xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-wep10_1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; 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} } Frame frm-wepbar0 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.034803,1.000000;; } Frame frm-wepbar1 { FrameTransformMatrix { 0.992810,-0.119700,0.000000,0.000000, 0.119700,0.992810,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh wepbar1 { 16; -0.086881;0.071835;-0.668411;, -0.042505;0.071835;-0.668411;, -0.042505;0.071835;-0.668411;, -0.086881;0.116210;-0.668411;, -0.086881;0.116210;-0.668411;, -0.042505;0.116210;-0.668411;, -0.042505;0.071835;0.035152;, -0.086881;0.116210;0.035152;, -0.042505;0.116210;0.035152;, -0.086881;0.116210;0.035152;, -0.042505;0.071835;0.035152;, -0.086881;0.071835;0.035152;, -0.042505;0.116210;-0.668411;, -0.086881;0.116210;-0.668411;, -0.042505;0.071835;-0.668411;, -0.086881;0.071835;-0.668411;; 10; 3;5,2,0;, 3;4,5,0;, 3;8,6,1;, 3;12,8,1;, 3;13,15,11;, 3;9,13,11;, 3;8,12,3;, 3;7,8,3;, 3;14,10,11;, 3;15,14,11;; 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} } } Frame frm-wepbar7 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.034803,1.000000;; } Mesh wepbar7 { 20; -0.015129;-0.015076;-0.696046;, -0.015129;-0.015076;-0.696046;, 0.015047;-0.015076;-0.696046;, 0.015047;-0.015076;-0.696046;, -0.015129;0.015099;-0.696046;, -0.015129;0.015099;-0.696046;, 0.015047;0.015099;-0.696046;, 0.015047;0.015099;-0.696046;, -0.015129;-0.015076;0.036877;, 0.015047;-0.015076;0.036877;, -0.015129;0.015099;0.036877;, 0.015047;0.015099;0.036877;, 0.015047;0.015099;0.036877;, -0.015129;0.015099;0.036877;, 0.015047;-0.015076;0.036877;, -0.015129;-0.015076;0.036877;, 0.015047;0.015099;-0.696046;, -0.015129;0.015099;-0.696046;, 0.015047;-0.015076;-0.696046;, -0.015129;-0.015076;-0.696046;; 10; 3;7,3,1;, 3;5,7,1;, 3;11,9,2;, 3;6,11,2;, 3;17,0,8;, 3;13,17,8;, 3;12,16,4;, 3;10,12,4;, 3;18,14,15;, 3;19,18,15;; MeshMaterialList { 1; 10; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; 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} } } } } AnimationSet { Animation anim-wepbar9 { {frm-wepbar9} AnimationKey { 0; 16; 0; 4; 1.000000, 0.000000, 0.000000, 0.000000;;, # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) 1; 4; 1.000000, 0.000000, 0.000000, 0.000000;;, # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) 2; 4; 0.975563, 0.000000, 0.000000, -0.219719;;, # Original(0.000000, 0.000000, 25.385088) Reextracted(0.000000, 0.000000, 25.385090) 3; 4; 0.903438, 0.000000, 0.000000, -0.428719;;, # Original(0.000000, 0.000000, 50.772591) Reextracted(0.000000, 0.000000, 50.772591) 4; 4; 0.787147, 0.000000, 0.000000, -0.616766;;, # Original(0.000000, 0.000000, 76.160675) Reextracted(0.000000, 0.000000, 76.160683) 5; 4; 0.632376, 0.000000, 0.000000, -0.774661;;, # Original(0.000000, 0.000000, 101.548660) Reextracted(0.000000, 0.000000, 101.548660) 6; 4; 0.446710, 0.000000, 0.000000, -0.894679;;, # Original(0.000000, 0.000000, 126.934380) Reextracted(0.000000, 0.000000, 126.934380) 7; 4; 0.239193, 0.000000, 0.000000, -0.970972;;, # Original(0.000000, 0.000000, 152.322144) Reextracted(0.000000, 0.000000, 152.322144) 8; 4; 0.020004, 0.000000, 0.000000, -0.999800;;, # Original(0.000000, 0.000000, 177.707565) Reextracted(0.000000, 0.000000, 177.707565) 9; 4; 0.200150, 0.000000, 0.000000, 0.979765;;, # Original(0.000000, 0.000000, -156.908539) Reextracted(0.000000, 0.000000, 203.091461) 10; 4; 0.410549, 0.000000, 0.000000, 0.911839;;, # Original(0.000000, 0.000000, -131.521408) Reextracted(0.000000, 