use "SlideshowData"; use "sounddef"; use "font"; use "gamepanes"; //---------------------------------------------------------- // some more common images //---------------------------------------------------------- hangar_background = ImportImage ("hangarbmp", false); circle_overlay = ImportImage ("tm_slide_circle_overlaybmp", true); //---------------------------------------------------------- // the slides //---------------------------------------------------------- slides = [ // tm_slide_5_post_01 // ? or you can click here. (GroupImage ([TranslateImage (circle_overlay, Point (54, 370)), hangar_background]), tm_slide_5_post_01SoundId), // tm_slide_5_post_02 // The last thing I?ll touch on this time around is the Game // State display. Pressing G brings this up. This will tell // you if you are winning or losing. It looks like we?re // winning big, so let?s call it a day. (GroupImage ([TranslateImage (ImportImage ("tm_gamestatebmp", false), Point (105, 125)), hangar_background]), tm_slide_5_post_02SoundId), // tm_slide_5_post_03 // The Help display has more detailed coverage of this // material. You can access it by pressing the F1 key while in // a mission. (GroupImage ([TranslateImage (circle_overlay, Point (205, 375)), hangar_background]), tm_slide_5_post_03SoundId), // tm_slide_5_post_04 // Now, I think it?s time you had some tense combat // experience. Proceed to mission 6, practice arena. (hangar_background, tm_slide_5_post_04SoundId) ];