xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-ss13 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,-5.407094,0.000000,1.000000;; 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12; 3;1,3,7;, 3;1,7,5;, 3;10,9,13;, 3;10,13,14;, 3;19,18,22;, 3;19,22,23;, 3;21,20,16;, 3;21,16,17;, 3;2,11,15;, 3;2,15,6;, 3;8,0,4;, 3;8,4,12;; } MeshTextureCoords { 24; 0.765625;0.578125;, -0.011281;0.025951;, 0.000000;0.000000;, 0.129835;0.015625;, 0.765625;0.492188;, 0.167915;0.039062;, 0.000000;0.000000;, 0.309031;0.028737;, 0.851562;0.578125;, 0.209273;0.045719;, 0.068156;0.035393;, 0.000000;0.000000;, 0.851562;0.492188;, 0.388469;0.032607;, 0.247352;0.022281;, 0.000000;0.000000;, 0.303906;0.029891;, 0.178567;0.039062;, 0.234942;0.015625;, 0.360281;0.024796;, 0.108933;0.015625;, -0.016406;0.024796;, 0.039969;0.029891;, 0.165308;0.039062;; } } } } } AnimationSet { Animation anim-ss13 { {frm-ss13} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 30; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, -5.407094, 0.000000;;, 30; 3; 0.000000, -5.407094, 0.000000;;; } } Animation anim-fuselg { {frm-fuselg} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 30; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 1; 2; 1; 3; 0.800000, 1.000000, 0.800000;;, 30; 3; 0.800000, 1.000000, 0.800000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -0.421095;;, 30; 3; 0.000000, 0.000000, -0.421095;;; } } Animation anim-tfuselg1 { {frm-tfuselg1} AnimationKey { 0; 2; 1; 4; 0.974790, -0.223125, 0.000000, 0.000000;;, # Original(-25.785294, 0.000000, 0.000000) Reextracted(25.785290, 0.000000, 0.000000) 30; 4; 0.974790, -0.223125, 0.000000, 0.000000;;; # Original(-25.785294, 0.000000, 0.000000) Reextracted(25.785290, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000075, 9.851614, -0.000009;;, 30; 3; 0.000075, 9.851614, -0.000009;;; } } Animation anim-tfuselg2 { {frm-tfuselg2} AnimationKey { 0; 2; 1; 4; 0.711899, 0.702282, 0.000000, 0.000000;;, # Original(89.220757, 0.000000, 0.000000) Reextracted(-89.220757, 0.000000, 0.000000) 30; 4; 0.711899, 0.702282, 0.000000, 0.000000;;; # Original(89.220757, 0.000000, 0.000000) Reextracted(-89.220757, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.023151, 4.437862, 0.067309;;, 30; 3; 0.023151, 4.437862, 0.067309;;; } } Animation anim-doccon { {frm-doccon} AnimationKey { 0; 2; 1; 4; 0.000550, -1.000000, 0.000000, 0.000000;;, # Original(-179.936981, 0.000000, 0.000000) Reextracted(179.936981, 0.000000, 0.000000) 30; 4; 0.000550, -1.000000, 0.000000, 0.000000;;; # Original(-179.936981, 0.000000, 0.000000) Reextracted(179.936981, 0.000000, 0.000000) } AnimationKey { 1; 2; 1; 3; 1.250000, 1.000000, 1.250000;;, 30; 3; 1.250000, 1.000000, 1.250000;;; } AnimationKey { 2; 2; 1; 3; -0.023226, 0.056633, 0.645096;;, 30; 3; -0.023226, 0.056633, 0.645096;;; } } Animation anim-SS3 { {frm-SS3} AnimationKey { 0; 2; 1; 4; 0.974790, 0.223125, 0.000000, 0.000000;;, # Original(25.785294, 0.000000, 0.000000) Reextracted(-25.785290, 0.000000, 0.000000) 30; 4; 0.974790, 0.223125, 0.000000, 0.000000;;; # Original(25.785294, 