xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-wep05d { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-bwepbar1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-0.035524,0.000000,1.000000;; } Mesh bwepbar1 { 18; -0.015274;-0.015274;0.000004;, -0.014663;-0.014778;-0.182433;, -0.014663;-0.014778;-0.182433;, -0.015274;0.015274;0.000004;, -0.014663;0.014778;-0.182433;, 0.015274;-0.015274;0.000004;, 0.014663;-0.014778;-0.182433;, 0.015274;0.015274;0.000004;, 0.014663;0.014778;-0.182433;, 0.014663;0.014778;-0.182433;, 0.014663;0.014778;-0.182433;, 0.015274;0.015274;0.000004;, 0.014663;-0.014778;-0.182433;, 0.015274;-0.015274;0.000004;, -0.014663;0.014778;-0.182433;, -0.015274;0.015274;0.000004;, -0.014663;-0.014778;-0.182433;, -0.015274;-0.015274;0.000004;; 8; 3;4,2,0;, 3;3,4,0;, 3;17,1,5;, 3;16,6,5;, 3;7,13,12;, 3;9,7,12;, 3;8,14,15;, 3;11,10,15;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.400000;0.400000;0.400000;; TextureFilename { "wep05d.bmp"; } } } MeshNormals { 18; -0.894419;-0.447210;-0.004212;, -0.447209;-0.894421;-0.003931;, -0.447209;-0.894421;-0.003931;, -0.447209;0.894421;-0.003931;, -0.894419;0.447210;-0.004212;, 0.447209;-0.894421;-0.003931;, 0.894419;-0.447210;-0.004212;, 0.894419;0.447210;-0.004212;, 0.447209;0.894421;-0.003931;, 0.447209;0.894421;-0.003931;, 0.447209;0.894421;-0.003931;, 0.894419;0.447210;-0.004212;, 0.894419;-0.447210;-0.004212;, 0.447209;-0.894421;-0.003931;, -0.894419;0.447210;-0.004212;, -0.447209;0.894421;-0.003931;, -0.447209;-0.894421;-0.003931;, -0.894419;-0.447210;-0.004212;; 8; 3;4,2,0;, 3;3,4,0;, 3;17,1,5;, 3;16,6,5;, 3;7,13,12;, 3;9,7,12;, 3;8,14,15;, 3;11,10,15;; } MeshTextureCoords { 18; 0.012600;0.582031;, 0.378060;0.476262;, 0.375977;0.581731;, 0.013604;0.484049;, 0.376948;0.480469;, 0.011692;0.574219;, 0.377995;0.575871;, 0.010352;0.478581;, 0.378641;0.479688;, 0.378576;0.481641;, 0.378185;0.479688;, 0.011719;0.482096;, 0.377084;0.585637;, 0.011496;0.582031;, 0.377924;0.576172;, 0.011651;0.573893;, 0.377930;0.476262;, 0.011624;0.472656;; } } Frame frm-bwepbar2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.219062,1.000000;; } Mesh bwepbar2 { 26; -0.023800;-0.023800;0.036750;, -0.023800;-0.023800;0.036750;, -0.023800;-0.023800;-0.036750;, -0.023800;-0.023800;-0.036750;, -0.023800;-0.023800;-0.036750;, -0.023800;0.023800;0.036750;, -0.023800;0.023800;0.036750;, -0.023800;0.023800;-0.036750;, -0.023800;0.023800;-0.036750;, 0.023800;-0.023800;0.036750;, 0.023800;-0.023800;0.036750;, 0.023800;-0.023800;-0.036750;, 0.023800;-0.023800;-0.036750;, 0.023800;0.023800;0.036750;, 0.023800;0.023800;0.036750;, 0.023800;0.023800;-0.036750;, 0.023800;0.023800;-0.036750;, 