xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-obj1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh obj1 { 4; 0.000000;0.000000;-1.574157;, 0.000000;0.000000;-1.574157;, 0.000000;0.000000;-1.574157;, 0.000000;0.000000;-1.574157;; 1; 3;1,2,3;; MeshNormals { 4; 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;; 1; 3;1,2,3;; } } Frame frm-bmerge8 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-1.574157,1.000000;; } Mesh bmerge8 { 6; -0.870551;-0.213039;0.623820;, -1.821874;-0.131337;0.623820;, -1.401563;-0.842715;0.701312;, -1.401563;-0.842715;0.701312;, -1.821874;-0.131337;0.623820;, -0.870551;-0.213039;0.623820;; 2; 3;2,1,0;, 3;5,4,3;; MeshMaterialList { 1; 2; 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "utl19.ppm"; } } } MeshNormals { 6; -0.009794;-0.114044;-0.993427;, -0.009794;-0.114044;-0.993427;, -0.009794;-0.114044;-0.993427;, 0.009790;0.114002;0.993432;, 0.009790;0.114002;0.993432;, 0.009790;0.114002;0.993432;; 2; 3;2,1,0;, 3;5,4,3;; } MeshTextureCoords { 6; 0.110429;0.772903;, -0.000388;0.754958;, 0.048573;0.911208;, 0.048573;0.911208;, -0.000388;0.754958;, 0.110429;0.772903;; } } } Frame frm-cube1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-1.574157,1.000000;; } Mesh cube1 { 4; -0.551908;-0.958618;-2.407673;, 0.551908;-0.958618;-2.407673;, 0.551908;0.145198;-2.407673;, -0.551908;0.145198;-2.407673;; 1; 4;3,2,1,0;; MeshMaterialList { 1; 1; 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "utl19.ppm"; } } } MeshNormals { 4; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;; 1; 4;3,2,1,0;; } MeshTextureCoords { 4; 0.201456;0.878479;, 0.454794;0.878479;, 0.454794;0.387146;, 0.201456;0.387146;; } } } Frame frm-tetra1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-1.574157,1.000000;; } Mesh tetra1 { 26; -1.129334;-0.980088;1.507906;, 0.013762;-0.977092;-2.388828;, -0.378437;0.748502;-1.844683;, 1.156856;-0.980088;1.507908;, -0.770637;1.142388;1.496047;, 0.750445;1.140775;1.501978;, 0.382103;0.747696;-1.841718;, 0.382103;0.747696;-1.841718;, 0.382103;0.747696;-1.841718;, 0.382103;0.747696;-1.841718;, 0.750445;1.140775;1.501978;, 0.750445;1.140775;1.501978;, -0.770637;1.142388;1.496047;, -0.770637;1.142388;1.496047;, 1.156856;-0.980088;1.507908;, 1.156856;-0.980088;1.507908;, 1.156856;-0.980088;1.507908;, -0.378437;0.748502;-1.844683;, -0.378437;0.748502;-1.844683;, -0.378437;0.748502;-1.844683;, 0.013762;-0.977092;-2.388828;, 0.013762;-0.977092;-2.388828;, 0.013762;-0.977092;-2.388828;, -1.129334;-0.980088;1.507906;, -1.129334;-0.980088;1.507906;, -1.129334;-0.980088;1.507906;; 8; 3;17,20,23;, 3;14,24,21;, 4;25,15,10,12;, 3;7,22,18;, 3;8,11,16;, 4;19,13,5,9;, 3;3,1,6;, 3;0,4,2;; MeshMaterialList { 4; 8; 0, 1, 2, 3, 0, 3, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 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8; 3;17,20,23;, 3;14,24,21;, 4;25,15,10,12;, 3;7,22,18;, 3;8,11,16;, 4;19,13,5,9;, 3;3,1,6;, 3;0,4,2;; } MeshTextureCoords { 26; 0.484190;0.936181;, 0.993849;0.935365;, 0.922679;0.465393;, 0.484190;0.936181;, 0.485741;0.358117;, 0.478264;0.328838;, 0.922291;0.465613;, 0.948712;0.202107;, 0.922291;0.465613;, 0.948712;0.202107;, 0.822232;0.000760;, 0.484965;0.358556;, 0.156897;0.000000;, 0.476024;0.003836;, 0.483123;0.232209;, 1.000000;1.000000;, 0.484190;0.936181;, 0.922679;0.465393;, 0.945749;0.133797;, 0.945749;0.133797;, 0.993849;0.935365;, 0.932292;0.166440;, 0.996301;0.168226;, 0.484190;0.936181;, 0.483024;0.101350;, 0.000000;1.000000;; } } } Frame frm-bmerge5 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-1.574157,1.000000;; } Mesh bmerge5 { 6; 1.401563;-0.842715;0.701313;, 1.821874;-0.131337;0.623820;, 0.870551;-0.213039;0.623821;, 0.870551;-0.213039;0.623821;, 1.821874;-0.131337;0.623820;, 1.401563;-0.842715;0.701313;; 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} } Animation anim-cube1 { {frm-cube1} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -1.574157;;, 100; 3; 0.000000, 0.000000, -1.574157;;; } } Animation anim-tetra1 { {frm-tetra1} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -1.574157;;, 100; 3; 0.000000, 0.000000, -1.574157;;; } } Animation anim-bmerge5 { {frm-bmerge5} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -1.574157;;, 100; 3; 0.000000, 0.000000, -1.574157;;; } } Animation anim-bmerge9 { {frm-bmerge9} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -1.574157;;, 100; 3; 0.000000, 0.000000, -1.574157;;; } } Animation anim-cube2 { {frm-cube2} AnimationKey { 1; 2; 1; 3; 0.222000, 0.222000, 0.222000;;, 100; 3; 0.222000, 0.222000, 0.222000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, 1.447525;;, 100; 3; 0.000000, 0.000000, 1.447525;;; } } }