xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-wep02d { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-wepbar1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000003,1.000000;; } Mesh wepbar1 { 24; 0.028559;0.053659;-0.152991;, 0.028559;0.053659;-0.152991;, -0.028559;0.053659;-0.307806;, -0.028559;0.053659;-0.307806;, -0.028559;-0.053659;-0.152991;, -0.028559;-0.053659;-0.152991;, 0.028559;-0.053659;-0.307806;, 0.028559;-0.053659;-0.307806;, 0.028588;-0.053619;-0.152991;, 0.028588;-0.053619;-0.152991;, 0.028588;0.053619;-0.307806;, 0.028588;0.053619;-0.307806;, -0.028588;0.053619;-0.152991;, -0.028588;0.053619;-0.152991;, -0.028588;-0.053619;-0.307806;, -0.028588;-0.053619;-0.307806;, -0.028588;-0.053619;-0.307806;, -0.028588;0.053619;-0.152991;, 0.028588;0.053619;-0.307806;, 0.028588;-0.053619;-0.152991;, 0.028559;-0.053659;-0.307806;, -0.028559;-0.053659;-0.152991;, -0.028559;0.053659;-0.307806;, 0.028559;0.053659;-0.152991;; 12; 3;11,1,9;, 3;7,11,9;, 3;6,8,5;, 3;15,6,5;, 3;0,13,4;, 3;19,0,4;, 3;3,12,23;, 3;10,3,23;, 3;14,21,17;, 3;2,14,17;, 3;20,16,22;, 3;18,20,22;; MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.400000;0.400000;0.400000;; TextureFilename { "wep02d.bmp"; } } } MeshNormals { 24; 0.333223;0.666815;0.666574;, 0.333223;0.666815;0.666574;, -0.333223;0.666815;-0.666574;, -0.333223;0.666815;-0.666574;, -0.333223;-0.666815;0.666574;, -0.333223;-0.666815;0.666574;, 0.333223;-0.666815;-0.666574;, 0.333223;-0.666815;-0.666574;, 0.753039;-0.548308;0.363719;, 0.753039;-0.548308;0.363719;, 0.753039;0.548308;-0.363719;, 0.753039;0.548308;-0.363719;, -0.753039;0.548308;0.363718;, -0.753039;0.548308;0.363718;, -0.753039;-0.548308;-0.363718;, -0.753039;-0.548308;-0.363718;, -0.753039;-0.548308;-0.363718;, -0.753039;0.548308;0.363718;, 0.753039;0.548308;-0.363719;, 0.753039;-0.548308;0.363719;, 0.333223;-0.666815;-0.666574;, -0.333223;-0.666815;0.666574;, -0.333223;0.666815;-0.666574;, 0.333223;0.666815;0.666574;; 12; 3;11,1,9;, 3;7,11,9;, 3;6,8,5;, 3;15,6,5;, 3;0,13,4;, 3;19,0,4;, 3;3,12,23;, 3;10,3,23;, 3;14,21,17;, 3;2,14,17;, 3;20,16,22;, 3;18,20,22;; } MeshTextureCoords { 24; 0.998179;0.608073;, 0.658800;0.514509;, 0.484894;0.751953;, 0.818228;0.471354;, 0.891795;0.996094;, 0.993488;0.590625;, 0.819012;0.468750;, 0.486088;0.748326;, 0.992969;0.468750;, 0.658761;0.747210;, 0.817708;0.593750;, 0.485770;0.515067;, 0.994792;0.470052;, 0.890625;0.608073;, 0.484863;0.511719;, 0.819531;0.592187;, 0.892578;0.990234;, 0.660156;0.750977;, 0.997070;0.611328;, 0.998047;0.996094;, 0.996551;0.992188;, 0.660187;0.511719;, 0.893097;0.613281;, 0.994272;0.593750;; } } Frame frm-twepbar { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.024378,0.084619,1.000000;; } Mesh twepbar { 12; 0.017137;-0.017279;-0.235857;, -0.017137;-0.017279;-0.235857;, 0.017137;0.017279;-0.235857;, -0.017137;0.017279;-0.235857;, -0.017137;0.017279;-0.235857;, -0.021926;0.022107;0.084673;, 0.017137;0.017279;-0.235857;, 0.021926;0.022107;0.084673;, -0.017137;-0.017279;-0.235857;, -0.021926;-0.022107;0.084673;, 0.021926;-0.022107;0.084673;, 0.017137;-0.017279;-0.235857;; 10; 3;2,7,10;, 3;0,2,10;, 3;8,9,5;, 3;4,8,5;, 3;0,10,9;, 3;4,5,7;, 3;7,2,4;, 3;9,8,0;, 3;3,6,1;, 3;6,11,1;; MeshMaterialList { 1; 10; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.400000;0.400000;0.400000;; TextureFilename { "wep02d.bmp"; } } } MeshNormals { 12; 0.405141;-0.810281;-0.423444;, -0.660002;-0.330001;-0.674905;, 