xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-wep12d { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-wepbar1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh wepbar1 { 36; 0.075660;-0.079205;-0.156423;, 0.075660;-0.079205;-0.156423;, 0.075660;-0.079205;-0.061930;, 0.075660;-0.079205;-0.061930;, 0.075660;-0.079205;-0.061930;, 0.075660;0.080952;-0.156423;, 0.075660;0.080952;-0.156423;, 0.075660;0.080952;-0.061930;, 0.075660;0.080952;-0.061930;, 0.075660;0.080952;-0.061930;, -0.075660;-0.079205;-0.156423;, -0.075660;-0.079205;-0.156423;, -0.075660;-0.079205;-0.061930;, -0.075660;-0.079205;-0.061930;, -0.075660;-0.079205;-0.061930;, -0.075660;0.080952;-0.156423;, -0.075660;0.080952;-0.156423;, -0.075660;0.080952;-0.061930;, -0.075660;0.080952;-0.061930;, -0.075660;0.080952;-0.061930;, 0.061174;-0.060300;0.000128;, 0.061174;0.062047;0.000128;, -0.061174;-0.060300;0.000128;, -0.061174;0.062047;0.000128;, -0.061174;0.062047;0.000128;, -0.061174;-0.060300;0.000128;, 0.061174;0.062047;0.000128;, 0.061174;-0.060300;0.000128;, -0.075660;0.080952;-0.061930;, -0.075660;0.080952;-0.156423;, -0.075660;-0.079205;-0.061930;, -0.075660;-0.079205;-0.156423;, 0.075660;0.080952;-0.061930;, 0.075660;0.080952;-0.156423;, 0.075660;-0.079205;-0.061930;, 0.075660;-0.079205;-0.156423;; 17; 3;9,4,1;, 3;6,9,1;, 3;22,23,14;, 3;23,19,14;, 3;16,11,13;, 3;18,16,13;, 3;20,25,3;, 3;25,12,3;, 3;2,30,10;, 3;0,2,10;, 3;17,8,5;, 3;15,17,5;, 3;24,21,28;, 3;21,7,28;, 3;26,27,32;, 3;27,34,32;, 4;29,33,35,31;; MeshMaterialList { 1; 17; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "wep12c.bmp"; } } } MeshNormals { 36; 0.816497;-0.408248;-0.408248;, 0.816497;-0.408248;-0.408248;, 0.442852;-0.877977;0.181766;, 0.442852;-0.877977;0.181766;, 0.442852;-0.877977;0.181766;, 0.408248;0.816497;-0.408248;, 0.408248;0.816497;-0.408248;, 0.883410;0.437851;0.166953;, 0.883410;0.437851;0.166953;, 0.883410;0.437851;0.166953;, -0.408248;-0.816497;-0.408248;, -0.408248;-0.816497;-0.408248;, -0.883410;-0.437851;0.166953;, -0.883410;-0.437851;0.166953;, -0.883410;-0.437851;0.166953;, -0.816497;0.408248;-0.408248;, -0.816497;0.408248;-0.408248;, -0.442852;0.877977;0.181766;, -0.442852;0.877977;0.181766;, -0.442852;0.877977;0.181766;, 0.848810;-0.416899;0.325141;, 0.424405;0.833799;0.353072;, -0.424405;-0.833799;0.353072;, -0.848810;0.416899;0.325141;, -0.848810;0.416899;0.325141;, -0.424405;-0.833799;0.353072;, 0.424405;0.833799;0.353072;, 0.848810;-0.416899;0.325141;, -0.442852;0.877977;0.181766;, -0.816497;0.408248;-0.408248;, -0.883410;-0.437851;0.166953;, -0.408248;-0.816497;-0.408248;, 0.883410;0.437851;0.166953;, 0.408248;0.816497;-0.408248;, 0.442852;-0.877977;0.181766;, 0.816497;-0.408248;-0.408248;; 17; 3;9,4,1;, 3;6,9,1;, 3;22,23,14;, 3;23,19,14;, 3;16,11,13;, 3;18,16,13;, 3;20,25,3;, 3;25,12,3;, 3;2,30,10;, 3;0,2,10;, 3;17,8,5;, 3;15,17,5;, 3;24,21,28;, 3;21,7,28;, 3;26,27,32;, 3;27,34,32;, 4;29,33,35,31;; } MeshTextureCoords { 36; 0.257812;0.617188;, 0.390625;0.468750;, 0.171875;0.617188;, 0.132812;0.609375;, 0.296875;0.468750;, 0.257812;0.468750;, 0.390625;0.625000;, 0.132812;0.460938;, 0.171875;0.468750;, 0.296875;0.625000;, 0.257812;0.468750;, 0.390625;0.625000;, 0.132812;0.460938;, 0.296875;0.625000;, 0.132812;0.609375;, 0.257812;0.617188;, 0.390625;0.468750;, 0.171875;0.617188;, 0.296875;0.468750;, 0.132812;0.460938;, 0.070312;0.593750;, 0.070312;0.476562;, 0.070312;0.593750;, 0.070312;0.476562;, 0.070312;0.593750;, 0.070312;0.476562;, 0.070312;0.593750;, 0.070312;0.476562;, 0.132812;0.609375;, 0.445312;0.468750;, 0.171875;0.468750;, 0.445312;0.617188;, 0.132812;0.609375;, 0.593750;0.468750;, 0.132812;0.460938;, 0.593750;0.617188;; } } Frame frm-wepbar2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000874,-0.131812,1.000000;; } Mesh wepbar2 { 36; -0.048876;-0.048876;-0.286878;, -0.048876;0.048876;-0.286878;, 0.048876;-0.048876;-0.286878;, 