0.000000, 228.478577) 11; 4; 0.600874, 0.000000, 0.000000, 0.799343;;, # Original(0.000000, 0.000000, -106.134911) Reextracted(0.000000, 0.000000, 253.865097) 12; 4; 0.761840, 0.000000, 0.000000, 0.647765;;, # Original(0.000000, 0.000000, -80.746666) Reextracted(0.000000, 0.000000, 279.253326) 13; 4; 0.885551, 0.000000, 0.000000, 0.464543;;, # Original(0.000000, 0.000000, -55.361267) Reextracted(0.000000, 0.000000, 304.638733) 14; 4; 0.965986, 0.000000, 0.000000, 0.258596;;, # Original(0.000000, 0.000000, -29.973541) Reextracted(0.000000, 0.000000, 330.026459) 15; 4; 0.999198, 0.000000, 0.000000, 0.040032;;; # Original(0.000000, 0.000000, -4.588565) Reextracted(0.000000, 0.000000, 355.411438) } } Animation anim-wepbar0 { {frm-wepbar0} AnimationKey { 2; 2; 0; 3; 0.000000, 0.000000, -0.034803;;, 15; 3; 0.000000, 0.000000, -0.034803;;; } } Animation anim-wepbar1 { {frm-wepbar1} AnimationKey { 0; 2; 0; 4; 0.998201, 0.000000, 0.000000, 0.059958;;, # Original(0.000000, 0.000000, -6.874789) Reextracted(0.000000, 0.000000, -6.874790) 15; 4; 0.998201, 0.000000, 0.000000, 0.059958;;; # Original(0.000000, 0.000000, -6.874789) Reextracted(0.000000, 0.000000, -6.874790) } } Animation anim-wepemt { {frm-wepemt} AnimationKey { 0; 2; 0; 4; 0.995003, 0.000000, 0.000000, -0.099849;;, # Original(0.000000, 0.000000, 11.460949) Reextracted(0.000000, 0.000000, 11.460950) 15; 4; 0.995003, 0.000000, 0.000000, -0.099849;;; # Original(0.000000, 0.000000, 11.460949) Reextracted(0.000000, 0.000000, 11.460950) } AnimationKey { 2; 2; 0; 3; 0.000000, 0.000000, -0.668357;;, 15; 3; 0.000000, 0.000000, -0.668357;;; } } Animation anim-wepbar2 { {frm-wepbar2} AnimationKey { 0; 2; 0; 4; 0.980069, 0.000000, 0.000000, -0.198660;;, # Original(0.000000, 0.000000, 22.917171) Reextracted(0.000000, 0.000000, 22.917170) 15; 4; 0.980069, 0.000000, 0.000000, -0.198660;;; # Original(0.000000, 0.000000, 22.917171) Reextracted(0.000000, 0.000000, 22.917170) } } Animation anim-wepbar3 { {frm-wepbar3} AnimationKey { 0; 2; 0; 4; 0.949235, 0.000000, 0.000000, 0.314569;;, # Original(0.000000, 0.000000, -36.669624) Reextracted(0.000000, 0.000000, -36.669621) 15; 4; 0.949235, 0.000000, 0.000000, 0.314569;;; # Original(0.000000, 0.000000, -36.669624) Reextracted(0.000000, 0.000000, -36.669621) } } Animation anim-wepbar4 { {frm-wepbar4} AnimationKey { 0; 2; 0; 4; 0.998201, 0.000000, 0.000000, 0.059958;;, # Original(0.000000, 0.000000, -6.874789) Reextracted(0.000000, 0.000000, -6.874790) 15; 4; 0.998201, 0.000000, 0.000000, 0.059958;;; # Original(0.000000, 0.000000, -6.874789) Reextracted(0.000000, 0.000000, -6.874790) } } Animation anim-wepbar5 { {frm-wepbar5} AnimationKey { 0; 2; 0; 4; 0.980069, 0.000000, 0.000000, -0.198660;;, # Original(0.000000, 0.000000, 22.917171) Reextracted(0.000000, 0.000000, 22.917170) 15; 4; 0.980069, 0.000000, 0.000000, -0.198660;;; # Original(0.000000, 0.000000, 22.917171) Reextracted(0.000000, 0.000000, 22.917170) } } Animation anim-wepbar6 { {frm-wepbar6} AnimationKey { 0; 2; 0; 4; 0.949235, 0.000000, 0.000000, 0.314569;;, # Original(0.000000, 0.000000, -36.669624) Reextracted(0.000000, 0.000000, -36.669621) 15; 4; 0.949235, 0.000000, 0.000000, 0.314569;;; # Original(0.000000, 0.000000, -36.669624) Reextracted(0.000000, 0.000000, -36.669621) } } Animation anim-wepbar8 { {frm-wepbar8} AnimationKey { 2; 2; 0; 3; 0.000000, 0.000000, -0.482812;;, 15; 3; 0.000000, 0.000000, -0.482812;;; } } Animation anim-wepbar7 { {frm-wepbar7} AnimationKey { 2; 2; 0; 3; 0.000000, 0.000000, -0.034803;;, 15; 3; 0.000000, 0.000000, -0.034803;;; } } }