xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-cap02 { FrameTransformMatrix { 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-2.486508, -0.561697, 20.476749;;; } } Animation anim-antenn { {frm-antenn} AnimationKey { 2; 2; 1; 3; 0.000000, -3.467419, 13.555065;;, 29; 3; 0.000000, -3.467419, 13.555065;;; } } Animation anim-SSab2 { {frm-SSab2} AnimationKey { 1; 24; 1; 3; 0.000166, 0.000166, 0.000166;;, 2; 3; 0.004965, 0.004965, 0.004965;;, 3; 3; 0.014879, 0.014879, 0.014879;;, 4; 3; 0.024792, 0.024792, 0.024792;;, 5; 3; 0.034706, 0.034706, 0.034706;;, 6; 3; 0.036622, 0.036622, 0.036622;;, 7; 3; 0.030013, 0.030013, 0.030013;;, 8; 3; 0.023404, 0.023404, 0.023404;;, 9; 3; 0.016795, 0.016795, 0.016795;;, 11; 3; 0.003576, 0.003576, 0.003576;;, 12; 3; 0.000166, 0.000166, 0.000166;;, 16; 3; 0.000166, 0.000166, 0.000166;;, 17; 3; 0.008037, 0.008037, 0.008037;;, 18; 3; 0.017950, 0.017950, 0.017950;;, 19; 3; 0.027864, 0.027864, 0.027864;;, 20; 3; 0.037778, 0.037778, 0.037778;;, 21; 3; 0.034575, 0.034575, 0.034575;;, 22; 3; 0.027966, 0.027966, 0.027966;;, 23; 3; 0.021356, 0.021356, 0.021356;;, 24; 3; 0.014747, 0.014747, 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3; 0.020486, 0.020486, 0.020486;;, 9; 3; 0.013877, 0.013877, 0.013877;;, 11; 3; 0.000659, 0.000659, 0.000659;;, 12; 3; 0.000166, 0.000166, 0.000166;;, 29; 3; 0.000166, 0.000166, 0.000166;;; } AnimationKey { 2; 2; 1; 3; 3.822400, 0.453137, -0.392811;;, 29; 3; 3.822400, 0.453137, -0.392811;;; } } Animation anim-SSl2 { {frm-SSl2} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, -180.000000, 0.000000) Reextracted(0.000000, -180.000000, 0.000000) 29; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, -180.000000, 0.000000) Reextracted(0.000000, -180.000000, 0.000000) } AnimationKey { 1; 13; 1; 3; 0.000166, 0.000166, 0.000166;;, 3; 3; 0.000166, 0.000166, 0.000166;;, 4; 3; 0.002309, 0.002309, 0.002309;;, 5; 3; 0.012223, 0.012223, 0.012223;;, 6; 3; 0.022137, 0.022137, 0.022137;;, 7; 3; 0.032050, 0.032050, 0.032050;;, 8; 3; 0.038393, 0.038393, 0.038393;;, 9; 3; 0.031784, 0.031784, 0.031784;;, 10; 3; 0.025175, 0.025175, 0.025175;;, 12; 3; 0.011956, 0.011956, 0.011956;;, 13; 3; 0.005347, 0.005347, 0.005347;;, 14; 3; 0.000166, 0.000166, 0.000166;;, 29; 3; 0.000166, 0.000166, 0.000166;;; } AnimationKey { 2; 2; 1; 3; -0.091880, -2.944895, -0.392812;;, 29; 3; -0.091880, -2.944895, -0.392812;;; } } Animation anim-rthrust { {frm-rthrust} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, -180.000000, 0.000000) Reextracted(0.000000, -180.000000, 0.000000) 29; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, -180.000000, 0.000000) Reextracted(0.000000, -180.