0.048876;0.048876;-0.286878;, -0.073315;-0.073315;-0.347033;, -0.073315;-0.073315;-0.347033;, -0.073315;-0.073315;-0.347033;, -0.073315;0.073315;-0.347033;, -0.073315;0.073315;-0.347033;, -0.073315;0.073315;-0.347033;, 0.073315;-0.073315;-0.347033;, 0.073315;-0.073315;-0.347033;, 0.073315;-0.073315;-0.347033;, 0.073315;0.073315;-0.347033;, 0.073315;0.073315;-0.347033;, 0.073315;0.073315;-0.347033;, -0.042522;-0.042522;-0.568723;, -0.042522;-0.042522;-0.568723;, -0.042522;0.042522;-0.568723;, -0.042522;0.042522;-0.568723;, 0.042522;-0.042522;-0.568723;, 0.042522;-0.042522;-0.568723;, 0.042522;0.042522;-0.568723;, 0.042522;0.042522;-0.568723;, 0.042522;0.042522;-0.568723;, 0.042522;-0.042522;-0.568723;, -0.042522;0.042522;-0.568723;, -0.042522;-0.042522;-0.568723;, 0.073315;0.073315;-0.347033;, 0.073315;-0.073315;-0.347033;, -0.073315;0.073315;-0.347033;, -0.073315;-0.073315;-0.347033;, 0.048876;0.048876;-0.286878;, 0.048876;-0.048876;-0.286878;, -0.048876;0.048876;-0.286878;, -0.048876;-0.048876;-0.286878;; 18; 3;6,12,0;, 3;12,2,0;, 3;23,21,17;, 3;19,23,17;, 3;9,5,1;, 3;5,35,1;, 3;22,15,11;, 3;20,22,11;, 3;14,8,3;, 3;8,34,3;, 3;13,32,33;, 3;10,13,33;, 3;16,25,4;, 3;25,29,4;, 3;18,27,7;, 3;27,31,7;, 3;24,26,28;, 3;26,30,28;; MeshMaterialList { 1; 18; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.700000;0.700000;0.700000;; TextureFilename { "wep12c.bmp"; } } } MeshNormals { 36; -0.392674;-0.785348;0.478577;, -0.785348;0.392674;0.478577;, 0.785348;-0.392674;0.478577;, 0.392674;0.785348;0.478577;, -0.688588;-0.704093;0.173493;, -0.688588;-0.704093;0.173493;, -0.688588;-0.704093;0.173493;, -0.704093;0.688588;0.173493;, -0.704093;0.688588;0.173493;, -0.704093;0.688588;0.173493;, 0.704093;-0.688588;0.173493;, 0.704093;-0.688588;0.173493;, 0.704093;-0.688588;0.173493;, 0.688588;0.704093;0.173493;, 0.688588;0.704093;0.173493;, 0.688588;0.704093;0.173493;, -0.604852;-0.302426;-0.736677;, -0.604852;-0.302426;-0.736677;, -0.377042;0.754083;-0.537771;, -0.377042;0.754083;-0.537771;, 0.377042;-0.754083;-0.537771;, 0.377042;-0.754083;-0.537771;, 0.604852;0.302426;-0.736677;, 0.604852;0.302426;-0.736677;, 0.604852;0.302426;-0.736677;, 0.377042;-0.754083;-0.537771;, -0.377042;0.754083;-0.537771;, -0.604852;-0.302426;-0.736677;, 0.688588;0.704093;0.173493;, 0.704093;-0.688588;0.173493;, -0.704093;0.688588;0.173493;, -0.688588;-0.704093;0.173493;, 0.392674;0.785348;0.478577;, 0.785348;-0.392674;0.478577;, -0.785348;0.392674;0.478577;, -0.392674;-0.785348;0.478577;; 18; 3;6,12,0;, 3;12,2,0;, 3;23,21,17;, 3;19,23,17;, 3;9,5,1;, 3;5,35,1;, 3;22,15,11;, 3;20,22,11;, 3;14,8,3;, 3;8,34,3;, 3;13,32,33;, 3;10,13,33;, 3;16,25,4;, 3;25,29,4;, 3;18,27,7;, 3;27,31,7;, 3;24,26,28;, 3;26,30,28;; } MeshTextureCoords { 36; 0.640625;0.500000;, 0.640625;0.500000;, 0.640625;0.593750;, 0.640625;0.500000;, 0.726736;0.633849;, 0.703125;0.617188;, 0.703125;0.476562;, 0.734375;0.640625;, 0.703125;0.617188;, 0.703125;0.476562;, 0.703125;0.476562;, 0.725030;0.786745;, 0.703125;0.617188;, 0.703125;0.617188;, 0.703125;0.476562;, 0.726112;0.632212;, 0.945772;0.660926;, 0.625000;0.710938;, 0.953125;0.671875;, 0.625000;0.625000;, 0.944720;0.758607;, 0.710938;0.710938;, 0.945801;0.661423;, 0.710938;0.625000;, 0.945312;0.500000;, 0.946855;0.758517;, 0.945312;0.585938;, 0.953125;0.750000;, 0.726562;0.468750;, 0.725653;0.785595;, 0.726562;0.609375;, 0.734375;0.781250;, 0.640625;0.593750;, 0.640625;0.500000;, 0.640625;0.593750;, 0.640625;0.593750;; } } Frame frm-wepemt { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.001249,-0.000384,0.568644,1.000000;; } } } } } AnimationSet { Animation anim-wepbar2 { {frm-wepbar2} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000874, 0.131812;;, 15; 3; 0.000000, 0.000874, 0.131812;;; } } Animation anim-wepemt { {frm-wepemt} AnimationKey { 2; 2; 1; 3; -0.001249, -0.000384, -0.568644;;, 15; 3; -0.001249, -0.000384, -0.568644;;; } } }