0.023800;0.023800;-0.036750;, 0.023800;0.023800;-0.036750;, 0.023800;0.023800;0.036750;, 0.023800;-0.023800;-0.036750;, 0.023800;-0.023800;0.036750;, -0.023800;0.023800;-0.036750;, -0.023800;0.023800;0.036750;, -0.023800;-0.023800;-0.036750;, -0.023800;-0.023800;0.036750;; 12; 3;8,4,1;, 3;6,8,1;, 3;17,12,3;, 3;7,17,3;, 3;14,10,11;, 3;16,14,11;, 3;5,0,9;, 3;13,5,9;, 3;2,20,21;, 3;25,24,21;, 3;15,22,23;, 3;19,18,23;; MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.300000;0.300000;0.300000;; TextureFilename { "wep05d.bmp"; } } } MeshNormals { 26; -0.816497;-0.408248;0.408248;, -0.816497;-0.408248;0.408248;, -0.333333;-0.666667;-0.666667;, -0.333333;-0.666667;-0.666667;, -0.333333;-0.666667;-0.666667;, -0.333333;0.666667;0.666667;, -0.333333;0.666667;0.666667;, -0.816497;0.408248;-0.408248;, -0.816497;0.408248;-0.408248;, 0.333333;-0.666667;0.666667;, 0.333333;-0.666667;0.666667;, 0.816497;-0.408248;-0.408248;, 0.816497;-0.408248;-0.408248;, 0.816497;0.408248;0.408248;, 0.816497;0.408248;0.408248;, 0.333333;0.666667;-0.666667;, 0.333333;0.666667;-0.666667;, 0.333333;0.666667;-0.666667;, 0.333333;0.666667;-0.666667;, 0.816497;0.408248;0.408248;, 0.816497;-0.408248;-0.408248;, 0.333333;-0.666667;0.666667;, -0.816497;0.408248;-0.408248;, -0.333333;0.666667;0.666667;, -0.333333;-0.666667;-0.666667;, -0.816497;-0.408248;0.408248;; 12; 3;8,4,1;, 3;6,8,1;, 3;17,12,3;, 3;7,17,3;, 3;14,10,11;, 3;16,14,11;, 3;5,0,9;, 3;13,5,9;, 3;2,20,21;, 3;25,24,21;, 3;15,22,23;, 3;19,18,23;; } MeshTextureCoords { 26; 0.761454;0.585938;, 0.997782;0.692187;, 0.848772;0.689732;, 0.761719;0.583767;, 0.848828;0.691406;, 0.762431;0.455078;, 0.999735;0.496094;, 0.762153;0.453993;, 0.850000;0.496875;, 0.824219;0.585938;, 0.998047;0.689844;, 0.849093;0.688281;, 0.823832;0.583767;, 0.824219;0.455078;, 0.998828;0.499219;, 0.847921;0.490625;, 0.847921;0.497656;, 0.823398;0.454861;, 0.848702;0.496875;, 0.996094;0.507812;, 0.849037;0.501116;, 0.999442;0.501116;, 0.849219;0.693750;, 0.999735;0.695312;, 0.849330;0.690848;, 0.998619;0.693080;; } } Frame frm-wepemt { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.035385,0.036862,1.000000;; } } } } Frame frm-twepbar1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.035435,0.000000,1.000000;; } Mesh twepbar1 { 17; -0.015274;-0.015274;0.000004;, -0.014663;-0.014778;-0.182433;, -0.014663;-0.014778;-0.182433;, -0.015274;0.015274;0.000004;, -0.014663;0.014778;-0.182433;, 0.015274;-0.015274;0.000004;, 0.014663;-0.014778;-0.182433;, 0.015274;0.015274;0.000004;, 0.014663;0.014778;-0.182433;, 0.014663;0.014778;-0.182433;, 0.015274;0.015274;0.000004;, 0.014663;-0.014778;-0.182433;, 