xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-wep11dd { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-wepbar2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh wepbar2 { 29; -0.075660;-0.095332;-0.000021;, -0.063050;-0.079443;-0.331951;, -0.063050;-0.079443;-0.331951;, -0.063050;-0.079443;-0.331951;, -0.075660;0.095332;-0.000021;, -0.063050;0.079443;-0.331951;, -0.063050;0.079443;-0.331951;, 0.075660;-0.095332;-0.000021;, 0.063050;-0.079443;-0.331951;, 0.063050;-0.079443;-0.331951;, 0.075660;0.095332;-0.000021;, 0.063050;0.079443;-0.331951;, 0.063050;0.079443;-0.331951;, -0.032584;-0.032584;-0.401239;, -0.032584;0.032584;-0.401239;, 0.032584;-0.032584;-0.401239;, 0.032584;0.032584;-0.401239;, 0.032584;0.032584;-0.401239;, 0.032584;-0.032584;-0.401239;, -0.032584;0.032584;-0.401239;, -0.032584;-0.032584;-0.401239;, 0.063050;0.079443;-0.331951;, 0.075660;0.095332;-0.000021;, 0.063050;-0.079443;-0.331951;, 0.075660;-0.095332;-0.000021;, -0.063050;0.079443;-0.331951;, -0.075660;0.095332;-0.000021;, -0.063050;-0.079443;-0.331951;, -0.075660;-0.095332;-0.000021;; 16; 3;6,3,0;, 3;4,6,0;, 3;15,16,9;, 3;16,12,9;, 3;10,7,9;, 3;12,10,9;, 3;13,18,2;, 3;18,8,2;, 3;1,23,24;, 3;28,27,24;, 3;11,5,26;, 3;22,11,26;, 3;17,14,21;, 3;14,25,21;, 3;19,20,6;, 3;20,3,6;; MeshMaterialList { 1; 16; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.600000;0.600000;0.600000;; TextureFilename { "wep11c.bmp"; } } } MeshNormals { 29; -0.893134;-0.446378;-0.055297;, -0.430678;-0.821998;-0.372606;, -0.430678;-0.821998;-0.372606;, -0.430678;-0.821998;-0.372606;, -0.446567;0.892756;-0.059699;, -0.851608;0.406348;-0.331128;, -0.851608;0.406348;-0.331128;, 0.446567;-0.892756;-0.059699;, 0.851608;-0.406348;-0.331128;, 0.851608;-0.406348;-0.331128;, 0.893134;0.446378;-0.055297;, 0.430678;0.821998;-0.372606;, 0.430678;0.821998;-0.372606;, -0.660786;-0.701248;-0.267606;, -0.761022;0.581369;-0.287846;, 0.761022;-0.581369;-0.287846;, 0.660786;0.701248;-0.267606;, 0.660786;0.701248;-0.267606;, 0.761022;-0.581369;-0.287846;, -0.761022;0.581369;-0.287846;, -0.660786;-0.701248;-0.267606;, 0.430678;0.821998;-0.372606;, 0.893134;0.446378;-0.055297;, 0.851608;-0.406348;-0.331128;, 0.446567;-0.892756;-0.059699;, -0.851608;0.406348;-0.331128;, -0.446567;0.892756;-0.059699;, -0.430678;-0.821998;-0.372606;, -0.893134;-0.446378;-0.055297;; 16; 3;6,3,0;, 3;4,6,0;, 3;15,16,9;, 3;16,12,9;, 3;10,7,9;, 3;12,10,9;, 3;13,18,2;, 3;18,8,2;, 3;1,23,24;, 3;28,27,24;, 3;11,5,26;, 3;22,11,26;, 3;17,14,21;, 3;14,25,21;, 3;19,20,6;, 3;20,3,6;; } MeshTextureCoords { 29; 0.352106;0.276105;, 0.634093;0.267643;, 0.637862;0.262317;, 0.638278;0.275978;, 0.352880;0.013910;, 0.638680;0.025060;, 0.639052;0.020135;, 0.352106;0.276105;, 0.638605;0.025011;, 0.638278;0.275978;, 