xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-wep06d { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-wepbar { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-0.000001,1.000000;; } Mesh wepbar { 30; 0.011535;0.006778;-0.443264;, -0.011535;-0.006542;-0.443264;, 0.000000;-0.013201;-0.443264;, -0.011535;0.006778;-0.443264;, 0.000000;0.013438;-0.443264;, 0.011535;-0.006542;-0.443264;, 0.011535;-0.006542;-0.443264;, 0.000000;0.013438;-0.443264;, -0.011535;0.006778;-0.443264;, 0.000000;-0.013201;-0.443264;, -0.011535;-0.006542;-0.443264;, 0.033521;0.019472;0.000035;, 0.033521;-0.019235;0.000035;, 0.000000;-0.038588;0.000035;, -0.033521;-0.019235;0.000035;, -0.033521;0.019472;0.000035;, 0.000000;0.038825;0.000035;, 0.012833;0.007527;-0.293405;, 0.028482;-0.016326;-0.370103;, 0.012832;-0.007291;-0.293405;, 0.000000;-0.032770;-0.370103;, 0.000000;-0.014699;-0.293405;, -0.028482;-0.016326;-0.370103;, -0.012833;-0.007291;-0.293405;, -0.028482;0.016562;-0.370103;, -0.012833;0.007527;-0.293405;, 0.000000;0.033006;-0.370103;, 0.000000;0.014936;-0.293405;, 0.011535;0.006778;-0.443264;, 0.028482;0.016562;-0.370103;; 40; 3;26,27,17;, 3;29,26,17;, 3;24,25,27;, 3;26,24,27;, 3;20,22,1;, 3;2,20,1;, 3;18,20,2;, 3;5,18,2;, 3;22,23,25;, 3;24,22,25;, 3;22,24,3;, 3;1,22,3;, 3;29,18,5;, 3;0,29,5;, 3;20,21,23;, 3;22,20,23;, 3;24,26,4;, 3;3,24,4;, 3;29,17,19;, 3;18,29,19;, 3;18,19,21;, 3;20,18,21;, 3;26,29,0;, 3;4,26,0;, 3;28,6,9;, 3;7,28,9;, 3;10,8,7;, 3;9,10,7;, 3;12,13,19;, 3;13,21,19;, 3;11,17,27;, 3;16,11,27;, 3;16,27,25;, 3;15,16,25;, 3;15,25,23;, 3;14,15,23;, 3;14,23,21;, 3;13,14,21;, 3;12,19,17;, 3;11,12,17;; MeshMaterialList { 2; 40; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.400000;0.400000;0.400000;; TextureFilename { "Wep06c.bmp"; } } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.400000;0.400000;0.400000;; TextureFilename { "Wep06c.bmp"; } } } MeshNormals { 30; 0.547520;0.474167;-0.689483;, -0.547521;-0.474167;-0.689483;, 0.115416;-0.599718;-0.791844;, -0.807646;0.279777;-0.519070;, -0.115416;0.599718;-0.791844;, 0.807646;-0.279777;-0.519070;, 0.807646;-0.279777;-0.519070;, -0.115416;0.599718;-0.791844;, -0.807646;0.279777;-0.519070;, 0.115416;-0.599718;-0.791844;, -0.547521;-0.474167;-0.689483;, 0.753525;0.652572;-0.079690;, 0.941906;-0.326286;-0.079690;, 0.188381;-0.978858;-0.079689;, -0.753525;-0.652572;-0.079689;, -0.941906;0.326286;-0.079689;, -0.188381;0.978858;-0.079690;, 0.864414;0.497085;0.075460;, 0.755845;-0.654581;-0.014936;, 0.862695;-0.500062;0.075460;, -0.188961;-0.981871;-0.014936;, -0.001719;-0.997147;0.075460;, -0.944806;-0.327290;-0.014936;, -0.864414;-0.497085;0.075460;, -0.755844;0.654581;-0.014936;, -0.862695;0.500062;0.075460;, 0.188961;0.981871;-0.014936;, 0.001719;0.997147;0.075460;, 0.547520;0.474167;-0.689483;, 0.944806;0.327290;-0.014936;; 40; 3;26,27,17;, 3;29,26,17;, 3;24,25,27;, 3;26,24,27;, 3;20,22,1;, 3;2,20,1;, 3;18,20,2;, 3;5,18,2;, 3;22,23,25;, 3;24,22,25;, 3;22,24,3;, 3;1,22,3;, 3;29,18,5;, 3;0,29,5;, 3;20,21,23;, 3;22,20,23;, 3;24,26,4;, 3;3,24,4;, 3;29,17,19;, 3;18,29,19;, 3;18,19,21;, 3;20,18,21;, 3;26,29,0;, 3;4,26,0;, 3;28,6,9;, 3;7,28,9;, 3;10,8,7;, 3;9,10,7;, 3;12,13,19;, 3;13,21,19;, 3;11,17,27;, 3;16,11,27;, 3;16,27,25;, 3;15,16,25;, 3;15,25,23;, 3;14,15,23;, 3;14,23,21;, 3;13,14,21;, 3;12,19,17;, 3;11,12,17;; } MeshTextureCoords { 30; 0.371346;0.108870;, 0.371094;0.141131;, 0.371220;0.157261;, 0.371094;0.108870;, 0.371220;0.092739;, 0.371346;0.141131;, 0.971511;0.475254;, 0.931641;0.338555;, 0.891770;0.384121;, 0.931641;0.520821;, 0.891770;0.475254;, 0.976562;0.078125;, 0.976562;0.171875;, 0.976197;0.218750;, 0.975831;0.171875;, 0.975831;0.078125;, 0.976197;0.031250;, 0.575876;0.107055;, 0.471375;0.164829;, 0.575876;0.142945;, 0.471064;0.204657;, 0.575736;0.160889;, 0.470753;0.164828;, 0.575595;0.142945;, 0.470753;0.085172;, 0.575595;0.107055;, 0.471064;0.045343;, 0.575736;0.089111;, 0.971511;0.384122;, 0.471375;0.085172;; } } Frame frm-wepemt { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000079,0.443318,1.000000;; } } } } AnimationSet { Animation anim-wepbar { {frm-wepbar} AnimationKey { 2; 15; 0; 3; 0.000000, 0.000000, 0.000001;;, 1; 3; 0.000000, 0.000000, 0.004294;;, 2; 3; 0.000000, 0.000000, 0.070003;;, 3; 3; 0.000000, 0.000000, 0.135713;;, 4; 3; 0.000000, 0.000000, 0.106314;;, 5; 3; 0.000000, 0.000000, 0.040605;;, 6; 3; 0.000000, 0.000000, 0.025105;;, 7; 3; 0.000000, 0.000000, 0.090815;;, 8; 3; 0.000000, 0.000000, 0.151212;;, 10; 3; 0.000000, 0.000000, 0.019794;;, 11; 3; 0.000000, 0.000000, 0.045917;;, 12; 3; 0.000000, 0.000000, 0.111626;;, 13; 3; 0.000000, 0.000000, 0.130401;;, 14; 3; 0.000000, 0.000000, 0.064692;;, 15; 3; 0.000000, 0.000000, 0.000001;;; } } Animation anim-wepemt { {frm-wepemt} AnimationKey { 2; 2; 0; 3; 0.000000, 0.000079, -0.443318;;, 15; 3; 0.000000, 0.000079, -0.443318;;; } } }