0.660002;0.330000;-0.674906;, -0.405142;0.810281;-0.423444;, -0.405142;0.810281;-0.423444;, -0.894247;0.447122;-0.020094;, 0.660002;0.330000;-0.674906;, 0.447123;0.894245;-0.020149;, -0.660002;-0.330001;-0.674905;, -0.447123;-0.894245;-0.020149;, 0.894247;-0.447122;-0.020094;, 0.405141;-0.810281;-0.423444;; 10; 3;2,7,10;, 3;0,2,10;, 3;8,9,5;, 3;4,8,5;, 3;0,10,9;, 3;4,5,7;, 3;7,2,4;, 3;9,8,0;, 3;3,6,1;, 3;6,11,1;; } MeshTextureCoords { 12; 0.996094;0.395105;, 0.414354;0.656519;, 0.996094;0.341775;, 0.414354;0.546606;, 0.996094;0.386145;, 0.566406;0.384893;, 0.472364;0.546606;, 0.566406;0.328125;, 0.996094;0.439476;, 0.566406;0.453125;, 0.566406;0.396357;, 0.472364;0.656519;; } } } Frame frm-bwepbar { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-0.024376,0.084619,1.000000;; } Mesh bwepbar { 12; 0.017137;-0.017279;-0.235857;, -0.017137;-0.017279;-0.235857;, 0.017137;0.017279;-0.235857;, -0.017137;0.017279;-0.235857;, -0.017137;0.017279;-0.235857;, -0.021926;0.022107;0.084673;, 0.017137;0.017279;-0.235857;, 0.021926;0.022107;0.084673;, -0.017137;-0.017279;-0.235857;, -0.021926;-0.022107;0.084673;, 0.021926;-0.022107;0.084673;, 0.017137;-0.017279;-0.235857;; 10; 3;2,7,10;, 3;0,2,10;, 3;8,9,5;, 3;4,8,5;, 3;0,10,9;, 3;4,5,7;, 3;9,8,0;, 3;7,2,4;, 3;11,1,3;, 3;6,11,3;; MeshMaterialList { 2; 10; 0, 0, 0, 0, 0, 0, 0, 0, 1, 1; Material { 0.994350;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.300000;0.300000;0.300000;; TextureFilename { "wep02d.bmp"; } } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.300000;0.300000;0.300000;; TextureFilename { "wep02d.bmp"; } } } MeshNormals { 12; 0.329992;-0.659983;-0.674928;, -0.810299;-0.405149;-0.423402;, 0.810299;0.405149;-0.423403;, -0.329992;0.659982;-0.674929;, -0.329992;0.659982;-0.674929;, -0.894247;0.447122;-0.020094;, 0.810299;0.405149;-0.423403;, 0.447123;0.894245;-0.020149;, -0.810299;-0.405149;-0.423402;, -0.447123;-0.894245;-0.020149;, 0.894247;-0.447122;-0.020094;, 0.329992;-0.659983;-0.674928;; 10; 3;2,7,10;, 3;0,2,10;, 3;8,9,5;, 3;4,8,5;, 3;0,10,9;, 3;4,5,7;, 3;9,8,0;, 3;7,2,4;, 3;11,1,3;, 3;6,11,3;; } MeshTextureCoords { 12; 0.984375;0.386908;, 0.413928;0.655666;, 0.984375;0.340921;, 0.413928;0.539646;, 0.984375;0.386530;, 0.562500;0.386477;, 0.468885;0.539646;, 0.562500;0.328125;, 0.984375;0.432516;, 0.562500;0.445312;, 0.562500;0.386960;, 0.468885;0.655666;; } } Frame frm-wepemt { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.024491,0.235857,1.000000;; } } } } } AnimationSet { Animation anim-wepbar1 { {frm-wepbar1} AnimationKey { 2; 13; 0; 3; 0.000000, 0.000000, -0.000003;;, 1; 3; 0.000000, 0.000000, -0.000003;;, 2; 3; 0.000000, 0.000000, 0.089957;;, 5; 3; 0.000000, 0.000000, 0.069197;;, 6; 3; 0.000000, 0.000000, 0.062277;;, 7; 3; 0.000000, 0.000000, 0.055357;;, 8; 3; 0.000000, 0.000000, 0.048437;;, 9; 3; 0.000000, 0.000000, 0.041517;;, 10; 3; 0.000000, 0.000000, 0.034597;;, 12; 3; 0.000000, 0.000000, 0.020757;;, 13; 3; 0.000000, 0.000000, 0.013837;;, 14; 3; 0.000000, 0.000000, 0.006917;;, 15; 3; 0.000000, 0.000000, -0.000003;;; } } Animation anim-twepbar { {frm-twepbar} AnimationKey { 2; 2; 0; 3; 0.000000, 0.024378, -0.084619;;, 15; 3; 0.000000, 0.024378, -0.084619;;; } } Animation anim-bwepbar { {frm-bwepbar} AnimationKey { 2; 2; 0; 3; 0.000000, -0.024376, -0.084619;;, 15; 3; 0.000000, -0.024376, -0.084619;;; } } Animation anim-wepemt { {frm-wepemt} AnimationKey { 2; 2; 0; 3; 0.000000, 0.024491, -0.235857;;, 15; 3; 0.000000, 0.024491, -0.235857;;; } } }