xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-root { FrameTransformMatrix { -1.000000,0.000000,-0.000000,0.000000, -0.000000,0.000000,1.000000,0.000000, 0.000000,1.000000,-0.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-bound3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.000000,-0.000000,4.576168,1.000000;; } Mesh bound3 { 8; -0.640000;-0.640000;-0.640000;, -0.640000;-0.639999;9.350500;, -0.640000;0.640000;-0.640000;, -0.640000;0.640001;9.350500;, 0.640000;-0.640000;-0.640000;, 0.640000;-0.639999;9.350500;, 0.640000;0.640000;-0.640000;, 0.640000;0.640001;9.350500;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; MeshNormals { 8; -0.577350;-0.577350;-0.577350;, -0.577350;-0.577350;0.577350;, -0.577350;0.577350;-0.577350;, -0.577350;0.577350;0.577350;, 0.577350;-0.577350;-0.577350;, 0.577350;-0.577350;0.577350;, 0.577350;0.577350;-0.577350;, 0.577350;0.577350;0.577350;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; } } } Frame frm-bound2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.000000,-0.000000,3.313777,1.000000;; } Mesh bound2 { 8; -1.806641;-0.027821;-1.859817;, -1.806641;-0.027821;0.538005;, -0.027821;1.806641;-1.859817;, -0.027821;1.806641;0.538005;, 0.027821;-1.806641;-1.859817;, 0.027821;-1.806641;0.538005;, 1.806641;0.027821;-1.859817;, 1.806641;0.027821;0.538005;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; MeshNormals { 8; -0.816400;-0.012572;-0.577350;, -0.816400;-0.012572;0.577350;, -0.012572;0.816400;-0.577350;, -0.012572;0.816400;0.577350;, 0.012572;-0.816400;-0.577350;, 0.012572;-0.816400;0.577350;, 0.816400;0.012572;-0.577350;, 0.816400;0.012572;0.577350;; 6; 4;5,4,6,7;, 4;4,0,2,6;, 4;0,1,3,2;, 4;1,5,7,3;, 4;7,6,2,3;, 4;1,0,4,5;; } } } Frame frm-bound1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-6.059474,1.000000;; } Mesh bound1 { 17; 2.545787;2.545786;7.075172;, -2.545787;-2.545785;7.075173;, 7.887918;7.887916;-0.000001;, -7.887918;-7.887916;0.000000;, 0.000001;3.600286;7.075172;, -0.000002;-11.155199;0.000000;, 0.000002;11.155199;-0.000001;, 2.545786;-2.545786;7.075173;, 0.000000;0.000001;7.814400;, -3.600286;0.000001;7.075173;, -2.545786;2.545787;7.075172;, -0.000001;-3.600285;7.075173;, 3.600285;-0.000000;7.075173;, -7.887917;7.887919;-0.000001;, -11.155199;0.000002;-0.000000;, 11.155199;-0.000002;-0.000000;, 7.887917;-7.887919;0.000000;; 18; 4;13,14,9,10;, 3;8,10,9;, 4;6,13,10,4;, 3;8,4,10;, 4;2,6,4,0;, 3;8,0,4;, 4;15,2,0,12;, 3;8,12,0;, 4;16,15,12,7;, 3;8,7,12;, 4;5,16,7,11;, 3;8,11,7;, 4;3,5,11,1;, 3;8,1,11;, 4;14,3,1,9;, 3;8,9,1;, 5;6,2,15,16,5;, 5;5,3,14,13,6;; MeshNormals { 17; 0.370337;0.370337;0.851881;, -0.370337;-0.370337;0.851881;, 0.705474;0.705474;0.067913;, -0.705474;-0.705474;0.067913;, 0.000000;0.523736;0.851881;, -0.000000;-0.882200;-0.470875;, 0.000000;0.882200;-0.470875;, 0.370337;-0.370337;0.851881;, 0.000000;0.000000;1.000000;, -0.523736;0.000000;0.851881;, -0.370337;0.370337;0.851881;, -0.000000;-0.523736;0.851881;, 0.523736;-0.000000;0.851881;, -0.705474;0.705474;0.067913;, -0.997691;0.000000;0.067913;, 0.997691;-0.000000;0.067913;, 0.705474;-0.705474;0.067914;; 18; 4;13,14,9,10;, 3;8,10,9;, 4;6,13,10,4;, 3;8,4,10;, 4;2,6,4,0;, 3;8,0,4;, 4;15,2,0,12;, 3;8,12,0;, 4;16,15,12,7;, 3;8,7,12;, 4;5,16,7,11;, 3;8,11,7;, 4;3,5,11,1;, 3;8,1,11;, 4;14,3,1,9;, 3;8,9,1;, 5;6,2,15,16,5;, 5;5,3,14,13,6;; } } } } AnimationSet { Animation anim-root { {frm-root} AnimationKey { 0; 2; 1; 4; -0.000000, 0.000000, -0.707107, 0.707107;;, 60; 4; -0.000000, 0.000000, -0.707107, 0.707107;;; } } Animation anim-bound3 { {frm-bound3} AnimationKey { 2; 2; 1; 3; -0.000000, -0.000000, 4.576168;;, 60; 3; -0.000000, -0.000000, 4.576168;;; } } Animation anim-bound2 { {frm-bound2} AnimationKey { 2; 2; 1; 3; -0.000000, -0.000000, 3.313777;;, 60; 3; -0.000000, -0.000000, 3.313777;;; } } Animation anim-bound1 { {frm-bound1} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -6.059474;;, 60; 3; 0.000000, 0.000000, -6.059474;;; } } }