0.015274;-0.015274;0.000004;, -0.014663;0.014778;-0.182433;, -0.015274;0.015274;0.000004;, -0.014663;-0.014778;-0.182433;, -0.015274;-0.015274;0.000004;; 8; 3;4,2,0;, 3;3,4,0;, 3;16,1,5;, 3;15,6,5;, 3;7,12,11;, 3;8,7,11;, 3;8,13,14;, 3;10,9,14;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.400000;0.400000;0.400000;; TextureFilename { "wep05d.bmp"; } } } MeshNormals { 17; -0.894419;-0.447210;-0.004212;, -0.447209;-0.894421;-0.003931;, -0.447209;-0.894421;-0.003931;, -0.447209;0.894421;-0.003931;, -0.894419;0.447210;-0.004212;, 0.447209;-0.894421;-0.003931;, 0.894419;-0.447210;-0.004212;, 0.894419;0.447210;-0.004212;, 0.447209;0.894421;-0.003931;, 0.447209;0.894421;-0.003931;, 0.894419;0.447210;-0.004212;, 0.894419;-0.447210;-0.004212;, 0.447209;-0.894421;-0.003931;, -0.894419;0.447210;-0.004212;, -0.447209;0.894421;-0.003931;, -0.447209;-0.894421;-0.003931;, -0.894419;-0.447210;-0.004212;; 8; 3;4,2,0;, 3;3,4,0;, 3;16,1,5;, 3;15,6,5;, 3;7,12,11;, 3;8,7,11;, 3;8,13,14;, 3;10,9,14;; } MeshTextureCoords { 17; 0.009499;0.589801;, 0.375781;0.591220;, 0.378906;0.591220;, 0.010476;0.478516;, 0.377930;0.479167;, 0.011719;0.481250;, 0.376819;0.482199;, 0.008789;0.472699;, 0.376233;0.475224;, 0.376124;0.475658;, 0.010417;0.474652;, 0.377209;0.589230;, 0.009766;0.591797;, 0.375868;0.587457;, 0.011452;0.585938;, 0.376563;0.584970;, 0.012233;0.590192;; } } Frame frm-twepbar2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.219062,1.000000;; } Mesh twepbar2 { 25; -0.023800;-0.023800;0.036750;, -0.023800;-0.023800;0.036750;, -0.023800;-0.023800;-0.036750;, -0.023800;-0.023800;-0.036750;, -0.023800;-0.023800;-0.036750;, -0.023800;0.023800;0.036750;, -0.023800;0.023800;0.036750;, -0.023800;0.023800;-0.036750;, -0.023800;0.023800;-0.036750;, 0.023800;-0.023800;0.036750;, 0.023800;-0.023800;0.036750;, 0.023800;-0.023800;-0.036750;, 0.023800;-0.023800;-0.036750;, 0.023800;0.023800;0.036750;, 0.023800;0.023800;0.036750;, 0.023800;0.023800;-0.036750;, 0.023800;0.023800;-0.036750;, 0.023800;0.023800;-0.036750;, 0.023800;0.023800;0.036750;, 0.023800;-0.023800;-0.036750;, 0.023800;-0.023800;0.036750;, -0.023800;0.023800;-0.036750;, -0.023800;0.023800;0.036750;, -0.023800;-0.023800;-0.036750;, -0.023800;-0.023800;0.036750;; 12; 3;8,4,1;, 3;6,8,1;, 3;16,12,3;, 3;7,16,3;, 3;14,10,11;, 3;15,14,11;, 3;5,0,9;, 3;13,5,9;, 3;2,19,20;, 3;24,23,20;, 3;17,21,22;, 3;18,17,22;; MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.300000;0.300000;0.300000;; TextureFilename { "wep05d.bmp"; } } } MeshNormals { 25; -0.816497;-0.408248;0.408248;, -0.816497;-0.408248;0.408248;, -0.333333;-0.666667;-0.666667;, -0.333333;-0.666667;-0.666667;, -0.333333;-0.666667;-0.666667;, -0.333333;0.666667;0.666667;, -0.333333;0.666667;0.666667;, -0.816497;0.408248;-0.408248;, -0.816497;0.408248;-0.408248;, 