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} Mesh SS3 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SS1 { FrameTransformMatrix { 0.000004,0.000000,0.000009,0.000000, 0.000009,0.000000,-0.000004,0.000000, 0.000000,0.000010,0.000000,0.000000, 4.892785,5.385581,-4.408715,1.000000;; } Mesh SS1 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SS2 { FrameTransformMatrix { 0.000004,0.000000,0.000009,0.000000, 0.000009,0.000000,-0.000004,0.000000, 0.000000,0.000010,0.000000,0.000000, 6.573291,5.385581,-0.442781,1.000000;; } Mesh SS2 { 6; 0.000000;0.000000;-0.250000;, -0.250000;0.000000;0.000000;, 0.000000;0.000000;0.250000;, 0.250000;0.000000;0.000000;, 0.000000;0.250000;0.000000;, 0.000000;-0.250000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;0.500000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;5,3,2;, 3;4,2,3;, 3;5,2,1;, 3;4,1,2;, 3;5,1,0;, 3;4,0,1;, 3;5,0,3;, 3;4,3,0;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-rfuselg2 { FrameTransformMatrix { 1.283962,0.000000,0.000000,0.000000, 0.000000,-0.002776,1.110366,0.000000, 0.000000,-1.283958,-0.003210,0.000000, 5.788128,5.320042,-2.422523,1.000000;; 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12; 3;5,7,3;, 3;5,3,1;, 3;14,13,9;, 3;14,9,10;, 3;23,22,18;, 3;23,18,19;, 3;17,16,20;, 3;17,20,21;, 3;6,15,11;, 3;6,11,2;, 3;12,4,0;, 3;12,0,8;; } MeshTextureCoords { 24; 0.765625;0.578125;, 0.112520;0.015625;, 0.000000;0.000000;, -0.011281;0.024684;, 0.765625;0.492188;, 0.309031;0.030004;, 0.000000;0.000000;, 0.185229;0.039062;, 0.851562;0.578125;, 0.068156;0.036660;, 0.191958;0.045719;, 0.000000;0.000000;, 0.851562;0.492188;, 0.264667;0.022281;, 0.388469;0.031340;, 0.000000;0.000000;, 0.178567;0.039062;, 0.303906;0.029891;, 0.360281;0.024796;, 0.234942;0.015625;, -0.016406;0.024796;, 0.108933;0.015625;, 0.165308;0.039062;, 0.039969;0.029891;; } } Frame frm-doccon2 { FrameTransformMatrix { 0.390200,0.920727,-0.002300,0.000000, 0.920730,-0.390201,0.000000,0.000000, -0.000897,-0.002118,-0.999997,0.000000, -0.046110,-0.005186,-0.511481,1.000000;; } } } } } AnimationSet { Animation anim-ss16 { {frm-ss16} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 30; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, -5.302129, 0.000000;;, 30; 3; 0.000000, -5.302129, 0.000000;;; } } Animation anim-mfuselg1 { {frm-mfuselg1} AnimationKey { 0; 2; 1; 4; 0.000000, 0.833677, 0.000000, -0.552252;;, # Original(179.999985, -67.043312, 0.000000) Reextracted(179.999985, 67.043312, 0.000000) 30; 4; 0.000000, 0.833677, 0.000000, -0.552252;;; # Original(179.999985, -67.043312, 0.000000) Reextracted(179.999985, 67.043312, 0.000000) } AnimationKey { 1; 2; 1; 3; 0.778839, 0.900601, 0.778839;;, 30; 3; 0.778839, 0.900601, 0.778839;;; } AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -0.458699;;, 30; 3; 0.000000, 0.000000, -0.458699;;; } } Animation anim-rfuselg { {frm-rfuselg} AnimationKey { 0; 2; 1; 4; 0.707990, 0.706222, 0.000000, 0.000000;;, # Original(89.856758, 0.000000, 0.000000) Reextracted(-89.856758, 0.000000, 0.000000) 30; 4; 0.707990, 0.706222, 0.000000, 0.000000;;; # Original(89.856758, 0.000000, 0.000000) Reextracted(-89.856758, 0.000000, 0.000000) } AnimationKey { 1; 2; 1; 3; 1.283962, 1.110370, 1.283962;;, 30; 3; 1.283962, 1.110370, 1.283962;;; } AnimationKey { 2; 2; 1; 3; 5.788128, -5.320041, 2.422524;;, 30; 3; 5.788128, -5.320041, 2.422524;;; } } Animation anim-doccon3 { {frm-doccon3} AnimationKey { 0; 2; 1; 4; 0.833726, 0.001052, -0.000683, -0.552177;;, # Original(0.057296, -0.131780, 