All drones
STOP
Syntax: [dronename] stop
Description: The drone stops whatever it is doing and returns to the default behavior. For turrets, this means firing at enemies. For most drones, they will just sit still.
STATUS
Syntax: [dronename] status
Description: The drone will respond via chat describing the action it is currently engaged in.
DESIGNATE BASE
Syntax: [dronename] designate base [object]!
Description: The drone will choose the designated object (base) as its point of return for repairs, trade, and amublence service.
Turret drone
GOTO
Syntax: [dronename] goto [object]!
FOLLOW
Syntax: [dronename] follow [object]!
Description: The turret drone will find the object, figure out a basic path to the object (avoiding obstacles) and try to match its speed and velocity. The only difference is that the goto command will be considered completed when the drone reaches its target, and the follow will stay active.
KILL
Syntax: [dronename] kill [object]!
Description: The drone will go and attack an object with its weapon until it is out of ammo, its shields are at less than 0%, or its hull integrity is less than 50%. The drone will follow the object wherever it goes.
DEFEND
Syntax: [dronename] defend [object]!
Description: Defend this object using its primary weapon(s). Never let the object get out of its scan range, but pursue attackers to that point. Die defending if necessary.
Mining drone
GOTO
Syntax: [dronename] goto [object]!
FOLLOW
Syntax: [dronename] follow [object]!
MINE
Syntax: [dronename] mine [object]!
Description: The mining drone will decide whether the target is suitable to mine. If it is (a planet or an asteroid), then it will go to it, mine it (for the length specified by limit), and then find the closest friendly starbase that it can use to unload.
If the target is a spacestation, then it will try to unload its resources at the starbase.
If the target is not any of the above, then it will goto or follow the object as appropriate.
KILL
Syntax: [dronename] kill [object]!
Description: The drone will go and attack an object with its weapon until it is out of ammo, its shields are at less than 0%, or its hull integrity is less than 50%. The drone will follow the object wherever it goes.
SCOUT
Syntax: [dronename] scout [object]!
Wingman Drone
GOTO
Syntax: [dronename] goto [object]!
FOLLOW
Syntax: [dronename] follow [object]!
DEFEND
Syntax: [dronename] defend [object]!
Description: Defend this object using its primary weapon(s). Never let the object get out of its scan range, but pursue attackers to that point. Die defending if necessary.
KILL
Syntax: [dronename] kill [object]!
Description: The drone will go and attack an object with its weapon until it is out of ammo, its shields are at less than 0%, or its hull integrity is less than 50%. The drone will follow the object wherever it goes.
PATROL
Syntax: [dronename] patrol [object]!
Description: The drone will go from its current location to a specified arbitrary point, or other object, turn around and go back. If an enemy comes into range, then the drone will attack, but not go through an Aleph, instead it will return to patrol.
SCOUT
Syntax: [dronename] scout [object]!
DISABLE
Syntax: [dronename] disable [object]!
Description: Drone will knock the shields down on an object but not destroy it.
Bounty Hunter Drone
KILL
Syntax: [dronename] kill [object]!
Description: Bounty Hunters will take one kill command and then ignore all other commands other than status.