0.352880;0.013910;, 0.638278;0.260988;, 0.639052;0.020135;, 0.706069;0.200319;, 0.706411;0.087791;, 0.708732;0.197652;, 0.707958;0.087791;, 0.706411;0.200595;, 0.706217;0.087895;, 0.707958;0.087791;, 0.708732;0.197652;, 0.638219;0.261575;, 0.354427;0.263910;, 0.633994;0.026037;, 0.355201;0.019245;, 0.638814;0.025177;, 0.355201;0.019245;, 0.633349;0.267399;, 0.354011;0.263441;; } } Frame frm-wepbar1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.384963,1.000000;; } Mesh wepbar1 { 42; -0.032584;-0.032584;-0.000096;, -0.032584;0.032584;-0.000096;, 0.032584;-0.032584;-0.000096;, 0.032584;0.032584;-0.000096;, -0.032584;-0.032584;-0.089376;, -0.032584;-0.032584;-0.089376;, -0.032584;0.032584;-0.089376;, -0.032584;0.032584;-0.089376;, 0.032584;-0.032584;-0.089376;, 0.032584;-0.032584;-0.089376;, 0.032584;0.032584;-0.089376;, 0.032584;0.032584;-0.089376;, -0.048876;-0.048876;-0.133006;, -0.048876;-0.048876;-0.133006;, -0.048876;0.048876;-0.133006;, 0.048876;-0.048876;-0.133006;, 0.048876;-0.048876;-0.133006;, 0.048876;0.048876;-0.133006;, -0.048876;-0.048876;-0.319586;, -0.048876;-0.048876;-0.319586;, -0.048876;0.048876;-0.319586;, -0.048876;0.048876;-0.319586;, 0.048876;-0.048876;-0.319586;, 0.048876;-0.048876;-0.319586;, 0.048876;0.048876;-0.319586;, 0.048876;0.048876;-0.319586;, 0.048876;0.048876;-0.319586;, 0.048876;-0.048876;-0.319586;, -0.048876;0.048876;-0.319586;, -0.048876;-0.048876;-0.319586;, 0.048876;0.048876;-0.133006;, 0.048876;-0.048876;-0.133006;, -0.048876;0.048876;-0.133006;, -0.048876;-0.048876;-0.133006;, 0.032584;0.032584;-0.089376;, 0.032584;-0.032584;-0.089376;, -0.032584;0.032584;-0.089376;, -0.032584;-0.032584;-0.089376;, 0.032584;0.032584;-0.000096;, 0.032584;-0.032584;-0.000096;, -0.032584;0.032584;-0.000096;, -0.032584;-0.032584;-0.000096;; 26; 3;13,16,5;, 3;16,9,5;, 3;25,23,19;, 3;21,25,19;, 3;14,12,7;, 3;12,4,7;, 3;24,17,15;, 3;22,24,15;, 3;17,32,11;, 3;32,6,11;, 3;8,10,2;, 3;10,3,2;, 3;18,27,33;, 3;27,31,33;, 3;20,29,14;, 3;29,12,14;, 3;26,28,30;, 3;28,14,30;, 3;15,17,8;, 3;17,10,8;, 3;37,35,0;, 3;35,39,0;, 3;7,4,1;, 3;4,41,1;, 3;34,36,38;, 3;36,40,38;; MeshMaterialList { 2; 26; 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.994350;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "wep11c.bmp"; } } Material { 0.994350;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.600000;0.600000;0.600000;; TextureFilename { "wep11c.bmp"; } } } MeshNormals { 42; -0.660786;-0.701248;-0.267606;, -0.761022;0.581369;-0.287846;, 0.761022;-0.581369;-0.287846;, 0.660786;0.701248;-0.267606;, -0.722135;-0.655797;0.220116;, -0.722135;-0.655797;0.220116;, -0.655797;0.722135;0.220116;, -0.655797;0.722135;0.220116;, 0.655797;-0.722135;0.220116;, 0.655797;-0.722135;0.220116;, 