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array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-root { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; 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} } Animation anim-SS05 { {frm-SS05} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 100; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 1.056012, 1.073307, 1.383496;;, 100; 3; 1.056012, 1.073307, 1.383496;;; } } Animation anim-SS04 { {frm-SS04} AnimationKey { 2; 2; 1; 3; -0.428176, -0.237527, -1.665974;;, 100; 3; -0.428176, -0.237527, -1.665974;;; } } Animation anim-SS03 { {frm-SS03} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 100; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.428176, -0.237527, -1.665974;;, 100; 3; 0.428176, -0.237527, -1.665974;;; } } Animation anim-SS02 { {frm-SS02} AnimationKey { 2; 2; 1; 3; -1.954200, 1.618375, 3.289335;;, 100; 3; -1.954200, 1.618375, 3.289335;;; } } Animation anim-SS01 { {frm-SS01} AnimationKey { 2; 2; 1; 3; 1.954200, 1.618375, 3.289335;;, 100; 3; 1.954200, 1.618375, 3.289335;;; } } Animation anim-rwepemt { {frm-rwepemt} AnimationKey { 2; 2; 1; 3; -0.036600, -0.294612, -2.879544;;, 100; 3; -0.036600, -0.294612, -2.879544;;; } } Animation anim-missemt { {frm-missemt} AnimationKey { 2; 2; 1; 3; 0.000000, -0.350184, -2.693032;;, 100; 3; 0.000000, -0.350184, -2.693032;;; } } Animation anim-lwepemt { {frm-lwepemt} AnimationKey { 2; 2; 1; 3; 0.036623, -0.294612, -2.879544;;, 100; 3; 0.036623, -0.294612, -2.879544;;; } } Animation anim-cockpt { {frm-cockpt} AnimationKey { 2; 2; 1; 3; -0.000000, 0.130389, -2.221363;;, 100; 3; -0.000000, 0.130389, -2.221363;;; } } Animation anim-brthrust { {frm-brthrust} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 100; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; -0.462200, -0.007091, 1.995867;;, 100; 3; -0.462200, -0.007091, 1.995867;;; } } Animation anim-rt-wing3 { {frm-rt-wing3} AnimationKey { 2; 2; 1; 3; 0.000000, 0.310433, -0.335790;;, 100; 3; 0.000000, 0.310433, -0.335790;;; } } Animation anim-canopy_1_1_1 { {frm-canopy_1_1_1} AnimationKey { 2; 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