xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-acs62 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-1.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-base { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.002629,1.000000;; } Mesh base { 42; -0.170000;-0.170000;0.340831;, -0.170000;-0.170000;0.340831;, -0.170000;0.170000;0.340831;, -0.170000;0.170000;0.340831;, -0.075888;-0.081328;1.840831;, -0.075888;-0.081328;1.840831;, -0.075888;0.081328;1.840831;, -0.075888;0.081328;1.840831;, 0.170000;-0.170000;0.340831;, 0.170000;-0.170000;0.340831;, 0.170000;0.170000;0.340831;, 0.170000;0.170000;0.340831;, 0.075888;-0.081328;1.840831;, 0.075888;-0.081328;1.840831;, 0.075888;0.081328;1.840831;, 0.075888;0.081328;1.840831;, 0.340000;-0.340000;0.340831;, 0.340000;-0.340000;0.340831;, -0.340000;-0.340000;0.340831;, 0.340000;0.340000;0.340831;, -0.340000;0.340000;0.340831;, 0.340000;0.340000;0.000832;, -0.340000;0.340000;0.000832;, 0.340000;-0.340000;0.000832;, 0.340000;-0.340000;0.000832;, -0.340000;-0.340000;0.000832;, -0.340000;-0.340000;0.000832;, 0.340000;-0.340000;0.000832;, -0.340000;0.340000;0.000832;, 0.340000;0.340000;0.000832;, -0.340000;0.340000;0.340831;, 0.340000;0.340000;0.340831;, -0.340000;-0.340000;0.340831;, 0.340000;-0.340000;0.340831;, 0.075888;0.081328;1.840831;, 0.075888;-0.081328;1.840831;, 0.170000;0.170000;0.340831;, 0.170000;-0.170000;0.340831;, -0.075888;0.081328;1.840831;, -0.075888;-0.081328;1.840831;, -0.170000;0.170000;0.340831;, -0.170000;-0.170000;0.340831;; 28; 3;7,3,1;, 3;5,7,1;, 3;15,11,2;, 3;6,15,2;, 3;13,9,10;, 3;14,13,10;, 3;4,0,8;, 3;12,4,8;, 3;22,21,24;, 3;25,22,24;, 3;17,37,41;, 3;18,17,41;, 3;19,36,37;, 3;17,19,37;, 3;20,40,36;, 3;19,20,36;, 3;18,41,40;, 3;20,18,40;, 3;28,30,31;, 3;29,28,31;, 3;29,31,16;, 3;23,29,16;, 3;27,33,32;, 3;26,27,32;, 3;26,32,30;, 3;28,26,30;, 3;39,35,34;, 3;34,38,39;; MeshMaterialList { 1; 28; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.300000;0.300000;0.300000;; TextureFilename { "acs62.bmp"; } } } MeshNormals { 42; -0.513331;-0.256722;0.818893;, -0.513331;-0.256722;0.818893;, -0.256849;0.513811;0.818551;, -0.256849;0.513811;0.818551;, -0.319835;-0.639812;0.698818;, -0.319835;-0.639812;0.698818;, -0.790051;0.395112;0.468728;, -0.790051;0.395112;0.468728;, 0.256849;-0.513811;0.818551;, 0.256849;-0.513811;0.818551;, 0.513331;0.256722;0.818893;, 0.513331;0.256722;0.818893;, 0.790051;-0.395112;0.468728;, 0.790051;-0.395112;0.468728;, 0.319835;0.639812;0.698818;, 0.319835;0.639812;0.698818;, 0.534522;-0.267261;0.801784;, 0.534522;-0.267261;0.801784;, -0.267261;-0.534523;0.801784;, 0.267261;0.534522;0.801784;, -0.534522;0.267261;0.801784;, 0.816497;0.408248;-0.408248;, -0.333333;0.666667;-0.666667;, 0.333333;-0.666667;-0.666667;, 0.333333;-0.666667;-0.666667;, -0.816497;-0.408248;-0.408248;, -0.816497;-0.408248;-0.408248;, 0.333333;-0.666667;-0.666667;, -0.333333;0.666667;-0.666667;, 0.816497;0.408248;-0.408248;, -0.534522;0.267261;0.801784;, 0.267261;0.534522;0.801784;, -0.267261;-0.534523;0.801784;, 0.534522;-0.267261;0.801784;, 0.319835;0.639812;0.698818;, 0.790051;-0.395112;0.468728;, 0.513331;0.256722;0.818893;, 0.256849;-0.513811;0.818551;, -0.790051;0.395112;0.468728;, -0.319835;-0.639812;0.698818;, -0.256849;0.513811;0.818551;, -0.513331;-0.256722;0.818893;; 28; 3;7,3,1;, 3;5,7,1;, 3;15,11,2;, 3;6,15,2;, 3;13,9,10;, 3;14,13,10;, 3;4,0,8;, 3;12,4,8;, 3;22,21,24;, 3;25,22,24;, 3;17,37,41;, 3;18,17,41;, 3;19,36,37;, 3;17,19,37;, 3;20,40,36;, 3;19,20,36;, 3;18,41,40;, 3;20,18,40;, 3;28,30,31;, 3;29,28,31;, 3;29,31,16;, 3;23,29,16;, 3;27,33,32;, 3;26,27,32;, 3;26,32,30;, 3;28,26,30;, 3;39,35,34;, 3;34,38,39;; } MeshTextureCoords { 42; 0.925781;0.878906;, 0.925781;0.980469;, 0.925781;0.980469;, 0.925781;0.878906;, 0.480469;0.906250;, 0.480469;0.949219;, 0.480469;0.949219;, 0.480469;0.906250;, 