xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-utl14b { FrameTransformMatrix { -1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,-0.003571,68.377327,1.000000;; 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} } Frame frm-lturatt { FrameTransformMatrix { 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 1.000000,0.000000,0.000000,0.000000, 15.539278,-0.000001,55.602947,1.000000;; } } } } AnimationSet { Animation anim-utl14b { {frm-utl14b} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 29; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, -0.003571, -68.377327;;, 29; 3; 0.000000, -0.003571, -68.377327;;; } } Animation anim-fuselg { {frm-fuselg} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 29; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 2; 2; 1; 3; -0.000019, -1.605586, -77.965927;;, 29; 3; -0.000019, -1.605586, -77.965927;;; } } Animation anim-engine1 { {frm-engine1} AnimationKey { 2; 2; 1; 3; -0.000006, 12.172770, 20.635597;;, 29; 3; -0.000006, 12.172770, 20.635597;;; } } Animation anim-engine3 { {frm-engine3} AnimationKey { 2; 2; 1; 3; 15.529404, 12.172775, 20.635602;;, 29; 3; 15.529404, 12.172775, 20.635602;;; } } Animation anim-SSa5 { {frm-SSa5} AnimationKey { 1; 14; 1; 3; 0.000010, 0.000010, 0.000010;;, 5; 3; 0.000010, 0.000010, 0.000010;;, 6; 3; 0.750000, 0.750000, 0.750000;;, 7; 3; 0.562503, 0.562503, 0.562503;;, 8; 3; 0.375005, 0.375005, 0.375005;;, 9; 3; 0.187508, 0.187508, 0.187508;;, 10; 3; 0.000010, 0.000010, 0.000010;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 20; 3; 0.750000, 0.750000, 0.750000;;, 21; 3; 0.562503, 0.562503, 0.562503;;, 22; 3; 0.375005, 0.375005, 0.375005;;, 23; 3; 0.187508, 0.187508, 0.187508;;, 24; 3; 0.000010, 0.000010, 0.000010;;, 29; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 8.329072, 4.788101, 27.787510;;, 29; 3; 8.329072, 4.788101, 27.787510;;; } } Animation anim-engine5 { {frm-engine5} AnimationKey { 2; 2; 1; 3; -15.529420, -12.260365, 20.635593;;, 29; 3; -15.529420, -12.260365, 20.635593;;; } } Animation anim-SSa3 { {frm-SSa3} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 29; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 1; 14; 1; 3; 0.000010, 0.000010, 0.000010;;, 5; 3; 0.000010, 0.000010, 0.000010;;, 6; 3; 0.750000, 0.750000, 0.750000;;, 7; 3; 0.562503, 0.562503, 0.562503;;, 8; 3; 0.375005, 0.375005, 0.375005;;, 9; 3; 0.187508, 0.187508, 0.187508;;, 10; 3; 0.000010, 0.000010, 0.000010;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 20; 3; 0.750000, 0.750000, 0.750000;;, 21; 3; 0.562503, 0.562503, 0.562503;;, 22; 3; 0.375005, 0.375005, 0.375005;;, 23; 3; 0.187508, 0.187508, 0.187508;;, 24; 3; 0.000010, 0.000010, 0.000010;;, 29; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -8.329068, -4.592620, 27.787518;;, 29; 3; -8.329068, -4.592620, 27.787518;;; } } Animation anim-engine6 { {frm-engine6} AnimationKey { 2; 2; 1; 3; -0.000003, -12.260361, 20.635597;;, 29; 3; -0.000003, -12.260361, 20.635597;;; } } Animation anim-engine2 { {frm-engine2} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 29; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 2; 2; 1; 3; -15.529417, 12.172770, 20.635593;;, 29; 3; -15.529417, 12.172770, 20.635593;;; } } Animation anim-SSa4 { {frm-SSa4} AnimationKey { 1; 14; 1; 3; 0.000010, 0.000010, 0.000010;;, 5; 3; 0.000010, 0.000010, 0.000010;;, 6; 3; 0.750000, 0.750000, 0.750000;;, 7; 3; 0.562503, 0.562503, 0.562503;;, 8; 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4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 1; 14; 1; 3; 0.000010, 0.000010, 0.000010;;, 5; 3; 0.000010, 0.000010, 0.000010;;, 6; 3; 0.750000, 0.750000, 0.750000;;, 7; 3; 0.562503, 0.562503, 0.562503;;, 8; 3; 0.375005, 0.375005, 0.375005;;, 9; 3; 0.187508, 0.187508, 0.187508;;, 10; 3; 0.000010, 0.000010, 0.000010;;, 19; 3; 0.000010, 0.000010, 0.000010;;, 20; 3; 0.750000, 0.750000, 0.750000;;, 21; 3; 0.562503, 0.562503, 0.562503;;, 22; 3; 0.375005, 0.375005, 0.375005;;, 23; 3; 0.187508, 0.187508, 0.187508;;, 24; 3; 0.000010, 0.000010, 0.000010;;, 29; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -8.329063, -4.592617, -27.787512;;, 29; 3; -8.329063, -4.592617, -27.787512;;; } } Animation anim-rturatt { {frm-rturatt} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, -0.707107, 0.000000;;, # Original(0.000000, -89.999992, 0.000000) Reextracted(0.000000, 89.999992, 0.000000) 29; 4; 0.707107, 0.000000, -0.707107, 0.000000;;; # Original(0.000000, -89.999992, 0.000000) Reextracted(0.000000, 89.999992, 0.000000) } AnimationKey { 2; 2; 1; 3; -15.549688, -0.000001, -55.602971;;, 29; 3; -15.549688, -0.000001, -55.602971;;; } } Animation anim-lturatt { {frm-lturatt} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, # Original(0.000000, 89.999992, 0.000000) Reextracted(0.000000, -89.999992, 0.000000) 29; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; # Original(0.000000, 89.999992, 0.000000) Reextracted(0.000000, -89.999992, 0.000000) } AnimationKey { 2; 2; 1; 3; 15.539278, -0.000001, -55.602947;;, 29; 3; 15.539278, -0.000001, -55.602947;;; } } }