xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-wep01d { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; 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} } } } AnimationSet { Animation anim-wepbar1 { {frm-wepbar1} AnimationKey { 2; 11; 0; 3; 0.000000, -0.000001, -0.000022;;, 1; 3; 0.000000, -0.000001, 0.001810;;, 2; 3; 0.000000, -0.000001, 0.156587;;, 3; 3; 0.000000, -0.000001, 0.258135;;, 6; 3; 0.000000, -0.000001, 0.103357;;, 8; 3; 0.000000, -0.000001, 0.000172;;, 9; 3; 0.000000, -0.000001, 0.154171;;, 10; 3; 0.000000, -0.000001, 0.258940;;, 13; 3; 0.000000, -0.000001, 0.104162;;, 14; 3; 0.000000, -0.000001, 0.052570;;, 15; 3; 0.000000, -0.000001, 0.000977;;; } } Animation anim-bwepbar { {frm-bwepbar} AnimationKey { 2; 2; 0; 3; -0.000174, -0.096560, -0.000111;;, 15; 3; -0.000174, -0.096560, -0.000111;;; } } Animation anim-wepemt { {frm-wepemt} AnimationKey { 2; 2; 0; 3; 0.000000, 0.000001, -0.735518;;, 15; 3; 0.000000, 0.000001, -0.735518;;; } } }