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; -9.849383, 2.638121, 1.671773;;, 29; 3; -9.849383, 2.638121, 1.671773;;; } } Animation anim-SSr1 { {frm-SSr1} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, -180.000000, 0.000000) Reextracted(0.000000, -180.000000, 0.000000) 29; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, -180.000000, 0.000000) Reextracted(0.000000, -180.000000, 0.000000) } AnimationKey { 1; 11; 1; 3; 0.000166, 0.000166, 0.000166;;, 2; 3; 0.009342, 0.009342, 0.009342;;, 4; 3; 0.029169, 0.029169, 0.029169;;, 5; 3; 0.039083, 0.039083, 0.039083;;, 6; 3; 0.033705, 0.033705, 0.033705;;, 7; 3; 0.027095, 0.027095, 0.027095;;, 8; 3; 0.020486, 0.020486, 0.020486;;, 9; 3; 0.013877, 0.013877, 0.013877;;, 11; 3; 0.000659, 0.000659, 0.000659;;, 12; 3; 0.000166, 0.000166, 0.000166;;, 29; 3; 0.000166, 0.000166, 0.000166;;; } AnimationKey { 2; 2; 1; 3; 3.822400, 0.453137, 0.392812;;, 29; 3; 3.822400, 0.453137, 0.392812;;; } } Animation anim-SSr2 { {frm-SSr2} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, 0.000000;;, # Original(0.000000, -180.000000, 0.000000) Reextracted(0.000000, -180.000000, 0.000000) 29; 4; 0.000000, 0.000000, 1.000000, 0.000000;;; # Original(0.000000, -180.000000, 0.000000) Reextracted(0.000000, -180.000000, 0.000000) } AnimationKey { 1; 13; 1; 3; 0.000166, 0.000166, 0.000166;;, 3; 3; 0.000166, 0.000166, 0.000166;;, 4; 3; 0.002309, 0.002309, 0.002309;;, 5; 3; 0.012223, 0.012223, 0.012223;;, 6; 3; 0.022137, 0.022137, 0.022137;;, 7; 3; 0.032050, 0.032050, 0.032050;;, 8; 3; 0.038393, 0.038393, 0.038393;;, 9; 3; 0.031784, 0.031784, 0.031784;;, 10; 3; 0.025175, 0.025175, 0.025175;;, 12; 3; 0.011956, 0.011956, 0.011956;;, 13; 3; 0.005347, 0.005347, 0.005347;;, 14; 3; 0.000166, 0.000166, 0.000166;;, 29; 3; 0.000166, 0.000166, 0.000166;;; } AnimationKey { 2; 2; 1; 3; -0.091880, -2.944895, 0.392812;;, 29; 3; -0.091880, -2.944895, 0.392812;;; } } Animation anim-fuselg1 { {frm-fuselg1} AnimationKey { 2; 2; 1; 3; 0.000000, 4.113508, 0.000000;;, 29; 3; 0.000000, 4.113508, 0.000000;;; } } Animation anim-slicer { {frm-slicer} AnimationKey { 2; 2; 1; 3; 0.000000, -6.719929, -20.058935;;, 29; 3; 0.000000, -6.719929, -20.058935;;; } } Animation anim-SSfstrobe { {frm-SSfstrobe} AnimationKey { 1; 14; 1; 3; 0.000125, 0.000125, 0.000125;;, 15; 3; 0.000125, 0.000125, 0.000125;;, 16; 3; 0.006267, 0.006267, 0.006267;;, 17; 3; 0.013721, 0.013721, 0.013721;;, 18; 3; 0.021175, 0.021175, 0.021175;;, 19; 3; 0.028629, 0.028629, 0.028629;;, 20; 3; 0.025846, 0.025846, 0.025846;;, 21; 3; 0.020877, 0.020877, 0.020877;;, 22; 3; 0.015908, 0.015908, 0.015908;;, 23; 3; 0.010938, 0.010938, 0.010938;;, 24; 3; 0.005969, 0.005969, 0.005969;;, 25; 3; 0.001000, 0.001000, 0.001000;;, 26; 3; 0.000125, 0.000125, 0.000125;;, 29; 3; 0.000125, 0.000125, 0.000125;;; } AnimationKey { 2; 2; 1; 3; 0.000000, -11.297110, -29.479252;;, 29; 3; 0.000000, -11.297110, -29.479252;;; } } Animation anim-fwepemt1 { {frm-fwepemt1} AnimationKey { 2; 2; 1; 3; 0.000000, -10.404649, -29.122547;;, 29; 3; 0.000000, -10.404649, -29.122547;;; } } Animation anim-fwepemt2 { {frm-fwepemt2} AnimationKey { 2; 2; 1; 3; 0.000000, -9.224367, -28.725721;;, 29; 3; 0.000000, -9.224367, -28.725721;;; } } Animation anim-bturatt { {frm-bturatt} AnimationKey { 2; 2; 1; 3; 0.000000, -6.617403, -4.503013;;, 29; 3; 0.000000, -6.617403, -4.503013;;; } } }