xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-ss11 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,-5.826557,0.000000,1.000000;; 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28; 3;12,0,11;, 3;23,12,11;, 3;14,2,0;, 3;12,14,0;, 3;15,3,1;, 3;13,15,1;, 3;17,5,3;, 3;15,17,3;, 3;18,6,4;, 3;16,18,4;, 3;20,8,6;, 3;18,20,6;, 3;21,9,7;, 3;19,21,7;, 3;22,10,9;, 3;21,22,9;, 3;34,33,32;, 3;35,34,32;, 3;36,35,32;, 3;37,36,32;, 3;38,37,32;, 3;39,38,32;, 3;29,30,31;, 3;28,29,31;, 3;27,28,31;, 3;26,27,31;, 3;25,26,31;, 3;24,25,31;; } MeshTextureCoords { 40; 0.324445;0.992188;, 0.117058;0.992188;, 0.531539;0.992188;, 0.324219;0.992188;, 0.114822;0.992188;, 0.531379;0.992188;, 0.321055;0.992188;, 0.117059;0.992188;, 0.529142;0.992188;, 0.324219;0.992188;, 0.531379;0.992188;, 0.117219;0.992188;, 0.324445;0.062500;, 0.117058;0.062500;, 0.531539;0.062500;, 0.324219;0.062500;, 0.114822;0.062500;, 0.531379;0.062500;, 0.321055;0.062500;, 0.117059;0.062500;, 0.529142;0.062500;, 0.324219;0.062500;, 0.531379;0.062500;, 0.117219;0.062500;, 0.899663;0.882975;, 0.805750;0.921875;, 0.711837;0.882975;, 0.672937;0.789062;, 0.711837;0.695150;, 0.805750;0.656250;, 0.899663;0.695150;, 0.938562;0.789062;, 0.899663;0.882975;, 0.805750;0.921875;, 0.711837;0.882975;, 0.672937;0.789063;, 0.711837;0.695150;, 0.805750;0.656250;, 0.899663;0.695150;, 0.938562;0.789063;; } } Frame frm-tfuselg { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-1.000000,0.000000,0.000000, 0.048518,10.691946,0.038816,1.000000;; } Mesh tfuselg { 24; -0.793800;-0.810000;0.510300;, -0.793800;-0.810000;0.510300;, -0.793800;-0.810000;-0.510300;, -0.793800;-0.810000;-0.510300;, -0.793800;0.810000;0.510300;, -0.793800;0.810000;0.510300;, -0.793800;0.810000;-0.510300;, -0.793800;0.810000;-0.510300;, 0.793800;-0.810000;0.510300;, 0.793800;-0.810000;0.510300;, 0.793800;-0.810000;-0.510300;, 0.793800;-0.810000;-0.510300;, 0.793800;0.810000;0.510300;, 0.793800;0.810000;0.510300;, 0.793800;0.810000;-0.510300;, 0.793800;0.810000;-0.510300;, 0.793800;0.810000;-0.510300;, 0.793800;0.810000;0.510300;, 0.793800;-0.810000;-0.510300;, 0.793800;-0.810000;0.510300;, -0.793800;0.810000;-0.510300;, -0.793800;0.810000;0.510300;, -0.793800;-0.810000;-0.510300;, -0.793800;-0.810000;0.510300;; 12; 3;7,3,1;, 3;5,7,1;, 3;13,9,10;, 3;14,13,10;, 3;22,18,19;, 3;23,22,19;, 3;16,20,21;, 3;17,16,21;, 3;15,11,2;, 3;6,15,2;, 3;4,0,8;, 3;12,4,8;; 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12; 3;7,3,1;, 3;5,7,1;, 3;13,9,10;, 3;14,13,10;, 3;22,18,19;, 3;23,22,19;, 3;16,20,21;, 3;17,16,21;, 3;15,11,2;, 3;6,15,2;, 3;4,0,8;, 3;12,4,8;; } MeshTextureCoords { 24; 0.765625;0.578125;, 0.112520;0.015625;, 0.000000;0.000000;, -0.011281;0.024684;, 0.765625;0.492188;, 0.309031;0.030004;, 0.000000;0.000000;, 0.185229;0.039062;, 0.851562;0.578125;, 0.068156;0.036660;, 0.191958;0.045719;, 0.000000;0.000000;, 0.851562;0.492188;, 0.264667;0.022281;, 0.388469;0.031340;, 0.000000;0.000000;, 0.178567;0.039062;, 0.303906;0.029891;, 0.360281;0.024796;, 0.234942;0.015625;, -0.016406;0.024796;, 0.108933;0.015625;, 0.165308;0.039062;, 0.039969;0.029891;; } } Frame frm-doccon { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,-1.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, -0.048518,-0.038816,-0.502130,1.000000;; } } } Frame frm-SS1 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, -2.306430,10.767136,0.000000,1.000000;; 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} Mesh SS2 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SS3 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000010,0.000000,0.000000, 0.000000,0.000000,0.000010,0.000000, 2.304432,-0.007327,0.000000,1.000000;; 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2; 1; 3; 0.000000, -5.826557, 0.000000;;, 30; 3; 0.000000, -5.826557, 