_slide_5_03SoundId), // tm_slide_5_04 // Notice that there?s Helium3 in this sector. You?ll want to // mine that ? but first you?ll have to buy a miner. (GroupImage ([TranslateImage (circle_overlay, Point (115, 350)), slide_5_01]), tm_slide_5_04SoundId), // tm_slide_5_05 // Click here, or press the F5 key, to bring up the // Investments display. (GroupImage ([TranslateImage (circle_overlay, Point (542, 357)), hangar_background]), tm_slide_5_05SoundId), // tm_slide_5_06 // This is the Investments display. This is where you buy new // technology, new ships, and constructors for expanding your // dominance. Consult the Help display or the Survival Card // for an overview of the technology tree. (slide_5_02, tm_slide_5_06SoundId), // tm_slide_5_07 // Here we?ve scrolled the list of items you can buy so that // the miner is visible. In this scenario, miners cost 4000 // credits. We have enough, so we?ll go for it. (slide_5_03, tm_slide_5_07SoundId), // tm_slide_5_08 // Click the Buy button to buy the miner ? (GroupImage ([TranslateImage (circle_overlay, Point (247, 78)), slide_5_04]), tm_slide_5_08SoundId), // tm_slide_5_09 // ? and wait until it?s created. (slide_5_06, tm_slide_5_09SoundId), // tm_slide_5_10 // Miner reporting for duty. (slide_5_07, droneReport4DutySoundId), // tm_slide_5_11 // The miner will automatically go mine Helium3 if there are // Helium3 asteroids in secure sectors, but it may not pick // the best place to go. We?ll talk about how you can help the // miner perform better in a little bit. For now, let?s go // over buildings. (slide_5_08, tm_slide_5_11SoundId), // tm_slide_5_12 // After you mine for a while, you?ll accumulate some cash. // Building stations can also make cash available, but it?s // much faster to mine helium. (GroupImage ([TranslateImage (circle_overlay, Point (247, 78)), slide_5_10]), tm_slide_5_12SoundId), // tm_slide_5_13 // We?ll use that money to buy a new station that we can get // more technology from. Choose the station you would like to // construct and click the Invest button. (slide_5_10, tm_slide_5_13SoundId), // tm_slide_5_14 // After a few moments of preparation, the constructor will // launch from your main starbase. (slide_5_12, tm_slide_5_14SoundId), // tm_slide_5_15 // Now you have to tell the constructor where to build the new // station. Some stations require special asteroids to provide // the raw materials they need. Others can build on generic // asteroids. This Expansion Complex constructor requires a // uranium rock, a ?red rock? to build on. Refer to your // Survival Card for the special rocks needed by other // constructors. (slide_5_13, tm_slide_5_15SoundId), // tm_slide_5_16 // You click the constructor to highlight it. Notice that some // of the sectors in the Map display have a red circle around // them. These are sectors that have the special rock you need. (slide_5_14, tm_slide_5_16SoundId), // tm_slide_5_17 // With the constructor highlighted, you can right-click one // of the sectors with the mouse to order the constructor to // go there. (slide_5_15, tm_slide_5_17SoundId), // tm_slide_5_18 // Wait while the constructor navigates the fastest route. // Remember this is valuable and fragile cargo, so don?t send // it undefended. (slide_5_16, tm_slide_5_18SoundId), // tm_slide_5_19 // Now you?ll want to decide exactly where to build the // Expansion Complex. (slide_5_18, tm_slide_5_19SoundId), // tm_slide_5_20 // This is the Command bar. Ordering craft around is // accomplished by selecting them by left-clicking them, // left-clicking the command you want to give them, and then // right-clicking in space where you want them to go. (GroupImage ([TranslateImage (circle_overlay, Point (654, 29)), slide_5_19]), tm_slide_5_20SoundId), // tm_slide_5_21 // Here we want the constructor to build on the uranium rock, // so we left-click the constructor. (GroupImage ([TranslateImage (circle_overlay, Point (243, 190)), slide_5_20]), tm_slide_5_21SoundId), // tm_slide_5_22 // We left-click on the Build command. (GroupImage ([TranslateImage (circle_overlay, Point (643, 23)), slide_5_20]), tm_slide_5_22SoundId), // tm_slide_5_23 // Then we right-click the uranium asteroid. The constructor // proceeds to the rock and commences building. (slide_5_23, tm_slide_5_23SoundId), // tm_slide_5_24 // In many cases, ships will have default orders for different // kinds of targets. You can issue the smart order by // left-clicking the ship and then right-clicking where you // want it to go. This is faster than using the command bar, // but it may not always do exactly what you want. (slide_5_24, tm_slide_5_24SoundId), // tm_slide_5_25 // Notice that the Expansion Complex button in the Investments // display is now available, allowing you to buy the // technology there. (slide_5_25, tm_slide_5_25SoundId), // tm_slide_5_26 // Okay, I know that was a lot, and we still have more to // cover, but we?ll do the rest of this in an interactive // simulation. (hangar_background, tm_slide_5_26SoundId) ]; //----------------------------------------------------------