xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-ss10 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,-3.955854,0.000000,1.000000;; 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2; 1; 3; 0.000000, -3.955854, 0.000000;;, 30; 3; 0.000000, -3.955854, 0.000000;;; } } Animation anim-fuselg { {frm-fuselg} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 30; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -3.955854;;, 30; 3; 0.000000, 0.000000, -3.955854;;; } } Animation anim-tfuselg { {frm-tfuselg} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 30; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, 3.465301, -0.003908;;, 30; 3; 0.000000, 3.465301, -0.003908;;; } } Animation anim-doccon { {frm-doccon} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, # Original(179.999985, 0.000000, 0.000000) Reextracted(179.999985, 0.000000, 0.000000) 30; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; # Original(179.999985, 0.000000, 0.000000) Reextracted(179.999985, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, -0.003908, 0.509615;;, 30; 3; 0.000000, -0.003908, 0.509615;;; } } Animation anim-SS1 { {frm-SS1} AnimationKey { 1; 14; 1; 3; 0.100278, 0.100278, 0.100278;;, 2; 3; 0.300815, 0.300815, 0.300815;;, 3; 3; 0.501352, 0.501352, 0.501352;;, 4; 3; 0.336018, 0.336018, 0.336018;;, 5; 3; 0.168684, 0.168684, 0.168684;;, 6; 3; 0.001349, 0.001349, 0.001349;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.167451, 0.167451, 0.167451;;, 9; 3; 0.335649, 0.335649, 0.335649;;, 10; 3; 0.501052, 0.501052, 0.501052;;, 12; 3; 0.167716, 0.167716, 0.167716;;, 13; 3; 0.001049, 0.001049, 0.001049;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -3.201941, 3.520758, 0.000000;;, 30; 3; -3.201941, 3.520758, 0.000000;;; } } Animation anim-SS2 { {frm-SS2} AnimationKey { 1; 14; 1; 3; 0.100278, 0.100278, 0.100278;;, 2; 3; 0.300815, 0.300815, 0.300815;;, 3; 3; 0.501352, 0.501352, 0.501352;;, 4; 3; 0.336018, 0.336018, 0.336018;;, 5; 3; 0.168684, 0.168684, 0.168684;;, 6; 3; 0.001349, 0.001349, 0.001349;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.167451, 0.167451, 0.167451;;, 9; 3; 0.335649, 0.335649, 0.335649;;, 10; 3; 0.501052, 0.501052, 0.501052;;, 12; 3; 0.167716, 0.167716, 0.167716;;, 13; 3; 0.001049, 0.001049, 0.001049;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 3.192968, 3.520758, 0.000000;;, 30; 3; 3.192968, 3.520758, 0.000000;;; } } Animation anim-SS3 { {frm-SS3} AnimationKey { 1; 14; 1; 3; 0.100278, 0.100278, 0.100278;;, 2; 3; 0.300815, 0.300815, 0.300815;;, 3; 3; 0.501352, 0.501352, 0.501352;;, 4; 3; 0.336018, 0.336018, 0.336018;;, 5; 3; 0.168684, 0.168684, 0.168684;;, 6; 3; 0.001349, 0.001349, 0.001349;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.167451, 0.167451, 0.167451;;, 9; 3; 0.335649, 0.335649, 0.335649;;, 10; 3; 0.501052, 0.501052, 0.501052;;, 12; 3; 0.167716, 0.167716, 0.167716;;, 13; 3; 0.001049, 0.001049, 0.001049;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 3.392921, -3.636725, 0.000000;;, 30; 3; 3.392921, -3.636725, 0.000000;;; } } Animation anim-SS4 { {frm-SS4} AnimationKey { 1; 14; 1; 3; 0.100278, 0.100278, 0.100278;;, 2; 3; 0.300815, 0.300815, 0.300815;;, 3; 3; 0.501352, 0.501352, 0.501352;;, 4; 3; 0.336018, 0.336018, 0.336018;;, 5; 3; 0.168684, 0.168684, 0.168684;;, 6; 3; 0.001349, 0.001349, 0.001349;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.167451, 0.167451, 0.167451;;, 9; 3; 0.335649, 0.335649, 0.335649;;, 10; 3; 0.501052, 0.501052, 0.501052;;, 12; 3; 0.167716, 0.167716, 0.167716;;, 13; 3; 0.001049, 0.001049, 0.001049;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -3.202815, -3.636725, 0.000000;;, 30; 3; -3.202815, -3.636725, 0.000000;;; } } Animation anim-bfuselg { {frm-bfuselg} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 30; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, -3.465301, -0.003908;;, 30; 3; 0.000000, -3.465301, -0.003908;;; } } }