xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-utl09 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-base { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-face4 { FrameTransformMatrix { 0.747400,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh face4 { 10; -2.990786;2.304326;0.000000;, -1.533534;2.311766;0.000000;, 0.000000;2.307486;0.000000;, 1.525062;2.311766;0.000000;, 2.990786;2.304326;0.000000;, 2.990786;-2.230359;0.000000;, 1.525062;-2.227662;0.000000;, 0.004248;-2.227662;0.000000;, -1.525062;-2.227662;0.000000;, -2.990786;-2.230359;0.000000;; 8; 3;4,5,6;, 3;3,4,6;, 3;2,3,6;, 3;1,2,6;, 3;0,1,6;, 3;8,9,0;, 3;7,8,0;, 3;6,7,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; TextureFilename { "utl09.bmp"; } } } MeshNormals { 10; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;; 8; 3;4,5,6;, 3;3,4,6;, 3;2,3,6;, 3;1,2,6;, 3;0,1,6;, 3;8,9,0;, 3;7,8,0;, 3;6,7,0;; } MeshTextureCoords { 10; 0.000000;0.001638;, 0.243623;0.000000;, 0.500000;0.000942;, 0.754960;0.000000;, 1.000000;0.001638;, 1.000000;1.000000;, 0.754960;0.999406;, 0.500710;0.999406;, 0.245040;0.999406;, 0.000000;1.000000;; } } } } } AnimationSet { Animation anim-face4 { {frm-face4} AnimationKey { 1; 2; 1; 3; 0.747400, 1.000000, 1.000000;;, 100; 3; 0.747400, 1.000000, 1.000000;;; } } }