xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-utl10 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh utl10 { 8; -0.012069;0.018220;-0.000204;, -0.033373;-0.015403;-0.006049;, 0.016304;0.014772;-0.002719;, 0.005404;-0.027635;-0.002637;, -0.033455;-0.015329;0.000752;, 0.017036;0.015175;0.004790;, 0.027879;-0.018733;-0.001197;, 0.006642;-0.027039;0.004218;; 12; 3;6,3,2;, 3;7,3,6;, 3;5,6,2;, 3;7,6,5;, 3;4,3,7;, 3;5,2,0;, 3;3,0,2;, 3;4,1,3;, 3;1,0,3;, 3;1,4,0;, 3;0,4,7;, 3;7,5,0;; MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; TextureFilename { "utl10.bmp"; } } } MeshNormals { 8; -0.470434;0.881540;-0.039743;, -0.700126;-0.217501;-0.680087;, 0.380489;0.478809;-0.791183;, -0.030163;-0.695083;-0.718297;, -0.658713;-0.568797;0.492512;, 0.472851;0.510462;0.718220;, 0.916373;-0.393427;-0.073999;, 0.034094;-0.515883;0.855980;; 12; 3;6,3,2;, 3;7,3,6;, 3;5,6,2;, 3;7,6,5;, 3;4,3,7;, 3;5,2,0;, 3;3,0,2;, 3;4,1,3;, 3;1,0,3;, 3;1,4,0;, 3;0,4,7;, 3;7,5,0;; } MeshTextureCoords { 8; 0.651311;0.000000;, 0.998656;0.733230;, 0.188719;0.075179;, 0.366432;1.000000;, 1.000000;0.731625;, 0.176784;0.066395;, 0.000000;0.805860;, 0.346249;0.986991;; } } }