0.000000, 0.000000) Reextracted(-25.785290, 0.000000, 0.000000) } AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.167309, 0.167309, 0.167309;;, 3; 3; 0.334609, 0.334609, 0.334609;;, 4; 3; 0.501909, 0.501909, 0.501909;;, 5; 3; 0.334609, 0.334609, 0.334609;;, 6; 3; 0.167310, 0.167310, 0.167310;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.167309, 0.167309, 0.167309;;, 10; 3; 0.334609, 0.334609, 0.334609;;, 11; 3; 0.501909, 0.501909, 0.501909;;, 12; 3; 0.334609, 0.334609, 0.334609;;, 13; 3; 0.167310, 0.167310, 0.167310;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 2.302750, 4.377653, 0.015320;;, 30; 3; 2.302750, 4.377653, 0.015320;;; } } Animation anim-SS4 { {frm-SS4} AnimationKey { 0; 2; 1; 4; 0.974790, 0.223125, 0.000000, 0.000000;;, # Original(25.785294, 0.000000, 0.000000) Reextracted(-25.785290, 0.000000, 0.000000) 30; 4; 0.974790, 0.223125, 0.000000, 0.000000;;; # Original(25.785294, 0.000000, 0.000000) Reextracted(-25.785290, 0.000000, 0.000000) } AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.167309, 0.167309, 0.167309;;, 3; 3; 0.334609, 0.334609, 0.334609;;, 4; 3; 0.501909, 0.501909, 0.501909;;, 5; 3; 0.334609, 0.334609, 0.334609;;, 6; 3; 0.167310, 0.167310, 0.167310;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.167309, 0.167309, 0.167309;;, 10; 3; 0.334609, 0.334609, 0.334609;;, 11; 3; 0.501909, 0.501909, 0.501909;;, 12; 3; 0.334609, 0.334609, 0.334609;;, 13; 3; 0.167310, 0.167310, 0.167310;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -2.323583, 4.368693, 0.020731;;, 30; 3; -2.323583, 4.368693, 0.020731;;; } } Animation anim-SS1 { {frm-SS1} AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.167309, 0.167309, 0.167309;;, 3; 3; 0.334609, 0.334609, 0.334609;;, 4; 3; 0.501909, 0.501909, 0.501909;;, 5; 3; 0.334609, 0.334609, 0.334609;;, 6; 3; 0.167310, 0.167310, 0.167310;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.167309, 0.167309, 0.167309;;, 10; 3; 0.334609, 0.334609, 0.334609;;, 11; 3; 0.501909, 0.501909, 0.501909;;, 12; 3; 0.334609, 0.334609, 0.334609;;, 13; 3; 0.167310, 0.167310, 0.167310;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -2.267429, -0.000546, 0.000000;;, 30; 3; -2.267429, -0.000546, 0.000000;;; } } Animation anim-SS2 { {frm-SS2} AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.167309, 0.167309, 0.167309;;, 3; 3; 0.334609, 0.334609, 0.334609;;, 4; 3; 0.501909, 0.501909, 0.501909;;, 5; 3; 0.334609, 0.334609, 0.334609;;, 6; 3; 0.167310, 0.167310, 0.167310;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.167309, 0.167309, 0.167309;;, 10; 3; 0.334609, 0.334609, 0.334609;;, 11; 3; 0.501909, 0.501909, 0.501909;;, 12; 3; 0.334609, 0.334609, 0.334609;;, 13; 3; 0.167310, 0.167310, 0.167310;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 2.295154, -0.000546, 0.000000;;, 30; 3; 2.295154, -0.000546, 0.000000;;; } } Animation anim-tfuselg4 { {frm-tfuselg4} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 30; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.023226, 0.090755, 0.073177;;, 30; 3; 0.023226, 0.090755, 0.073177;;; } } }