xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-utl28a { FrameTransformMatrix { -1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,0.000000,19.262180,1.000000;; 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} } } } AnimationSet { Animation anim-utl28a { {frm-utl28a} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) 15; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, 179.999985, 0.000000) Reextracted(0.000000, 179.999985, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -19.262180;;, 15; 3; 0.000000, 0.000000, -19.262180;;; } } Animation anim-fuselg2 { {frm-fuselg2} AnimationKey { 0; 2; 1; 4; 0.000000, 0.965926, 0.258819, 0.000000;;, # Original(179.999985, 0.000000, 30.000000) Reextracted(179.999985, 0.000000, 30.000000) 15; 4; 0.000000, 0.965926, 0.258819, 0.000000;;; # Original(179.999985, 0.000000, 30.000000) Reextracted(179.999985, 0.000000, 30.000000) } AnimationKey { 2; 2; 1; 3; -0.006672, -0.171809, -19.230083;;, 15; 3; -0.006672, -0.171809, -19.230083;;; } } Animation anim-SSc5 { {frm-SSc5} AnimationKey { 0; 2; 1; 4; 0.000000, 0.965926, 0.258819, 0.000000;;, # Original(179.999985, 0.000000, 30.000000) Reextracted(179.999985, 0.000000, 30.000000) 15; 4; 0.000000, 0.965926, 0.258819, 0.000000;;; # Original(179.999985, 0.000000, 30.000000) Reextracted(179.999985, 0.000000, 30.000000) } AnimationKey { 1; 5; 1; 3; 0.750000, 0.750000, 0.750000;;, 2; 3; 0.750000, 0.750000, 0.750000;;, 3; 3; 0.375005, 0.375005, 0.375005;;, 4; 3; 0.000010, 0.000010, 0.000010;;, 15; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 37.798081, -0.211932, -18.674980;;, 15; 3; 37.798081, -0.211932, -18.674980;;; } } Animation anim-SSc6 { {frm-SSc6} AnimationKey { 0; 2; 1; 4; 0.000000, 0.965926, 0.258819, 0.000000;;, # Original(179.999985, 0.000000, 30.000000) Reextracted(179.999985, 0.000000, 30.000000) 15; 4; 0.000000, 0.965926, 0.258819, 0.000000;;; # Original(179.999985, 0.000000, 30.000000) Reextracted(179.999985, 0.000000, 30.000000) } AnimationKey { 1; 5; 1; 3; 0.750000, 0.750000, 0.750000;;, 2; 3; 0.750000, 0.750000, 0.750000;;, 3; 3; 0.375005, 0.375005, 0.375005;;, 4; 3; 0.000010, 0.000010, 0.000010;;, 15; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 37.798094, -0.211931, 18.689095;;, 15; 3; 37.798094, -0.211931, 18.689095;;; } } Animation anim-fuselg3 { {frm-fuselg3} AnimationKey { 0; 2; 1; 4; 0.000000, -0.258819, -0.965926, 0.000000;;, # Original(0.000000, 179.999985, -30.000000) Reextracted(0.000000, 179.999985, -30.000000) 15; 4; 0.000000, -0.258819, -0.965926, 0.000000;;; # Original(0.000000, 179.999985, -30.000000) Reextracted(0.000000, 179.999985, -30.000000) } AnimationKey { 2; 2; 1; 3; -0.006672, -0.171809, -19.325653;;, 15; 3; -0.006672, -0.171809, -19.325653;;; } } Animation anim-SSc3 { {frm-SSc3} AnimationKey { 0; 2; 1; 4; 0.000000, -0.258819, -0.965926, 0.000000;;, # Original(0.000000, 179.999985, -30.000000) Reextracted(0.000000, 179.999985, -30.000000) 15; 4; 0.000000, -0.258819, -0.965926, 0.000000;;; # Original(0.000000, 179.999985, -30.000000) Reextracted(0.000000, 179.999985, -30.000000) } AnimationKey { 1; 5; 1; 3; 0.750000, 0.750000, 0.750000;;, 2; 3; 0.750000, 0.750000, 0.750000;;, 3; 3; 0.375005, 0.375005, 0.375005;;, 4; 3; 0.000010, 