67.032990) Reextracted(-0.057300, 0.131780, 67.032990) 30; 4; 0.833726, 0.001052, -0.000683, -0.552177;;; # Original(0.057296, -0.131780, 67.032990) Reextracted(-0.057300, 0.131780, 67.032990) } AnimationKey { 2; 2; 1; 3; -0.044238, -0.005961, -0.504527;;, 30; 3; -0.044238, -0.005961, -0.504527;;; } } Animation anim-mfuselg2 { {frm-mfuselg2} AnimationKey { 0; 2; 1; 4; 0.680492, -0.442358, -0.191984, 0.551717;;, # Original(-36.108860, -48.538433, -61.345810) Reextracted(36.108860, 48.538429, -61.345810) 30; 4; 0.680492, -0.442358, -0.191984, 0.551717;;; # Original(-36.108860, -48.538433, -61.345810) Reextracted(36.108860, 48.538429, -61.345810) } AnimationKey { 1; 2; 1; 3; 1.089269, 1.022040, 1.089269;;, 30; 3; 1.089269, 1.022040, 1.089269;;; } AnimationKey { 2; 2; 1; 3; -0.032209, 0.000000, -0.013650;;, 30; 3; -0.032209, 0.000000, -0.013650;;; } } Animation anim-bfuselg { {frm-bfuselg} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 30; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 1; 2; 1; 3; 1.178737, 1.086425, 1.178737;;, 30; 3; 1.178737, 1.086425, 1.178737;;; } AnimationKey { 2; 2; 1; 3; 0.057189, 0.086309, -0.000584;;, 30; 3; 0.057189, 0.086309, -0.000584;;; } } Animation anim-tfuselg { {frm-tfuselg} AnimationKey { 0; 2; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 30; 4; 0.707107, 0.707107, 0.000000, 0.000000;;; # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) } AnimationKey { 1; 2; 1; 3; 1.178737, 1.086425, 1.178737;;, 30; 3; 1.178737, 1.086425, 1.178737;;; } AnimationKey { 2; 2; 1; 3; 0.057189, 10.539757, 0.010304;;, 30; 3; 0.057189, 10.539757, 0.010304;;; } } Animation anim-doccon1 { {frm-doccon1} AnimationKey { 0; 2; 1; 4; 0.000000, 0.952340, 0.305038, 0.000000;;, # Original(179.999985, 0.000000, 35.520908) Reextracted(179.999985, 0.000000, 35.520908) 30; 4; 0.000000, 0.952340, 0.305038, 0.000000;;; # Original(179.999985, 0.000000, 35.520908) Reextracted(179.999985, 0.000000, 35.520908) } AnimationKey { 2; 2; 1; 3; -0.048518, 0.008740, 0.514493;;, 30; 3; -0.048518, 0.008740, 0.514493;;; } } Animation anim-SS5 { {frm-SS5} AnimationKey { 0; 2; 1; 4; 0.952340, 0.000000, -0.305038, 0.000000;;, # Original(0.000000, -35.520908, 0.000000) Reextracted(0.000000, 35.520908, 0.000000) 30; 4; 0.952340, 0.000000, -0.305038, 0.000000;;; # Original(0.000000, -35.520908, 0.000000) Reextracted(0.000000, 35.520908, 0.000000) } AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.165195, 0.165195, 0.165195;;, 3; 3; 0.330379, 0.330379, 0.330379;;, 4; 3; 0.495564, 0.495564, 0.495564;;, 5; 3; 0.330379, 0.330379, 0.330379;;, 6; 3; 0.165195, 0.165195, 0.165195;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.165195, 0.165195, 0.165195;;, 10; 3; 0.330379, 0.330379, 0.330379;;, 11; 3; 0.495564, 0.495564, 0.495564;;, 12; 3; 0.330379, 0.330379, 0.330379;;, 13; 3; 0.165195, 0.165195, 0.165195;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.328262, 10.576213, -1.863155;;, 30; 3; -1.328262, 10.576213, -1.863155;;; } } Animation anim-SS6 { {frm-SS6} AnimationKey { 0; 2; 1; 4; 0.952340, 0.000000, -0.305038, 0.000000;;, # Original(0.000000, -35.520908, 0.000000) Reextracted(0.000000, 35.520908, 0.000000) 30; 4; 0.952340, 0.000000, -0.305038, 0.000000;;; # Original(0.000000, -35.520908, 0.000000) Reextracted(0.000000, 35.520908, 0.000000) } AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.165195, 0.165195, 0.165195;;, 3; 3; 0.330379, 0.330379, 0.330379;;, 4; 3; 0.495564, 0.495564, 0.495564;;, 5; 3; 0.330379, 0.330379, 0.330379;;, 6; 3; 0.165195, 