0.000000;;; } } Animation anim-fuselg { {frm-fuselg} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 30; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -0.449990;;, 30; 3; 0.000000, 0.000000, -0.449990;;; } } Animation anim-tfuselg { {frm-tfuselg} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 30; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.048518, 10.691946, -0.038816;;, 30; 3; 0.048518, 10.691946, -0.038816;;; } } Animation anim-doccon { {frm-doccon} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, # Original(179.999985, 0.000000, 0.000000) Reextracted(179.999985, 0.000000, 0.000000) 30; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; # Original(179.999985, 0.000000, 0.000000) Reextracted(179.999985, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; -0.048518, -0.038816, 0.502130;;, 30; 3; -0.048518, -0.038816, 0.502130;;; } } Animation anim-SS1 { {frm-SS1} AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.161837, 0.161837, 0.161837;;, 3; 3; 0.324349, 0.324349, 0.324349;;, 4; 3; 0.485235, 0.485235, 0.485235;;, 5; 3; 0.323904, 0.323904, 0.323904;;, 6; 3; 0.162573, 0.162573, 0.162573;;, 7; 3; 0.001243, 0.001243, 0.001243;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.159427, 0.159427, 0.159427;;, 11; 3; 0.482089, 0.482089, 0.482089;;, 12; 3; 0.327518, 0.327518, 0.327518;;, 13; 3; 0.165004, 0.165004, 0.165004;;, 14; 3; 0.002491, 0.002491, 0.002491;;, 15; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -2.306430, 10.767136, 0.000000;;, 30; 3; -2.306430, 10.767136, 0.000000;;; } } Animation anim-SS2 { {frm-SS2} AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.161837, 0.161837, 0.161837;;, 3; 3; 0.324349, 0.324349, 0.324349;;, 4; 3; 0.485235, 0.485235, 0.485235;;, 5; 3; 0.323904, 0.323904, 0.323904;;, 6; 3; 0.162573, 0.162573, 0.162573;;, 7; 3; 0.001243, 0.001243, 0.001243;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.159427, 0.159427, 0.159427;;, 11; 3; 0.482089, 0.482089, 0.482089;;, 12; 3; 0.327518, 0.327518, 0.327518;;, 13; 3; 0.165004, 0.165004, 0.165004;;, 14; 3; 0.002491, 0.002491, 0.002491;;, 15; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 2.304432, 10.767136, 0.000000;;, 30; 3; 2.304432, 10.767136, 0.000000;;; } } Animation anim-SS3 { {frm-SS3} AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.161837, 0.161837, 0.161837;;, 3; 3; 0.324349, 0.324349, 0.324349;;, 4; 3; 0.485235, 0.485235, 0.485235;;, 5; 3; 0.323904, 0.323904, 0.323904;;, 6; 3; 0.162573, 0.162573, 0.162573;;, 7; 3; 0.001243, 0.001243, 0.001243;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.159427, 0.159427, 0.159427;;, 11; 3; 0.482089, 0.482089, 0.482089;;, 12; 3; 0.327518, 0.327518, 0.327518;;, 13; 3; 0.165004, 0.165004, 0.165004;;, 14; 3; 0.002491, 0.002491, 0.002491;;, 15; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 2.304432, -0.007327, 0.000000;;, 30; 3; 2.304432, -0.007327, 0.000000;;; } } Animation anim-SS4 { {frm-SS4} AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.161837, 0.161837, 0.161837;;, 3; 3; 0.324349, 0.324349, 0.324349;;, 4; 3; 0.485235, 0.485235, 0.485235;;, 5; 3; 0.323904, 0.323904, 0.323904;;, 6; 3; 0.162573, 0.162573, 0.162573;;, 7; 3; 0.001243, 0.001243, 0.001243;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.159427, 0.159427, 0.159427;;, 11; 3; 0.482089, 0.482089, 0.482089;;, 12; 3; 0.327518, 0.327518, 0.327518;;, 13; 3; 0.165004, 0.165004, 0.165004;;, 14; 3; 0.002491, 0.002491, 0.002491;;, 15; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -2.303656, -0.007327, 0.000000;;, 30; 3; -2.303656, -0.007327, 0.000000;;; } } Animation anim-tfuselg1 { {frm-tfuselg1} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 30; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.048518, 0.061184, -0.038816;;, 30; 3; 0.048518, 0.061184, -0.038816;;; } } }