xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-bgnd06 { FrameTransformMatrix { 396.184814,0.000000,0.000000,0.000000, 0.000000,396.184814,0.000000,0.000000, 0.000000,0.000000,396.184814,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-tfuselg { FrameTransformMatrix { 0.002524,0.000000,0.000000,0.000000, 0.000000,0.002524,0.000000,0.000000, 0.000000,0.000000,0.002524,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh tfuselg { 24; 275.260071;0.000000;455.521545;, 473.429260;0.000000;798.760864;, 466.143036;0.000000;256.862976;, 809.382324;0.000000;455.032227;, 532.123230;0.000000;-10.621599;, 928.461792;0.000000;-10.621594;, 455.521454;0.000000;-275.260132;, 798.760742;0.000000;-473.429382;, 256.863129;0.000000;-466.142944;, 455.032471;0.000000;-809.382141;, -10.621559;0.000000;-532.123230;, -10.621525;0.000000;-928.461792;, -275.260223;0.000000;-455.521423;, -473.429535;0.000000;-798.760681;, -466.143005;0.000000;-256.863068;, -809.382263;0.000000;-455.032379;, -532.123230;0.000000;10.621583;, -928.461792;0.000000;10.621565;, -455.521454;0.000000;275.260162;, -798.760742;0.000000;473.429443;, -256.863037;0.000000;466.143005;, -455.032318;0.000000;809.382263;, 10.621606;0.000000;532.123230;, 10.621606;0.000000;928.461792;; 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24; 3;21,23,22;, 3;20,21,22;, 3;19,21,20;, 3;18,19,20;, 3;17,19,18;, 3;16,17,18;, 3;15,17,16;, 3;14,15,16;, 3;13,15,14;, 3;12,13,14;, 3;11,13,12;, 3;10,11,12;, 3;9,11,10;, 3;8,9,10;, 3;7,9,8;, 3;6,7,8;, 3;5,7,6;, 3;4,5,6;, 3;3,5,4;, 3;2,3,4;, 3;1,3,2;, 3;0,1,2;, 3;23,1,0;, 3;22,23,0;; } MeshTextureCoords { 24; 0.784897;0.566405;, 0.996032;0.620113;, 0.779667;0.413920;, 0.989156;0.354021;, 0.699500;0.284501;, 0.851211;0.127044;, 0.565878;0.212824;, 0.619160;0.000000;, 0.414604;0.218096;, 0.355180;0.006931;, 0.286211;0.298904;, 0.130004;0.145979;, 0.215103;0.433595;, 0.003968;0.379887;, 0.220333;0.586080;, 0.010844;0.645979;, 0.300500;0.715499;, 0.148789;0.872956;, 0.434122;0.787176;, 0.380840;1.000000;, 0.585397;0.781904;, 0.644821;0.993069;, 0.713789;0.701096;, 0.869996;0.854021;; } } } Frame frm-bfuselg { FrameTransformMatrix { 0.002524,0.000000,0.000000,0.000000, 0.000000,0.002524,0.000000,0.000000, 0.000000,0.000000,0.002524,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh bfuselg { 24; 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MeshMaterialList { 1; 24; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.700000;0.700000;0.700000;; TextureFilename { "bgrnd06.bmp"; } } } MeshNormals { 24; 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 24; 3;22,23,21;, 3;22,21,20;, 3;20,21,19;, 3;20,19,18;, 3;18,19,17;, 3;18,17,16;, 3;16,17,15;, 3;16,15,14;, 3;14,15,13;, 3;14,13,12;, 3;12,13,11;, 3;12,11,10;, 3;10,11,9;, 3;10,9,8;, 3;8,9,7;, 3;8,7,6;, 3;6,7,5;, 3;6,5,4;, 3;4,5,3;, 3;4,3,2;, 3;2,3,1;, 3;2,1,0;, 3;0,1,23;, 3;0,23,22;; } MeshTextureCoords { 24; 0.784897;0.566405;, 0.996032;0.620113;, 0.779667;0.413920;, 0.989156;0.354021;, 0.699500;0.284501;, 0.851211;0.127044;, 0.565878;0.212824;, 0.619160;0.000000;, 0.414604;0.218096;, 0.355180;0.006931;, 0.286211;0.298904;, 0.130004;0.145979;, 0.215103;0.433595;, 0.003968;0.379887;, 0.220333;0.586080;, 0.010844;0.645979;, 0.300500;0.715499;, 0.148789;0.872956;, 0.434122;0.787176;, 0.380840;1.000000;, 0.585397;0.781904;, 0.644821;0.993069;, 0.713789;0.701096;, 0.869996;0.854021;; } } } } AnimationSet { Animation anim-bgnd06 { {frm-bgnd06} AnimationKey { 1; 2; 1; 3; 396.184814, 396.184814, 396.184814;;, 200; 3; 396.184814, 396.184814, 396.184814;;; } } Animation anim-tfuselg { {frm-tfuselg} AnimationKey { 1; 2; 1; 3; 0.002524, 0.002524, 0.002524;;, 200; 3; 0.002524, 0.002524, 0.002524;;; } } Animation anim-bfuselg { {frm-bfuselg} AnimationKey { 1; 2; 1; 3; 0.002524, 0.002524, 0.002524;;, 200; 3; 0.002524, 0.002524, 0.002524;;; } } }