0.165195, 0.165195;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.165195, 0.165195, 0.165195;;, 10; 3; 0.330379, 0.330379, 0.330379;;, 11; 3; 0.495564, 0.495564, 0.495564;;, 12; 3; 0.330379, 0.330379, 0.330379;;, 13; 3; 0.165195, 0.165195, 0.165195;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.326859, 10.576214, 1.855948;;, 30; 3; 1.326859, 10.576214, 1.855948;;; } } Animation anim-SS8 { {frm-SS8} AnimationKey { 0; 2; 1; 4; 0.952340, 0.000000, -0.305038, 0.000000;;, # Original(0.000000, -35.520908, 0.000000) Reextracted(0.000000, 35.520908, 0.000000) 30; 4; 0.952340, 0.000000, -0.305038, 0.000000;;; # Original(0.000000, -35.520908, 0.000000) Reextracted(0.000000, 35.520908, 0.000000) } AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.165195, 0.165195, 0.165195;;, 3; 3; 0.330379, 0.330379, 0.330379;;, 4; 3; 0.495564, 0.495564, 0.495564;;, 5; 3; 0.330379, 0.330379, 0.330379;;, 6; 3; 0.165195, 0.165195, 0.165195;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.165195, 0.165195, 0.165195;;, 10; 3; 0.330379, 0.330379, 0.330379;;, 11; 3; 0.495564, 0.495564, 0.495564;;, 12; 3; 0.330379, 0.330379, 0.330379;;, 13; 3; 0.165195, 0.165195, 0.165195;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; -1.326649, 0.007570, -1.860895;;, 30; 3; -1.326649, 0.007570, -1.860895;;; } } Animation anim-SS7 { {frm-SS7} AnimationKey { 0; 2; 1; 4; 0.952340, 0.000000, -0.305038, 0.000000;;, # Original(0.000000, -35.520908, 0.000000) Reextracted(0.000000, 35.520908, 0.000000) 30; 4; 0.952340, 0.000000, -0.305038, 0.000000;;; # Original(0.000000, -35.520908, 0.000000) Reextracted(0.000000, 35.520908, 0.000000) } AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.165195, 0.165195, 0.165195;;, 3; 3; 0.330379, 0.330379, 0.330379;;, 4; 3; 0.495564, 0.495564, 0.495564;;, 5; 3; 0.330379, 0.330379, 0.330379;;, 6; 3; 0.165195, 0.165195, 0.165195;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.165195, 0.165195, 0.165195;;, 10; 3; 0.330379, 0.330379, 0.330379;;, 11; 3; 0.495564, 0.495564, 0.495564;;, 12; 3; 0.330379, 0.330379, 0.330379;;, 13; 3; 0.165195, 0.165195, 0.165195;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 1.326857, 0.007570, 1.855948;;, 30; 3; 1.326857, 0.007570, 1.855948;;; } } Animation anim-SS4 { {frm-SS4} AnimationKey { 0; 2; 1; 4; 0.589499, -0.589499, -0.390501, 0.390501;;, # Original(-90.000000, -67.043312, 0.000000) Reextracted(90.000000, 67.043312, 0.000000) 30; 4; 0.589499, -0.589499, -0.390501, 0.390501;;; # Original(-90.000000, -67.043312, 0.000000) Reextracted(90.000000, 67.043312, 0.000000) } AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.165195, 0.165195, 0.165195;;, 3; 3; 0.330379, 0.330379, 0.330379;;, 4; 3; 0.495564, 0.495564, 0.495564;;, 5; 3; 0.330379, 0.330379, 0.330379;;, 6; 3; 0.165195, 0.165195, 0.165195;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.165195, 0.165195, 0.165195;;, 10; 3; 0.330379, 0.330379, 0.330379;;, 11; 3; 0.495564, 0.495564, 0.495564;;, 12; 3; 0.330379, 0.330379, 0.330379;;, 13; 3; 0.165195, 0.165195, 0.165195;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 4.891221, -5.390096, 4.412421;;, 30; 3; 4.891221, -5.390096, 4.412421;;; } } Animation anim-SS3 { {frm-SS3} AnimationKey { 0; 2; 1; 4; 0.589499, -0.589499, -0.390501, 0.390501;;, # Original(-90.000000, -67.043312, 0.000000) Reextracted(90.000000, 67.043312, 0.000000) 30; 4; 0.589499, -0.589499, -0.390501, 0.390501;;; # Original(-90.000000, -67.043312, 0.000000) Reextracted(90.000000, 67.043312, 