xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-utl04 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.078392,0.321239,0.000000,1.000000;; 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} } Animation anim-slrpan { {frm-slrpan} AnimationKey { 1; 2; 1; 3; 1.000000, 0.710000, 1.000000;;, 30; 3; 1.000000, 0.710000, 1.000000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, -0.321239, -4.657967;;, 30; 3; 0.000000, -0.321239, -4.657967;;; } } Animation anim-SS1 { {frm-SS1} AnimationKey { 0; 2; 1; 4; 0.904765, 0.000000, -0.425912, 0.000000;;, # Original(0.000000, -50.416790, 0.000000) Reextracted(0.000000, 50.416790, 0.000000) 30; 4; 0.904765, 0.000000, -0.425912, 0.000000;;; # Original(0.000000, -50.416790, 0.000000) Reextracted(0.000000, 50.416790, 0.000000) } AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 1.000000, 1.000000, 1.000000;;, 3; 3; 0.749976, 0.749976, 0.749976;;, 4; 3; 0.499963, 0.499963, 0.499963;;, 5; 3; 0.249950, 0.249950, 0.249950;;, 6; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -3.257395, 0.000000, -0.755938;;, 30; 3; -3.257395, 0.000000, -0.755938;;; } } Animation anim-SS2 { {frm-SS2} AnimationKey { 0; 2; 1; 4; 0.942753, 0.000000, -0.333491, 0.000000;;, # Original(0.000000, -38.961643, 0.000000) Reextracted(0.000000, 38.961639, 0.000000) 30; 4; 0.942753, 0.000000, -0.333491, 0.000000;;; # Original(0.000000, -38.961643, 0.000000) Reextracted(0.000000, 38.961639, 0.000000) } AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 1.000000, 1.000000, 1.000000;;, 3; 3; 0.749976, 0.749976, 0.749976;;, 4; 3; 0.499963, 0.499963, 0.499963;;, 5; 3; 0.249950, 0.249950, 0.249950;;, 6; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 3.449315, 0.000000, -0.755938;;, 30; 3; 3.449315, 0.000000, -0.755938;;; } } Animation anim-SS3 { {frm-SS3} AnimationKey { 0; 2; 1; 4; 0.937654, -0.347569, 0.000000, 0.000000;;, # Original(-40.677452, 0.000000, 0.000000) Reextracted(40.677448, 0.000000, 0.000000) 30; 4; 0.937654, -0.347569, 0.000000, 0.000000;;; # Original(-40.677452, 0.000000, 0.000000) Reextracted(40.677448, 0.000000, 0.000000) } AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 1.000000, 1.000000, 1.000000;;, 3; 3; 0.749976, 0.749976, 0.749976;;, 4; 3; 0.499963, 0.499963, 0.499963;;, 5; 3; 0.249950, 0.249950, 0.249950;;, 6; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 0.079809, 3.331054, -0.755938;;, 30; 3; 0.079809, 3.331054, -0.755938;;; } } Animation anim-SS4 { {frm-SS4} AnimationKey { 0; 2; 1; 4; 0.915123, -0.403175, 0.000000, 0.000000;;, # Original(-47.553616, 0.000000, 0.000000) Reextracted(47.553619, 0.000000, 0.000000) 30; 4; 0.915123, -0.403175, 0.000000, 0.000000;;; # Original(-47.553616, 0.000000, 0.000000) Reextracted(47.553619, 0.000000, 0.000000) } AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 1.000000, 1.000000, 1.000000;;, 3; 3; 0.749976, 0.749976, 0.749976;;, 4; 3; 0.499963, 0.499963, 0.499963;;, 5; 3; 0.249950, 0.249950, 0.249950;;, 6; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 0.079809, -3.472304, -0.755938;;, 30; 3; 0.079809, -3.472304, -0.755938;;; } } Animation anim-fuselg { {frm-fuselg} AnimationKey { 2; 2; 1; 3; 0.000000, -0.321239, 0.000000;;, 30; 3; 0.000000, -0.321239, 0.000000;;; } } Animation anim-tfuselg { {frm-tfuselg} AnimationKey { 0; 2; 1; 4; 0.901980, -0.199955, -0.082825, -0.373617;;, # Original(-24.998846, 0.000000, 45.000549) Reextracted(24.998850, 0.000000, 45.000549) 30; 4; 0.901980, -0.199955, -0.082825, -0.373617;;; # Original(-24.998846, 0.000000, 45.000549) Reextracted(24.998850, 0.000000, 45.000549) } AnimationKey { 2; 2; 1; 3; -1.089803, 1.167463, -0.706391;;, 30; 3; -1.089803, 1.167463, -0.706391;;; } } Animation anim-tengine { {frm-tengine} AnimationKey { 0; 2; 1; 4; 0.976298, 0.216430, 0.000000, 0.000000;;, # Original(24.998846, 0.000000, 0.000000) Reextracted(-24.998850, 0.000000, 0.000000) 30; 4; 0.976298, 0.216430, 0.000000, 0.000000;;; # Original(24.998846, 0.000000, 0.000000) Reextracted(-24.998850, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.016150, 0.789947, 0.240555;;, 30; 3; 0.016150, 0.789947, 0.240555;;; } } Animation anim-bfuselg { {frm-bfuselg} AnimationKey { 0; 2; 1; 4; 0.373618, -0.082825, -0.199955, -0.901980;;, # Original(-24.998846, 0.000000, 134.999451) Reextracted(24.998850, 0.000000, 134.999451) 30; 4; 0.373618, -0.082825, -0.199955, -0.901980;;; # Original(-24.998846, 0.000000, 134.999451) Reextracted(24.998850, 0.000000, 134.999451) } AnimationKey { 2; 2; 1; 3; -1.082944, -1.155311, -0.706391;;, 30; 3; -1.082944, -1.155311, -0.706391;;; } } Animation anim-bengine { {frm-bengine} AnimationKey { 0; 2; 1; 4; 0.976298, 0.216430, 0.000000, 0.000000;;, # Original(24.998846, 0.000000, 0.000000) Reextracted(-24.998850, 0.000000, 0.000000) 30; 4; 0.976298, 0.216430, 0.000000, 0.000000;;; # Original(24.998846, 0.000000, 0.000000) Reextracted(-24.998850, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.016150, 0.789947, 0.240555;;, 30; 3; 0.016150, 0.789947, 0.240555;;; } } Animation anim-SS5 { {frm-SS5} AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 1.000000, 1.000000, 1.000000;;, 3; 3; 0.749976, 0.749976, 0.749976;;, 4; 3; 0.499963, 0.499963, 0.499963;;, 5; 3; 0.249950, 0.249950, 0.249950;;, 6; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 0.078392, 1.577361, -1.262367;;, 30; 3; 0.078392, 1.577361, -1.262367;;; } } Animation anim-SS6 { {frm-SS6} AnimationKey { 1; 7; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 1.000000, 1.000000, 1.000000;;, 3; 3; 0.749976, 0.749976, 0.749976;;, 4; 3; 0.499963, 0.499963, 0.499963;;, 5; 3; 0.249950, 0.249950, 0.249950;;, 6; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 0.078392, -1.580339, -1.262367;;, 30; 3; 0.078392, -1.580339, -1.262367;;; } } }