0.000010, 0.000010;;, 15; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 38.035590, 0.074734, -18.695714;;, 15; 3; 38.035590, 0.074734, -18.695714;;; } } Animation anim-SSc4 { {frm-SSc4} AnimationKey { 0; 2; 1; 4; 0.000000, -0.258819, -0.965926, 0.000000;;, # Original(0.000000, 179.999985, -30.000000) Reextracted(0.000000, 179.999985, -30.000000) 15; 4; 0.000000, -0.258819, -0.965926, 0.000000;;; # Original(0.000000, 179.999985, -30.000000) Reextracted(0.000000, 179.999985, -30.000000) } AnimationKey { 1; 5; 1; 3; 0.750000, 0.750000, 0.750000;;, 2; 3; 0.750000, 0.750000, 0.750000;;, 3; 3; 0.375005, 0.375005, 0.375005;;, 4; 3; 0.000010, 0.000010, 0.000010;;, 15; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 38.035576, 0.074757, 18.751123;;, 15; 3; 38.035576, 0.074757, 18.751123;;; } } Animation anim-fuselg1 { {frm-fuselg1} AnimationKey { 0; 2; 1; 4; 0.000000, -0.707107, 0.707107, 0.000000;;, # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) 15; 4; 0.000000, -0.707107, 0.707107, 0.000000;;; # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) } AnimationKey { 2; 2; 1; 3; -0.006672, -0.171809, -19.230083;;, 15; 3; -0.006672, -0.171809, -19.230083;;; } } Animation anim-SSc1 { {frm-SSc1} AnimationKey { 0; 2; 1; 4; 0.000000, -0.707107, 0.707107, 0.000000;;, # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) 15; 4; 0.000000, -0.707107, 0.707107, 0.000000;;; # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) } AnimationKey { 1; 5; 1; 3; 0.750000, 0.750000, 0.750000;;, 2; 3; 0.750000, 0.750000, 0.750000;;, 3; 3; 0.375005, 0.375005, 0.375005;;, 4; 3; 0.000010, 0.000010, 0.000010;;, 15; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 37.872640, -0.005076, -18.156016;;, 15; 3; 37.872640, -0.005076, -18.156016;;; } } Animation anim-SSc2 { {frm-SSc2} AnimationKey { 0; 2; 1; 4; 0.000000, -0.707107, 0.707107, 0.000000;;, # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) 15; 4; 0.000000, -0.707107, 0.707107, 0.000000;;; # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) } AnimationKey { 1; 5; 1; 3; 0.750000, 0.750000, 0.750000;;, 2; 3; 0.750000, 0.750000, 0.750000;;, 3; 3; 0.375005, 0.375005, 0.375005;;, 4; 3; 0.000010, 0.000010, 0.000010;;, 15; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 37.872639, -0.005096, 18.400563;;, 15; 3; 37.872639, -0.005096, 18.400563;;; } } Animation anim-ffuselg { {frm-ffuselg} AnimationKey { 0; 2; 1; 4; 0.000000, -0.255145, 0.966903, 0.000000;;, # Original(0.000000, 179.999985, 29.564301) Reextracted(0.000000, 179.999985, 29.564301) 15; 4; 0.000000, -0.255145, 0.966903, 0.000000;;; # Original(0.000000, 179.999985, 29.564301) Reextracted(0.000000, 179.999985, 29.564301) } AnimationKey { 2; 2; 1; 3; -0.000006, 0.000001, -41.160397;;, 15; 3; -0.000006, 0.000001, -41.160397;;; } } Animation anim-crgatt { {frm-crgatt} AnimationKey { 0; 2; 1; 4; 0.000000, -0.255145, 0.966903, 0.000000;;, # Original(0.000000, 179.999985, 29.564301) Reextracted(0.000000, 179.999985, 29.564301) 15; 4; 0.000000, -0.255145, 0.966903, 0.000000;;; # Original(0.000000, 179.999985, 29.564301) Reextracted(0.000000, 179.999985, 29.564301) } AnimationKey { 2; 2; 1; 3; 0.000000, -0.000005, 2.478495;;, 15; 3; 0.000000, -0.000005, 2.478495;;; } } }