0.333333;-0.666667;0.666667;, 0.333333;-0.666667;0.666667;, 0.816497;-0.408248;-0.408248;, 0.816497;-0.408248;-0.408248;, 0.816497;0.408248;0.408248;, 0.816497;0.408248;0.408248;, 0.333333;0.666667;-0.666667;, 0.333333;0.666667;-0.666667;, 0.333333;0.666667;-0.666667;, 0.816497;0.408248;0.408248;, 0.816497;-0.408248;-0.408248;, 0.333333;-0.666667;0.666667;, -0.816497;0.408248;-0.408248;, -0.333333;0.666667;0.666667;, -0.333333;-0.666667;-0.666667;, -0.816497;-0.408248;0.408248;; 12; 3;8,4,1;, 3;6,8,1;, 3;16,12,3;, 3;7,16,3;, 3;14,10,11;, 3;15,14,11;, 3;5,0,9;, 3;13,5,9;, 3;2,19,20;, 3;24,23,20;, 3;17,21,22;, 3;18,17,22;; } MeshTextureCoords { 25; 0.763509;0.582031;, 0.998101;0.691406;, 0.849318;0.494496;, 0.763174;0.582821;, 0.851553;0.692196;, 0.763455;0.455854;, 0.998047;0.505116;, 0.763608;0.456101;, 0.851499;0.502000;, 0.822438;0.581767;, 0.997134;0.689406;, 0.849609;0.684337;, 0.822266;0.582774;, 0.822384;0.456024;, 0.999033;0.493351;, 0.851508;0.500000;, 0.822699;0.457031;, 0.852485;0.498047;, 0.998056;0.501163;, 0.849479;0.693712;, 0.999869;0.693313;, 0.851499;0.689500;, 0.999023;0.692616;, 0.848970;0.494149;, 0.999360;0.493750;; } } } } } AnimationSet { Animation anim-bwepbar1 { {frm-bwepbar1} AnimationKey { 2; 11; 0; 3; 0.000000, -0.035524, 0.000000;;, 4; 3; 0.000000, -0.035524, 0.000000;;, 5; 3; 0.000000, -0.035524, 0.102015;;, 6; 3; 0.000000, -0.035524, 0.112470;;, 7; 3; 0.000000, -0.035524, 0.061610;;, 8; 3; 0.000000, -0.035524, 0.010751;;, 9; 3; 0.000000, -0.035524, 0.000000;;, 11; 3; 0.000000, -0.035524, 0.000000;;, 12; 3; 0.000000, -0.035524, 0.134055;;, 13; 3; 0.000000, -0.035524, 0.101790;;, 15; 3; 0.000000, -0.035524, 0.000071;;; } } Animation anim-bwepbar2 { {frm-bwepbar2} AnimationKey { 2; 2; 0; 3; 0.000000, 0.000000, -0.219062;;, 15; 3; 0.000000, 0.000000, -0.219062;;; } } Animation anim-wepemt { {frm-wepemt} AnimationKey { 2; 2; 0; 3; 0.000000, 0.035385, -0.036862;;, 15; 3; 0.000000, 0.035385, -0.036862;;; } } Animation anim-twepbar1 { {frm-twepbar1} AnimationKey { 2; 12; 0; 3; 0.000000, 0.035435, 0.000000;;, 1; 3; 0.000000, 0.035435, 0.000000;;, 2; 3; 0.000000, 0.035435, 0.146472;;, 4; 3; 0.000000, 0.035435, 0.044754;;, 5; 3; 0.000000, 0.035435, 0.000000;;, 7; 3; 0.000000, 0.035435, 0.000000;;, 8; 3; 0.000000, 0.035435, 0.032050;;, 9; 3; 0.000000, 0.035435, 0.135791;;, 10; 3; 0.000000, 0.035435, 0.084932;;, 11; 3; 0.000000, 0.035435, 0.034073;;, 12; 3; 0.000000, 0.035435, 0.000000;;, 15; 3; 0.000000, 0.035435, 0.000000;;; } } Animation anim-twepbar2 { {frm-twepbar2} AnimationKey { 2; 2; 0; 3; 0.000000, 0.000000, -0.219062;;, 15; 3; 0.000000, 0.000000, -0.219062;;; } } }