0.722135;0.655797;0.220116;, 0.722135;0.655797;0.220116;, -0.655797;-0.722135;0.220116;, -0.655797;-0.722135;0.220116;, -0.722135;0.655797;0.220116;, 0.722135;-0.655797;0.220116;, 0.722135;-0.655797;0.220116;, 0.655797;0.722135;0.220116;, -0.837214;-0.418607;-0.351909;, -0.837214;-0.418607;-0.351909;, -0.439516;0.879031;-0.184743;, -0.439516;0.879031;-0.184743;, 0.439516;-0.879031;-0.184743;, 0.439516;-0.879031;-0.184743;, 0.837214;0.418607;-0.351909;, 0.837214;0.418607;-0.351909;, 0.837214;0.418607;-0.351909;, 0.439516;-0.879031;-0.184743;, -0.439516;0.879031;-0.184743;, -0.837214;-0.418607;-0.351909;, 0.655797;0.722135;0.220116;, 0.722135;-0.655797;0.220116;, -0.722135;0.655797;0.220116;, -0.655797;-0.722135;0.220116;, 0.722135;0.655797;0.220116;, 0.655797;-0.722135;0.220116;, -0.655797;0.722135;0.220116;, -0.722135;-0.655797;0.220116;, 0.660786;0.701248;-0.267606;, 0.761022;-0.581369;-0.287846;, -0.761022;0.581369;-0.287846;, -0.660786;-0.701248;-0.267606;; 26; 3;13,16,5;, 3;16,9,5;, 3;25,23,19;, 3;21,25,19;, 3;14,12,7;, 3;12,4,7;, 3;24,17,15;, 3;22,24,15;, 3;17,32,11;, 3;32,6,11;, 3;8,10,2;, 3;10,3,2;, 3;18,27,33;, 3;27,31,33;, 3;20,29,14;, 3;29,12,14;, 3;26,28,30;, 3;28,14,30;, 3;15,17,8;, 3;17,10,8;, 3;37,35,0;, 3;35,39,0;, 3;7,4,1;, 3;4,41,1;, 3;34,36,38;, 3;36,40,38;; } MeshTextureCoords { 42; 0.714837;0.092744;, 0.714954;0.092719;, 0.715126;0.194235;, 0.714954;0.092719;, 0.786514;0.193162;, 0.786511;0.192873;, 0.786591;0.192715;, 0.786689;0.092511;, 0.786514;0.193162;, 0.786639;0.092959;, 0.786689;0.092511;, 0.786872;0.093189;, 0.823754;0.222656;, 0.823904;0.222815;, 0.824213;0.066602;, 0.823754;0.222656;, 0.824213;0.066602;, 0.824304;0.066542;, 0.985396;0.065623;, 0.910156;0.414062;, 0.985297;0.065728;, 0.910156;0.257812;, 0.985243;0.222475;, 0.984375;0.414062;, 0.985297;0.065728;, 0.984375;0.257812;, 0.985342;0.222701;, 0.985382;0.222543;, 0.985396;0.065623;, 0.985243;0.222475;, 0.823904;0.222815;, 0.823904;0.222815;, 0.823904;0.222815;, 0.824213;0.066602;, 0.786591;0.192715;, 0.786511;0.192873;, 0.786872;0.093189;, 0.786639;0.092959;, 0.715092;0.193967;, 0.715092;0.193758;, 0.714837;0.092744;, 0.715126;0.194235;; } } Frame frm-wepemt { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000194,0.319609,1.000000;; } } } } } AnimationSet { Animation anim-wepbar1 { {frm-wepbar1} AnimationKey { 2; 7; 0; 3; 0.000000, 0.000000, -0.384963;;, 1; 3; 0.000000, 0.000000, -0.384963;;, 2; 3; 0.000000, 0.000000, -0.311718;;, 3; 3; 0.000000, 0.000000, -0.317335;;, 4; 3; 0.000000, 0.000000, -0.322971;;, 14; 3; 0.000000, 0.000000, -0.379326;;, 15; 3; 0.000000, 0.000000, -0.384961;;; } } Animation anim-wepemt { {frm-wepemt} AnimationKey { 2; 2; 0; 3; 0.000000, 0.000194, -0.319609;;, 15; 3; 0.000000, 0.000194, -0.319609;;; } } }