xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-wep09a { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; 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} MeshTextureCoords { 20; 0.831687;0.897610;, 0.587311;0.132812;, 0.917337;0.897610;, 0.011719;0.644063;, 0.070312;0.531250;, 0.070312;0.679688;, 0.682221;0.132812;, 0.011719;0.555535;, 0.011719;0.644063;, 0.682221;0.132813;, 0.070312;0.531250;, 0.703125;0.218750;, 0.070312;0.679688;, 0.703125;0.218750;, 0.917337;0.593878;, 0.831687;0.593878;, 0.566406;0.218750;, 0.566406;0.218750;, 0.587311;0.132813;, 0.011719;0.555535;; } } } } } AnimationSet { Animation anim-wepbar3 { {frm-wepbar3} AnimationKey { 2; 2; 0; 3; 0.000000, 0.141933, -0.238274;;, 15; 3; 0.000000, 0.141933, -0.238274;;; } } Animation anim-wepbar4 { {frm-wepbar4} AnimationKey { 2; 2; 0; 3; 0.000000, 0.000161, -0.362361;;, 15; 3; 0.000000, 0.000161, -0.362361;;; } } Animation anim-wepbar2 { {frm-wepbar2} AnimationKey { 2; 11; 0; 3; 0.000000, -0.000161, 0.090207;;, 1; 3; 0.000000, -0.000161, 0.090207;;, 2; 3; 0.000000, -0.000161, 0.202518;;, 4; 3; 0.000000, -0.000161, 0.185240;;, 5; 3; 0.000000, -0.000161, 0.176600;;, 9; 3; 0.000000, -0.000161, 0.142043;;, 10; 3; 0.000000, -0.000161, 0.133404;;, 12; 3; 0.000000, -0.000161, 0.116125;;, 13; 3; 0.000000, -0.000161, 0.107485;;, 14; 3; 0.000000, -0.000161, 0.098846;;, 15; 3; 0.000000, -0.000161, 0.090207;;; } } Animation anim-wepbar1 { {frm-wepbar1} AnimationKey { 0; 2; 0; 4; 0.707107, 0.000000, 0.000000, -0.707107;;, # Original(0.000000, 0.000000, 90.000000) Reextracted(0.000000, 0.000000, 90.000000) 15; 4; 0.707107, 0.000000, 0.000000, -0.707107;;; # Original(0.000000, 0.000000, 90.000000) Reextracted(0.000000, 0.000000, 90.000000) } AnimationKey { 2; 2; 0; 3; 0.000000, 0.000000, -0.287269;;, 15; 3; 0.000000, 0.000000, -0.287269;;; } } Animation anim-wepemt { {frm-wepemt} AnimationKey { 0; 2; 0; 4; 0.707107, 0.000000, 0.000000, 0.707107;;, # Original(0.000000, 0.000000, -90.000000) Reextracted(0.000000, 0.000000, -90.000000) 15; 4; 0.707107, 0.000000, 0.000000, 0.707107;;; # Original(0.000000, 0.000000, -90.000000) Reextracted(0.000000, 0.000000, -90.000000) } AnimationKey { 2; 2; 0; 3; -0.000066, 0.000000, -0.052509;;, 15; 3; -0.000066, 0.000000, -0.052509;;; } } Animation anim-wepbar5 { {frm-wepbar5} AnimationKey { 2; 2; 0; 3; 0.000000, -0.099251, 0.166436;;, 15; 3; 0.000000, -0.099251, 0.166436;;; } } Animation anim-wepbas1 { {frm-wepbas1} AnimationKey { 2; 2; 0; 3; 0.000000, 0.068801, -0.024375;;, 15; 3; 0.000000, 0.068801, -0.024375;;; } } Animation anim-wepbas3 { {frm-wepbas3} AnimationKey { 2; 2; 0; 3; 0.000037, 0.119206, 0.207763;;, 15; 3; 0.000037, 0.119206, 0.207763;;; } } Animation anim-wepbas2 { {frm-wepbas2} AnimationKey { 2; 2; 0; 3; 0.000037, -0.014648, 0.269992;;, 15; 3; 0.000037, -0.014648, 0.269992;;; } } }