xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-utl29a { FrameTransformMatrix { 6.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,6.000000,0.000000, 0.000000,-6.000000,0.000000,0.000000, 0.000000,16.965208,-0.160033,1.000000;; } Frame frm-fuselg1 { FrameTransformMatrix { 0.000000,0.000000,1.000000,0.000000, 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.001112,-0.007357,-0.550689,1.000000;; } Mesh fuselg1 { 42; 0.549352;-0.952569;3.231812;, 0.549352;-0.952569;3.231812;, 0.549352;-0.952569;-3.215887;, 0.549352;-0.952569;-3.215887;, 0.549377;0.950873;3.231812;, 0.549377;0.950873;3.231812;, 0.549377;0.950873;-3.215887;, 0.549377;0.950873;-3.215887;, 6.242290;-0.952569;3.231812;, 6.242290;-0.952569;3.231812;, 6.242290;-0.952569;-3.215887;, 6.242290;-0.952569;-3.215887;, 6.242290;0.950873;3.231812;, 6.242290;0.950873;3.231812;, 6.242290;0.950873;-3.215887;, 6.242290;0.950873;-3.215887;, 3.395821;-0.952569;3.231812;, 3.395821;-0.952569;-3.215887;, 6.242290;-0.952569;0.007963;, 0.549352;-0.952569;0.007963;, 3.395833;0.950873;3.231812;, 6.242290;0.950873;0.007963;, 3.395833;0.950873;-3.215887;, 0.549377;0.950873;0.007963;, 3.395833;0.950873;0.007963;, 0.549377;0.950873;0.007963;, 3.395833;0.950873;-3.215887;, 6.242290;0.950873;0.007963;, 3.395833;0.950873;3.231812;, 0.549352;-0.952569;0.007963;, 6.242290;-0.952569;0.007963;, 3.395821;-0.952569;-3.215887;, 3.395821;-0.952569;3.231812;, 3.395821;-0.952569;0.007963;, 6.242290;0.950873;-3.215887;, 6.242290;0.950873;3.231812;, 6.242290;-0.952569;-3.215887;, 6.242290;-0.952569;3.231812;, 0.549377;0.950873;-3.215887;, 0.549377;0.950873;3.231812;, 0.549352;-0.952569;-3.215887;, 0.549352;-0.952569;3.231812;; 32; 3;22,17,3;, 3;15,11,17;, 3;5,1,16;, 3;16,37,12;, 3;20,5,16;, 3;16,12,20;, 3;22,15,17;, 3;3,6,22;, 3;18,34,27;, 3;27,13,18;, 3;13,9,18;, 3;18,36,34;, 3;30,33,31;, 3;33,2,31;, 3;19,2,33;, 3;24,14,26;, 3;21,14,24;, 3;19,33,32;, 3;23,4,24;, 3;24,7,23;, 3;26,7,24;, 3;24,4,28;, 3;35,21,24;, 3;28,35,24;, 3;33,8,32;, 3;32,0,19;, 3;30,8,33;, 3;31,10,30;, 3;29,41,39;, 3;39,25,29;, 3;25,40,29;, 3;25,38,40;; MeshMaterialList { 2; 32; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1; Material { 0.866667;0.866667;0.866667;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "utl14b.bmp"; } } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "utl14b.bmp"; } } } MeshNormals { 42; -0.577353;-0.577345;0.577353;, -0.577353;-0.577345;0.577353;, -0.577353;-0.577345;-0.577353;, -0.577353;-0.577345;-0.577353;, -0.577348;0.577355;0.577348;, -0.577348;0.577355;0.577348;, -0.408247;0.816498;-0.408247;, -0.408247;0.816498;-0.408247;, 0.408248;-0.816497;0.408248;, 0.408248;-0.816497;0.408248;, 0.577350;-0.577350;-0.577350;, 0.577350;-0.577350;-0.577350;, 0.577350;0.577350;0.577350;, 0.577350;0.577350;0.577350;, 0.577350;0.577350;-0.577350;, 0.577350;0.577350;-0.577350;, 0.000000;-0.600000;0.800000;, 