0.000000) } AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.165195, 0.165195, 0.165195;;, 3; 3; 0.330379, 0.330379, 0.330379;;, 4; 3; 0.495564, 0.495564, 0.495564;;, 5; 3; 0.330379, 0.330379, 0.330379;;, 6; 3; 0.165195, 0.165195, 0.165195;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.165195, 0.165195, 0.165195;;, 10; 3; 0.330379, 0.330379, 0.330379;;, 11; 3; 0.495564, 0.495564, 0.495564;;, 12; 3; 0.330379, 0.330379, 0.330379;;, 13; 3; 0.165195, 0.165195, 0.165195;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 6.573282, -5.390096, 0.442782;;, 30; 3; 6.573282, -5.390096, 0.442782;;; } } Animation anim-SS1 { {frm-SS1} AnimationKey { 0; 2; 1; 4; 0.589499, -0.589499, -0.390501, 0.390501;;, # Original(-90.000000, -67.043312, 0.000000) Reextracted(90.000000, 67.043312, 0.000000) 30; 4; 0.589499, -0.589499, -0.390501, 0.390501;;; # Original(-90.000000, -67.043312, 0.000000) Reextracted(90.000000, 67.043312, 0.000000) } AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.165195, 0.165195, 0.165195;;, 3; 3; 0.330379, 0.330379, 0.330379;;, 4; 3; 0.495564, 0.495564, 0.495564;;, 5; 3; 0.330379, 0.330379, 0.330379;;, 6; 3; 0.165195, 0.165195, 0.165195;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.165195, 0.165195, 0.165195;;, 10; 3; 0.330379, 0.330379, 0.330379;;, 11; 3; 0.495564, 0.495564, 0.495564;;, 12; 3; 0.330379, 0.330379, 0.330379;;, 13; 3; 0.165195, 0.165195, 0.165195;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 4.892784, 5.385581, 4.408715;;, 30; 3; 4.892784, 5.385581, 4.408715;;; } } Animation anim-SS2 { {frm-SS2} AnimationKey { 0; 2; 1; 4; 0.589499, -0.589499, -0.390501, 0.390501;;, # Original(-90.000000, -67.043312, 0.000000) Reextracted(90.000000, 67.043312, 0.000000) 30; 4; 0.589499, -0.589499, -0.390501, 0.390501;;; # Original(-90.000000, -67.043312, 0.000000) Reextracted(90.000000, 67.043312, 0.000000) } AnimationKey { 1; 15; 1; 3; 0.000010, 0.000010, 0.000010;;, 2; 3; 0.165195, 0.165195, 0.165195;;, 3; 3; 0.330379, 0.330379, 0.330379;;, 4; 3; 0.495564, 0.495564, 0.495564;;, 5; 3; 0.330379, 0.330379, 0.330379;;, 6; 3; 0.165195, 0.165195, 0.165195;;, 7; 3; 0.000010, 0.000010, 0.000010;;, 8; 3; 0.000010, 0.000010, 0.000010;;, 9; 3; 0.165195, 0.165195, 0.165195;;, 10; 3; 0.330379, 0.330379, 0.330379;;, 11; 3; 0.495564, 0.495564, 0.495564;;, 12; 3; 0.330379, 0.330379, 0.330379;;, 13; 3; 0.165195, 0.165195, 0.165195;;, 14; 3; 0.000010, 0.000010, 0.000010;;, 30; 3; 0.000010, 0.000010, 0.000010;;; } AnimationKey { 2; 2; 1; 3; 6.573291, 5.385581, 0.442781;;, 30; 3; 6.573291, 5.385581, 0.442781;;; } } Animation anim-rfuselg2 { {frm-rfuselg2} AnimationKey { 0; 2; 1; 4; 0.706222, 0.707990, 0.000000, 0.000000;;, # Original(90.143242, 0.000000, 0.000000) Reextracted(-90.143242, 0.000000, 0.000000) 30; 4; 0.706222, 0.707990, 0.000000, 0.000000;;; # Original(90.143242, 0.000000, 0.000000) Reextracted(-90.143242, 0.000000, 0.000000) } AnimationKey { 1; 2; 1; 3; 1.283962, 1.110370, 1.283962;;, 30; 3; 1.283962, 1.110370, 1.283962;;; } AnimationKey { 2; 2; 1; 3; 5.788129, 5.320042, 2.422523;;, 30; 3; 5.788129, 5.320042, 2.422523;;; } } Animation anim-doccon2 { {frm-doccon2} AnimationKey { 0; 2; 1; 4; 0.000635, 0.833726, 0.552177, 0.000959;;, # Original(179.999985, 0.131780, 67.032990) Reextracted(179.999985, -0.131780, 67.032990) 30; 4; 0.000635, 0.833726, 0.552177, 0.000959;;; # Original(179.999985, 0.131780, 67.032990) Reextracted(179.999985, -0.131780, 67.032990) } AnimationKey { 2; 2; 1; 3; -0.046110, -0.005186, 0.511481;;, 30; 3; -0.046110, -0.005186, 0.511481;;; } } }