0.925781;0.980469;, 0.925781;0.878906;, 0.925781;0.980469;, 0.925781;0.878906;, 0.480469;0.949219;, 0.480469;0.906250;, 0.480469;0.949219;, 0.480469;0.906250;, 0.164062;0.988281;, 0.035156;0.871094;, 0.035156;0.988281;, 0.152344;0.871094;, 0.152344;0.988281;, 0.152344;0.988281;, 0.152344;0.871094;, 0.164062;0.906250;, 0.035156;0.988281;, 0.035156;0.871094;, 0.300781;0.906250;, 0.167969;0.906250;, 0.441406;0.906250;, 0.300781;0.906250;, 0.441406;0.988281;, 0.300781;0.988281;, 0.300781;0.988281;, 0.167969;0.988281;, 0.976562;0.746094;, 0.871094;0.746094;, 0.125000;0.898438;, 0.066406;0.898438;, 0.976562;0.843750;, 0.871094;0.843750;, 0.125000;0.960938;, 0.066406;0.960938;; } } Frame frm-face4 { FrameTransformMatrix { 0.747400,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,-4.088283,1.000000;; } Mesh face4 { 10; -2.990786;2.267343;0.000000;, -1.533534;2.274782;0.000000;, 0.000000;2.270503;0.000000;, 1.525062;2.274782;0.000000;, 2.990786;2.267343;0.000000;, 2.990786;-2.267343;0.000000;, 1.525062;-2.264645;0.000000;, 0.004248;-2.264646;0.000000;, -1.525062;-2.264646;0.000000;, -2.990786;-2.267343;0.000000;; 8; 3;4,5,6;, 3;3,4,6;, 3;2,3,6;, 3;1,2,6;, 3;0,1,6;, 3;8,9,0;, 3;7,8,0;, 3;6,7,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.985816;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.985816;1.000000;1.000000;; TextureFilename { "acs62.bmp"; } } } MeshNormals { 10; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;; 8; 3;4,5,6;, 3;3,4,6;, 3;2,3,6;, 3;1,2,6;, 3;0,1,6;, 3;8,9,0;, 3;7,8,0;, 3;6,7,0;; } MeshTextureCoords { 10; 0.027344;0.023438;, 0.226562;0.023438;, 0.437500;0.023438;, 0.648438;0.023438;, 0.851562;0.023438;, 0.851562;0.859375;, 0.648438;0.855469;, 0.437500;0.855469;, 0.226562;0.855469;, 0.027344;0.859375;; } } } Frame frm-face10 { FrameTransformMatrix { 0.745875,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,-4.088283,1.000000;; } Mesh face10 { 10; -2.990786;2.267343;0.000000;, -1.533534;2.274782;0.000000;, 0.000000;2.270503;0.000000;, 1.525062;2.274782;0.000000;, 2.990786;2.267343;0.000000;, 2.990786;-2.267343;0.000000;, 1.525062;-2.264645;0.000000;, 0.004248;-2.264646;0.000000;, -1.525062;-2.264646;0.000000;, -2.990786;-2.267343;0.000000;; 8; 3;6,5,4;, 3;6,4,3;, 3;6,3,2;, 3;6,2,1;, 3;6,1,0;, 3;0,9,8;, 3;0,8,7;, 3;0,7,6;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.985816;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.985816;1.000000;1.000000;; TextureFilename { "acs62.bmp"; } } } MeshNormals { 10; 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 8; 3;6,5,4;, 3;6,4,3;, 3;6,3,2;, 3;6,2,1;, 3;6,1,0;, 3;0,9,8;, 3;0,8,7;, 3;0,7,6;; } MeshTextureCoords { 10; 0.027344;0.023438;, 0.226562;0.023438;, 0.437500;0.023438;, 0.648438;0.023438;, 0.851562;0.023438;, 0.851562;0.859375;, 0.648438;0.855469;, 0.437500;0.855469;, 0.226562;0.855469;, 0.027344;0.859375;; } } } } } AnimationSet { Animation anim-acs62 { {frm-acs62} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 100; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } } Animation anim-base { {frm-base} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -0.002629;;, 100; 3; 0.000000, 0.000000, -0.002629;;; } } Animation anim-face4 { {frm-face4} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 100; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 1; 2; 1; 3; 0.747400, 1.000000, 1.000000;;, 100; 3; 0.747400, 1.000000, 1.000000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, 4.088283;;, 100; 3; 0.000000, 0.000000, 4.088283;;; } } Animation anim-face10 { {frm-face10} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 100; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 1; 2; 1; 3; 0.745875, 1.000000, 1.000000;;, 100; 3; 0.745875, 1.000000, 1.000000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, 4.088283;;, 100; 3; 0.000000, 0.000000, 4.088283;;; } } }