0.000000;-0.707107;-0.707107;, 0.800000;-0.600000;0.000000;, -0.707111;-0.707102;0.000000;, 0.000000;0.707107;0.707107;, 0.707107;0.707107;0.000000;, 0.000000;0.554700;-0.832050;, -0.832045;0.554708;0.000000;, 0.000000;1.000000;0.000000;, -0.832045;0.554708;0.000000;, 0.000000;0.554700;-0.832050;, 0.707107;0.707107;0.000000;, 0.000000;0.707107;0.707107;, -0.707111;-0.707102;0.000000;, 0.800000;-0.600000;0.000000;, 0.000000;-0.707107;-0.707107;, 0.000000;-0.600000;0.800000;, 0.000000;-1.000000;0.000000;, 0.577350;0.577350;-0.577350;, 0.577350;0.577350;0.577350;, 0.577350;-0.577350;-0.577350;, 0.408248;-0.816497;0.408248;, -0.408247;0.816498;-0.408247;, -0.577348;0.577355;0.577348;, -0.577353;-0.577345;-0.577353;, -0.577353;-0.577345;0.577353;; 32; 3;22,17,3;, 3;15,11,17;, 3;5,1,16;, 3;16,37,12;, 3;20,5,16;, 3;16,12,20;, 3;22,15,17;, 3;3,6,22;, 3;18,34,27;, 3;27,13,18;, 3;13,9,18;, 3;18,36,34;, 3;30,33,31;, 3;33,2,31;, 3;19,2,33;, 3;24,14,26;, 3;21,14,24;, 3;19,33,32;, 3;23,4,24;, 3;24,7,23;, 3;26,7,24;, 3;24,4,28;, 3;35,21,24;, 3;28,35,24;, 3;33,8,32;, 3;32,0,19;, 3;30,8,33;, 3;31,10,30;, 3;29,41,39;, 3;39,25,29;, 3;25,40,29;, 3;25,38,40;; } MeshTextureCoords { 42; 0.480469;0.187500;, 0.755859;0.085938;, 0.732422;0.187500;, 0.755859;0.085938;, 0.480469;0.187502;, 0.841797;0.085940;, 0.841797;0.085940;, 0.732422;0.187502;, 0.480469;0.710938;, 0.480469;0.164062;, 0.732422;0.710938;, 0.755859;0.609375;, 0.841797;0.609375;, 0.480469;0.007813;, 0.732422;0.710938;, 0.841797;0.609375;, 0.755859;0.347656;, 0.755859;0.347656;, 0.607422;0.164062;, 0.606445;0.187500;, 0.841797;0.347657;, 0.606445;0.710938;, 0.841797;0.347657;, 0.606445;0.187502;, 0.606445;0.449220;, 0.606445;0.007812;, 0.732422;0.449220;, 0.607422;0.007813;, 0.480469;0.449220;, 0.606445;0.152344;, 0.606445;0.710938;, 0.732422;0.449219;, 0.480469;0.449219;, 0.606445;0.449219;, 0.734375;0.007813;, 0.480469;0.710938;, 0.734375;0.164062;, 0.755859;0.609375;, 0.734375;0.007812;, 0.478516;0.007812;, 0.734375;0.152344;, 0.478516;0.152344;; } } Frame frm-SSc1 { FrameTransformMatrix { 0.000000,-0.750000,0.000000,0.000000, -0.750000,0.000000,0.000000,0.000000, 0.000000,0.000000,-0.750000,0.000000, 6.312107,-0.000848,3.026003,1.000000;; } Mesh SSc1 { 6; 0.000000;0.000000;-0.100000;, 0.000000;0.000000;0.100000;, 0.000000;-0.100000;0.000000;, 0.000000;0.100000;0.000000;, -0.100000;0.000000;0.000000;, 0.100000;0.000000;0.000000;; 8; 3;5,3,1;, 3;3,5,0;, 3;2,5,1;, 3;5,2,0;, 3;3,4,1;, 3;4,3,0;, 3;4,2,1;, 3;2,4,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 0.988701;0.988701;0.988701;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;1.000000;, 0.000000;-1.000000;0.000000;, 0.000000;1.000000;0.000000;, -1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;; 8; 3;5,3,1;, 3;3,5,0;, 3;2,5,1;, 3;5,2,0;, 3;3,4,1;, 3;4,3,0;, 3;4,2,1;, 3;2,4,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SSc2 { FrameTransformMatrix { 0.000000,-0.750000,0.000000,0.000000, -0.750000,0.000000,0.000000,0.000000, 0.000000,0.000000,-0.750000,0.000000, 6.312106,-0.000848,-3.066760,1.000000;; } Mesh SSc2 { 6; 0.000000;0.000000;-0.100000;, 0.000000;0.000000;0.100000;, 0.000000;-0.100000;0.000000;, 0.000000;0.100000;0.000000;, -0.100000;0.000000;0.000000;, 0.100000;0.000000;0.000000;; 8; 3;5,3,1;, 3;3,5,0;, 3;2,5,1;, 3;5,2,0;, 3;3,4,1;, 3;4,3,0;, 3;4,2,1;, 3;2,4,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 0.988701;0.988701;0.988701;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;1.000000;, 0.000000;-1.000000;0.000000;, 0.000000;1.000000;0.000000;, -1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;; 8; 3;5,3,1;, 3;3,5,0;, 3;2,5,1;, 3;5,2,0;, 3;3,4,1;, 3;4,3,0;, 3;4,2,1;, 3;2,4,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } } } AnimationSet { Animation anim-utl29a { {frm-utl29a} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 15; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 1; 2; 1; 3; 6.000000, 6.000000, 6.000000;;, 15; 3; 6.000000, 6.000000, 6.000000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, 16.965208, 0.160033;;, 15; 3; 0.000000, 16.965208, 0.160033;;; } } Animation anim-fuselg1 { {frm-fuselg1} AnimationKey { 0; 2; 1; 4; 0.500000, -0.500000, -0.500000, 0.500000;;, # Original(-45.000008, -89.999992, -45.000008) Reextracted(45.000000, 89.999992, -45.000011) 15; 4; 0.500000, -0.500000, -0.500000, 0.500000;;; # Original(-45.000008, -89.999992, -45.000008) Reextracted(45.000000, 89.999992, -45.000011) } AnimationKey { 2; 2; 1; 3; 0.001112, -0.007357, 0.550689;;, 15; 3; 0.001112, -0.007357, 0.550689;;; } } Animation anim-SSc1 { {frm-SSc1} AnimationKey { 0; 2; 1; 4; 0.000000, -0.707107, 0.707107, 0.000000;;, # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) 15; 4; 0.000000, -0.707107, 0.707107, 0.000000;;; # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) } AnimationKey { 1; 5; 1; 3; 0.750000, 0.750000, 0.750000;;, 2; 3; 0.750000, 0.750000, 0.750000;;, 3; 3; 0.375005, 0.375005, 0.375005;;, 4; 3; 0.000010, 0.000010, 0.000010;;, 15; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 6.312107, -0.000848, -3.026003;;, 15; 3; 6.312107, -0.000848, -3.026003;;; } } Animation anim-SSc2 { {frm-SSc2} AnimationKey { 0; 2; 1; 4; 0.000000, -0.707107, 0.707107, 0.000000;;, # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) 15; 4; 0.000000, -0.707107, 0.707107, 0.000000;;; # Original(0.000000, 179.999985, 90.000000) Reextracted(0.000000, 179.999985, 90.000000) } AnimationKey { 1; 5; 1; 3; 0.750000, 0.750000, 0.750000;;, 2; 3; 0.750000, 0.750000, 0.750000;;, 3; 3; 0.375005, 0.375005, 0.375005;;, 4; 3; 0.000010, 0.000010, 0.000010;;, 15; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 6.312106, -0.000848, 3.066760;;, 15; 3; 6.312106, -0.000848, 3.066760;;; } } }