xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-dummyRoot { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; 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} Mesh SS2 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SS3 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000000,-0.000010,0.000000, 0.000000,0.000010,0.000000,0.000000, -2.306005,-5.438575,-0.000002,1.000000;; } Mesh SS3 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SS4 { FrameTransformMatrix { 0.000010,0.000000,0.000000,0.000000, 0.000000,0.000000,-0.000010,0.000000, 0.000000,0.000010,0.000000,0.000000, 2.300072,-5.438575,-0.000002,1.000000;; } Mesh SS4 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } } } } AnimationSet { Animation anim-afuselg3 { {frm-afuselg3} AnimationKey { 0; 2; 1; 4; 0.923878, -0.382688, 0.000000, 0.000000;;, # Original(-45.000549, 0.000000, 0.000000) Reextracted(45.000549, 0.000000, 0.000000) 30; 4; 0.923878, -0.382688, 0.000000, 0.000000;;; # Original(-45.000549, 0.000000, 0.000000) Reextracted(45.000549, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; -0.002563, 0.002856, -5.368074;;, 30; 3; -0.002563, 0.002856, -5.368074;;; } } Animation anim-ss12 { {frm-ss12} AnimationKey { 0; 2; 1; 4; 0.382688, 0.923878, 0.000000, 0.000000;;, # Original(134.999451, 0.000000, 0.000000) Reextracted(-134.999451, 0.000000, 0.000000) 30; 4; 0.382688, 0.923878, 0.000000, 0.000000;;; # Original(134.999451, 0.000000, 0.000000) Reextracted(-134.999451, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, 0.366408, -5.716208;;, 30; 3; 0.000000, 0.366408, -5.716208;;; } } Animation anim-fuselg { {frm-fuselg} AnimationKey { 0; 2; 1; 4; 0.923878, -0.382688, 0.000000, 0.000000;;, # Original(-45.000549, 0.000000, 0.000000) Reextracted(45.000549, 0.000000, 0.000000) 30; 4; 0.923878, -0.382688, 0.000000, 0.000000;;; # Original(-45.000549, 0.000000, 0.000000) Reextracted(45.000549, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, -3.782876, -4.301054;;, 30; 3; 0.000000, -3.782876, -4.301054;;; } } Animation anim-afuselg { {frm-afuselg} AnimationKey { 0; 2; 1; 4; 0.923878, -0.382688, 0.000000, 0.000000;;, # Original(-45.000549, 0.000000, 0.000000) Reextracted(45.000549, 0.000000, 0.000000) 30; 4; 0.923878, -0.382688, 0.000000, 0.000000;;; # Original(-45.000549, 0.000000, 0.000000) Reextracted(45.000549, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; -0.002563, -5.368074, 0.002858;;, 30; 3; -0.002563, -5.368074, 0.002858;;; } } Animation anim-doccon { {frm-doccon} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, # Original(179.999985, 0.000000, 0.000000) Reextracted(179.999985, 0.000000, 0.000000) 30; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; # Original(179.999985, 0.000000, 0.000000) Reextracted(179.999985, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; -0.000275, -0.006074, 0.507628;;, 30; 3; -0.000275, -0.006074, 0.507628;;; } } Animation anim-SS1 { {frm-SS1} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 30; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 1; 13; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.166252, 0.166252, 0.166252;;, 3; 3; 0.332494, 0.332494, 0.332494;;, 4; 3; 0.498736, 0.498736, 0.498736;;, 6; 3; 0.166252, 0.166252, 0.166252;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.166252, 0.166252, 0.166252;;, 10; 3; 0.332494, 0.332494, 0.332494;;, 11; 3; 0.498736, 0.498736, 0.498736;;, 13; 3; 0.166252, 0.166252, 0.166252;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 2.300954, 5.364179, -0.000002;;, 30; 3; 2.300954, 5.364179, -0.000002;;; } } Animation anim-SS2 { {frm-SS2} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 30; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 1; 13; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.166252, 0.166252, 0.166252;;, 3; 3; 0.332494, 0.332494, 0.332494;;, 4; 3; 0.498736, 0.498736, 0.498736;;, 6; 3; 0.166252, 0.166252, 0.166252;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.166252, 0.166252, 0.166252;;, 10; 3; 0.332494, 0.332494, 0.332494;;, 11; 3; 0.498736, 0.498736, 0.498736;;, 13; 3; 0.166252, 0.166252, 0.166252;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -2.306005, 5.364179, -0.000002;;, 30; 3; -2.306005, 5.364179, -0.000002;;; } } Animation anim-SS3 { {frm-SS3} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 30; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 1; 13; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.166252, 0.166252, 0.166252;;, 3; 3; 0.332494, 0.332494, 0.332494;;, 4; 3; 0.498736, 0.498736, 0.498736;;, 6; 3; 0.166252, 0.166252, 0.166252;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.166252, 0.166252, 0.166252;;, 10; 3; 0.332494, 0.332494, 0.332494;;, 11; 3; 0.498736, 0.498736, 0.498736;;, 13; 3; 0.166252, 0.166252, 0.166252;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -2.306005, -5.438575, 0.000002;;, 30; 3; -2.306005, -5.438575, 0.000002;;; } } Animation anim-SS4 { {frm-SS4} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 30; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 1; 13; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.166252, 0.166252, 0.166252;;, 3; 3; 0.332494, 0.332494, 0.332494;;, 4; 3; 0.498736, 0.498736, 0.498736;;, 6; 3; 0.166252, 0.166252, 0.166252;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.166252, 0.166252, 0.166252;;, 10; 3; 0.332494, 0.332494, 0.332494;;, 11; 3; 0.498736, 0.498736, 0.498736;;, 13; 3; 0.166252, 0.166252, 0.166252;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 2.300072, -5.438575, 0.000002;;, 30; 3; 2.300072, -5.438575, 0.000002;;; } } }