xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-wep13d { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-wepbar2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh wepbar2 { 36; 0.067324;-0.072169;-0.259696;, 0.067324;-0.072169;-0.259696;, 0.086252;-0.091290;-0.028650;, 0.086252;-0.091290;-0.028650;, 0.086252;-0.091290;-0.028650;, 0.067324;0.072169;-0.259696;, 0.067324;0.072169;-0.259696;, 0.086252;0.091290;-0.028650;, 0.086252;0.091290;-0.028650;, 0.086252;0.091290;-0.028650;, -0.067324;-0.072169;-0.259696;, -0.067324;-0.072169;-0.259696;, -0.086252;-0.091290;-0.028650;, -0.086252;-0.091290;-0.028650;, -0.086252;-0.091290;-0.028650;, -0.067324;0.072169;-0.259696;, -0.067324;0.072169;-0.259696;, -0.086252;0.091290;-0.028650;, -0.086252;0.091290;-0.028650;, -0.086252;0.091290;-0.028650;, 0.076014;-0.076014;0.000059;, 0.076014;0.076014;0.000059;, -0.076014;-0.076014;0.000059;, -0.076014;0.076014;0.000059;, -0.076014;0.076014;0.000059;, -0.076014;-0.076014;0.000059;, 0.076014;0.076014;0.000059;, 0.076014;-0.076014;0.000059;, -0.086252;0.091290;-0.028650;, -0.067324;0.072169;-0.259696;, -0.086252;-0.091290;-0.028650;, -0.067324;-0.072169;-0.259696;, 0.086252;0.091290;-0.028650;, 0.067324;0.072169;-0.259696;, 0.086252;-0.091290;-0.028650;, 0.067324;-0.072169;-0.259696;; 17; 3;9,4,1;, 3;6,9,1;, 3;22,23,14;, 3;23,19,14;, 3;16,11,13;, 3;18,16,13;, 3;20,25,3;, 3;25,12,3;, 3;2,30,10;, 3;0,2,10;, 3;17,8,5;, 3;15,17,5;, 3;24,21,28;, 3;21,7,28;, 3;26,27,32;, 3;27,34,32;, 4;29,33,35,31;; MeshMaterialList { 1; 17; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;0.988701;0.994350;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "wep13c.bmp"; } } } MeshNormals { 36; 0.780736;-0.390341;-0.487940;, 0.780736;-0.390341;-0.487940;, 0.445381;-0.863584;0.236345;, 0.445381;-0.863584;0.236345;, 0.445381;-0.863584;0.236345;, 0.390319;0.780584;-0.488200;, 0.390319;0.780584;-0.488200;, 0.881015;0.427067;0.203537;, 0.881015;0.427067;0.203537;, 0.881015;0.427067;0.203537;, -0.390319;-0.780584;-0.488200;, -0.390319;-0.780584;-0.488200;, -0.881015;-0.427067;0.203537;, -0.881015;-0.427067;0.203537;, -0.881015;-0.427067;0.203537;, -0.780736;0.390341;-0.487940;, -0.780736;0.390341;-0.487940;, -0.445381;0.863584;0.236345;, -0.445381;0.863584;0.236345;, -0.445381;0.863584;0.236345;, 0.793852;-0.372028;0.481034;, 0.396926;0.744057;0.537428;, -0.396926;-0.744057;0.537428;, -0.793852;0.372028;0.481034;, -0.793852;0.372028;0.481034;, -0.396926;-0.744057;0.537428;, 0.396926;0.744057;0.537428;, 0.793852;-0.372028;0.481034;, -0.445381;0.863584;0.236345;, -0.780736;0.390341;-0.487940;, -0.881015;-0.427067;0.203537;, -0.390319;-0.780584;-0.488200;, 0.881015;0.427067;0.203537;, 0.390319;0.780584;-0.488200;, 0.445381;-0.863584;0.236345;, 0.780736;-0.390341;-0.487940;; 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} } Frame frm-wepemt { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000019,0.351335,1.000000;; } } } } } AnimationSet { Animation anim-wepbar1 { {frm-wepbar1} AnimationKey { 2; 14; 0; 3; 0.000000, 0.000000, -0.253700;;, 1; 3; 0.000000, 0.000000, -0.253700;;, 2; 3; 0.000000, 0.000000, -0.122000;;, 3; 3; 0.000000, 0.000000, -0.132032;;, 4; 3; 0.000000, 0.000000, -0.142173;;, 5; 3; 0.000000, 0.000000, -0.152313;;, 6; 3; 0.000000, 0.000000, -0.162453;;, 7; 3; 0.000000, 0.000000, -0.172593;;, 8; 3; 0.000000, 0.000000, -0.182733;;, 11; 3; 0.000000, 0.000000, -0.213154;;, 12; 3; 0.000000, 0.000000, -0.223294;;, 13; 3; 0.000000, 0.000000, -0.233434;;, 14; 3; 0.000000, 0.000000, -0.243574;;, 15; 3; 0.000000, 0.000000, -0.253715;;; } } Animation anim-wepemt { {frm-wepemt} AnimationKey { 2; 2; 0; 3; 0.000000, 0.000019, -0.351335;;, 15; 3; 0.000000, 0.000019, -0.351335;;; } } }